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Thread: DCC RPG Ruleset

  1. #211
    Quote Originally Posted by FlightlessScotsman View Post
    One more question. I'm kind of at a loss how to go about adding spells to the template module that you created. I'm assuming you have to unpack the module and hand edit the .xml files. Any help would be greatly appreciated.

    Thanks again for all of your hard work @leozelig
    This is something I read will be in a future core update. Spells aren't exportable yet, but they will be.
    https://www.fantasygrounds.com/forum...Release-v3-2-1

  2. #212
    Quote Originally Posted by benjihad View Post
    This is something I read will be in a future core update. Spells aren't exportable yet, but they will be.
    https://www.fantasygrounds.com/forum...Release-v3-2-1
    I think we're referring to two different things (maybe?)

    I was referring to this post in the thread https://www.fantasygrounds.com/forum...l=1#post271874

  3. #213
    Quote Originally Posted by FlightlessScotsman View Post
    I think we're referring to two different things (maybe?)

    I was referring to this post in the thread https://www.fantasygrounds.com/forum...l=1#post271874
    I had missed that post, thanks. I believe that yes, you have to edit the XML files in that module to add spells, just tried it out.
    However, I gather we will have the ability to edit spells within FG without XML editing and be able to export them in the near future.

  4. #214
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    Quote Originally Posted by FlightlessScotsman View Post
    One more question. I'm kind of at a loss how to go about adding spells to the template module that you created. I'm assuming you have to unpack the module and hand edit the .xml files. Any help would be greatly appreciated.

    Thanks again for all of your hard work @leozelig
    That's right, I think I set it up so that you fill in the fields with the spell info and copy-paste the template to add additional spells. I have completed modules for everything except spell check tables - my spell entries end after the general description. Too bad I cannot share them. Take a crack at it and let me know if you can't get it to work. I'm sure I can help you figure it out.

  5. #215
    Quote Originally Posted by leozelig View Post
    That's right, I think I set it up so that you fill in the fields with the spell info and copy-paste the template to add additional spells. I have completed modules for everything except spell check tables - my spell entries end after the general description. Too bad I cannot share them. Take a crack at it and let me know if you can't get it to work. I'm sure I can help you figure it out.
    Page 450 in the new printing shows the OGL and it looks like anything that falls under the System Reference Document is fair game for distribution? Correct me if I'm mistaking the legal mumbo jumbo on that one.

  6. #216
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    Quote Originally Posted by benjihad View Post
    Page 450 in the new printing shows the OGL and it looks like anything that falls under the System Reference Document is fair game for distribution? Correct me if I'm mistaking the legal mumbo jumbo on that one.
    The OGL on page 450 calls out what is product identity (not covered by the OGL, can't be distributed without the owner's consent) and what is open content (can be distributed with an appropriate accompanying OGL):

    Quote Originally Posted by Product Identity
    The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Dungeon Crawl Classics, DCC RPG, Mighty Deed of Arms, spell check, Luck check, spellburn, mercurial magic, corruption, disapproval, all spell names, all proper nouns, capitalized terms, italicized terms, artwork, maps, symbols, depictions, and illustrations, except such elements that already appear in the System Reference Document.
    Quote Originally Posted by Open Content
    Designation of Open Content: Subject to the Product Identity designation above, such sections of Chapter One: Characters and Chapter Four: Combat as derive from the SRD are designated as Open Gaming Content.
    Even DCC specific spell names can't be used.

    So, benjihad, you're correct: if it's in the SRD you can use it, otherwise not.

    However, this really doesn't help. Considering that the DCC spell descriptions are so completely different than the SRD spells - they include DCC specific table/s and other data, that you can't distribute more than the SRD spell names and any SRD data - that might not be DCC compatible/accurate.

    For example, the SRD "Bless" spell is not used in DCC - it's called "Blessing", so you can't use the spell name (called out as "product identity"), even if you could, the SRD data for Bless is here: https://www.d20srd.org/srd/spells/bless.htm Which doesn't really tie in with the DCC Blessing - which has a different duration and range, and then the Manifestation details and result table couldn't be included as these aren't in the SRD.

    And look at the differences between the D&D staple Magic Missile! SRD: https://www.d20srd.org/srd/spells/magicMissile.htm and the DCC version (page 144 of 4th printing), there's very little that is the same from the SRD and all of the DCC flavour results/tables would be lost.
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  7. #217
    So theoretically, I could take the 3.5E spells/monsters/magic items modules, change the ruleset to DCCRPG and use those as a guide to get started with some conversions? Is that something I can upload to here?

  8. #218
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    Quote Originally Posted by benjihad View Post
    So theoretically, I could take the 3.5E spells/monsters/magic items modules, change the ruleset to DCCRPG and use those as a guide to get started with some conversions?
    In theory you could. You'd be removing a lot of stuff, renaming/reorganising and then adding in DCC specific information - all of this would have to be done by manually editing the XML. It's up to you if you think this would be easier than taking the DCC specific template module here: https://www.fantasygrounds.com/forum...l=1#post271874 and copy/pasting to build a DCC relevant spell module.

    Quote Originally Posted by benjihad View Post
    Is that something I can upload to here?
    As long as it is purely OGL/SRD content - and you include a relevant OGL, then you could upload it. But, as I say above, the majority of DCC spell information is *not* in the SRD, it is significantly different, so I really don't know what information of value you could upload?
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  9. #219
    Quote Originally Posted by Trenloe View Post
    I really don't know what information of value you could upload?
    It probably took some time to enter the data from the SRD. Saves me that time to be able to use these as a base, was hoping it might help someone else, too. Can click-drag to a character sheet without having to copy-paste everything. I'll do the monsters & magic items if there's more interest, eitherwise I'll keep my value-less info to myself! Hmph!

    https://dl.dropboxusercontent.com/u/...lTemplates.mod

  10. #220
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    Sorry, I thought you were going to modify the spells in that module specifically for DCC, and then share those, not just provide the 3.5E Spells module tagged for DCCRPG.

    It's up to other if they feel this is of use. In my limited exposure to DCC the spell details are quite, quite different from those supplied in the 3.5e module. The couple of examples I refer to in post#219 are far from the exceptions, they're the norm. So, yeah, you can drag/drop a spell from the 3.5E spells module into your DCC character, but you'll have to change 95% of it (including the name for some of them), so it's just as easy (if not quicker) to manually the create the spells in the character.

    For example, Chill Touch: The only thing that stays the same from 3.5e to DCC is the name and the range, everything else needs to be changed. IMHO - it's just as quick to manually add a spell and fill out the details/copy & paste from the PDF.

    In the 3.5e spells mod there are 43 Wizard level 1 spells, in DCC there are 27. So a lot aren't even vaguely relevant to DCC.

    I'm not viewing your info as value-less, I'm just struggling to see how, with the vast difference of spell data between 3.5e and DCC, this makes things more efficient/saves time. Or am I missing your point?

    I think that time would be much better spent populating the spell template that Leo provided - one time copy/paste to get full DCC spell info in a module rather than copy/paste/edit every time a 3.5e spell is added to a PC.
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