Thread: DCC RPG Ruleset
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November 24th, 2016, 18:26 #241
You guys are welcome! Thanks for the suggestions. I will brush up on my lua coding - I am really bad with parsing code.
Give me some examples of how you want the attack line to read so I understand how it's different. Do you want it to be exactly like 5e? PCs and NPCs? That level of complexity might not be worth the effort, but I like a challenge.
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November 24th, 2016, 18:43 #242
Oh, my god, Leo is really going over the edge now. Someone call Arkham Asylum and let them know.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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November 24th, 2016, 18:54 #243
I think that the key things that are needed is the framework for the modules so that we can easily cut and paste text into them.
I have converted enough adventures for 5e and DMed enough 5e games to know what I like - the automation of the attack role (hit or not hit with modifiers applied) and the automation of the spells that do direct damage that all run well from the combat tracker for the NPC and for the character tracker.
The ruleset itself seems very functional and I think you did an excellent job. Slowly adding more to it is good, but an easy framework for all of us to create reference manuals and spells and equipment in a good format so that we can drag and drop links into character sheets and adventures would be good. Anything that auto-populates onto the combat tracker is good. I think the easier it is for GM to create content and run games, the more that will use the ruleset. Hopefully my nudge to Goodman games results in something. In theory, I am about a 30 - 40 minute drive from their San Jose location, I can always picket them. :-)
I also think that increased and built in functionality for handling funnels and other pure DCC mechanics is great.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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November 24th, 2016, 19:24 #244
Well I doubt it will ever be shared - compatibility with the combat tracker and party sheet is highly unlikely without a lot of work that I don't plan to do.
Funnel adventures can get pretty crowded on FG with 3-4 PCs per player. For the last funnel I hosted, I shared images of the purple sorcerer sheets. We had 1 FG character sheet per player for making attack rolls and stuff. It was a little clumsy...
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November 24th, 2016, 20:03 #245
Yes, hence why npc sheets are more the direction to go. Player logs in with a character that is named for themselves. You drag and drop npc sheets onto their character portrait. They receive and can control these npc sheets as their characters. npc sheets are already compatible with the combat tracker. Not sure about the party sheet, but that's not really that important.
Thus, if you can make modifications to the standard npc sheet, you can make this work. The level 0 sheet doesn't need to be fancy. They won't live long enough to appreciate it.
. Similar to the standard npc sheet format with just simple attack line etc. Keep it small in size so that the player can comfortably have all four open at once, but functional enough to have the information they need.
Last edited by vodokar; November 24th, 2016 at 20:08.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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November 24th, 2016, 20:08 #246
And the character that survives and becomes the PC then gets recreated on the character sheet.
Maybe make a monster that is a "zero level" template as well?Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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November 24th, 2016, 20:09 #247
Great idea, Myrdin.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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November 25th, 2016, 02:40 #248
You guys are getting carried away now
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November 25th, 2016, 02:53 #249
Nah, actually just trying to save you some work. Repurpose what functionality already exists.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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November 26th, 2016, 20:52 #250Warrior-Priest
- Join Date
- Apr 2015
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See screen capture image attached: I tried editing the client.xml file by copy and pasting the code block in the first red rectangle and putting it in the section inside the second red rectangle and changing the spell name, level, description, etc., but I'm pretty sure I'm doing it wrong. Is there any chance you could show me where/how I should be entering the spell data. Even if it was just a screen capture of part of your working client.xml file I can figure out what I'm doing wrong -- once I see what the code block is supposed to look like I'm perfectly content to fill in the blanks myself. I apologize, I'm not much of a coder.
Thanks in advance
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