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Thread: DCC RPG Ruleset

  1. #231
    Myrdin Potter's Avatar
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    Can always politely chase Goodman Games. There is no upfront cost to them in this case and they get more income from materials they have already created.
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  2. #232
    damned's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    Can always politely chase Goodman Games. There is no upfront cost to them in this case and they get more income from materials they have already created.
    leozelig has contacted them several times and they dont seem interested...

  3. #233
    Myrdin Potter's Avatar
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    My experience is that these things change over time. With the two systems out there with a 5e license and the industry doing better, attitudes can change.

    Sometimes takes an in person chance meeting.

    If you are polite and like their games, who knows?
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #234
    leozelig's Avatar
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    Thanks Myrdin, good advice. I will try the 3PP angle and see if anyone has interest in selling modules on FG for use with this ruleset.

    I am working on spells that can be created and dropped into the character sheet (like items), which was a feature added in 3.2.1 for 5e and the other major rulesets. When you click 'Create PC' in the Library, PCs, Items, Classes (empty unless you create a module, and purely for reference purposes), and Spells icons will show on the sidebar.

  5. #235
    leozelig's Avatar
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    I made a small update to the ruleset...


    • Classes, Items, and Spells display in the sidebar when 'Create PC' option is selected in the Library.
    • Spells can be created, managed and exported within a campaign.


    Currently, the classes menu is empty unless you create a module for it. So... I am also attaching a module file (with comments) to help people create classes. Open the module file with WinZip, and edit the client.xml file in Notepad++ or a similar app. Class records exist for reference purposes only, so don't get any grand ideas about dragging a class onto the character sheet and having every field auto-populate - only a crazy person would make the superhuman effort required for a feature like that!

    Attachment 16501

  6. #236
    It's possible, you just turn into this guy: Too many spell misfires

    Thanks for the updates, leozelig, will give it a try.

  7. #237
    Myrdin Potter's Avatar
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    Quote Originally Posted by leozelig View Post
    I only a crazy person would make the superhuman effort required for a feature like that!
    So you are saying you will have it for us sometime next week, then?
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  8. #238
    leozelig's Avatar
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    Messing around with an extension for a 0-level funnel character sheet. The character sheet has 4 tabs, with each tab representing 1 funnel PC. The format is reminiscent of the Purple Sorcerer character sheet. The blank space is where weapons will be.

    Attachment 16580

  9. #239
    Myrdin Potter's Avatar
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    Still waiting for the at par with 5e drag and drop functionality with autoparsing.

    :-p

    Happy Thanksgiving and thanks for constantly upgrading the ruleset.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  10. #240
    Happy Thanksgiving Leo. I've been so down in the trenches with my own coding that I've totally forgotten to say thank you to you for everything that you have done on this project. Words could never express how much it means what you have brought to my life and our community.

    The level 0 character sheet looks great, but I don't know that an extension is the right way to go. There are times when you will have level 0 characters when it's not a funnel, such as when a character death occurs. There is no standing official rule on what to do on this. But, what I have been using is that if your character dies, you create one that is 1 level below the one that died or 4 level 0, if that character was level 1.

    Create the level 0 funnel sheet as a modified npc sheet. It can then co-exist with the normal character sheet and can be drag and dropped onto the player in order to share the level 0 character sheet to the player so they can control it. Or alternately, if there is another way to make the normal character sheet and the level 0 funnel character sheet co-exist with each other.
    Last edited by vodokar; November 24th, 2016 at 17:54.
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