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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #361
    Quote Originally Posted by Callum View Post
    I agree! It would be great if some forum members were to contribute short video clips showing their fun uses of this excellent extension...
    As Dulux said, I am streaming my sessions. I'm including a link below which should go directly to my session from the past sunday for Unknown Whom by Rob2e. The chatsounds worked great! I had my internet go out in my neighborhood roughly two hours into the session, so the twitch video ends abruptly! You'll get the idea, though, if you watch for a bit. Hope it is helpful. Let me know if the link does not work. Thanks!

    https://www.twitch.tv/gwydione/v/100831713
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #362
    I'm in the middle of setting this up and thinking I want music I have downloaded, or have on Steam, like "Baldurs Gate" soundtracks to play in the background while there are no sounds coming from Syrinscape.
    Is this the case where I will need another VB Cable for the music application?

  3. #363
    Trenloe's Avatar
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    May 2011
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    34,737
    Quote Originally Posted by noxioustaco View Post
    Is this the case where I will need another VB Cable for the music application?
    You use the same one - so that the same TeamSpeak profile captures your music and Syrinscape. Just make sure that your music player is outputting to the Virtual Cable that's setup.

    You might also want to look at the DOE OLE extension that allows you to start playing audio files, web audio links, etc. in a similar fashion to the sound extension. https://www.fantasygrounds.com/forum...-OLE-Extension
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #364
    Hi Everybody,

    I've just placed an update to the Extension on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.

    As of this post all reported issues have been resolved - except for the issue(s) around sharing SoundLinks (via MiniBoards) with players - I'm still working on that one.

    ChatSounds and AutoSounds will now play correctly directly from Modules, and the issue with a Module's MiniBoard's SoundLinks showing up as a Campaign's MiniBoard's Soundlinks has been fixed (thanks darrenan for pointing that out).

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #365
    Quote Originally Posted by Gwydion View Post
    As Dulux said, I am streaming my sessions. I'm including a link below which should go directly to my session from the past sunday for Unknown Whom by Rob2e. The chatsounds worked great! I had my internet go out in my neighborhood roughly two hours into the session, so the twitch video ends abruptly! You'll get the idea, though, if you watch for a bit. Hope it is helpful. Let me know if the link does not work. Thanks!

    https://www.twitch.tv/gwydione/v/100831713
    That's great, Gwydion - thanks! Can I ask what triggers you are using for your chat sounds? I noticed that, at one point (from 00:13:06), "Fire Bolt" appears in the chat window several times, but only seems to trigger the relevant sound once.

  6. #366
    Quote Originally Posted by Callum View Post
    That's great, Gwydion - thanks! Can I ask what triggers you are using for your chat sounds? I noticed that, at one point (from 00:13:06), "Fire Bolt" appears in the chat window several times, but only seems to trigger the relevant sound once.
    Absolutely. The Fire Bolt is triggered with the following string:[CAST] Fire Bolt

    By setting it this way I avoid having the sound trigger multiple times. If I set the trigger to "Fire Bolt" and someone hits the cast button, chat will show [CAST] Fire Bolt and [ATTACK (R)] Fire Bolt. Then when he rolls damage it will show [DAMAGE] Fire Bolt. So, the way I set it, the sound only triggers upon cast. Hope that helps!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #367
    Quote Originally Posted by Gwydion View Post
    Absolutely. The Fire Bolt is triggered with the following string:[CAST] Fire Bolt

    By setting it this way I avoid having the sound trigger multiple times. If I set the trigger to "Fire Bolt" and someone hits the cast button, chat will show [CAST] Fire Bolt and [ATTACK (R)] Fire Bolt. Then when he rolls damage it will show [DAMAGE] Fire Bolt. So, the way I set it, the sound only triggers upon cast. Hope that helps!
    You know, you could put a "Wilhelm Scream" on a "[DAMAGE] Fire Bolt", or even on just "[DAMAGE]". Then the poor NPC (or PC) taking the damage screams appropriately.

    There are also some 'damage taken' grunts and gasps available in the Character Soundsets of Syrinscape which would work just as well (although maybe not as fun )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #368
    Quote Originally Posted by dulux-oz View Post
    Hi Everybody,

    I've just placed an update to the Extension on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.

    As of this post all reported issues have been resolved - except for the issue(s) around sharing SoundLinks (via MiniBoards) with players - I'm still working on that one.

    ChatSounds and AutoSounds will now play correctly directly from Modules, and the issue with a Module's MiniBoard's SoundLinks showing up as a Campaign's MiniBoard's Soundlinks has been fixed (thanks darrenan for pointing that out).

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Ok. So I uploaded the new DOE: Base, Sound and OLE extensions. I also upgraded to 3.2.1 version of FG. When I open my sound module now I get the script error in the attached picture. So, I wiped out all of my sounds that I built except for the chatsounds and autosounds. Now I still get the same error when I click on the sound button to open the sounds. In addition, I tested something. Even after I wiped ALL my sounds except autosounds and chat, I have a weird thing happening. I check the sound tab (see screenshot) and confirm it is blank. I close the sound tab and then click the shield to reopen sounds and a random sound link now appears in the sound tab (see screenshot). To be clear, the soundlink that populates is NOT in my autosounds or chatsounds. It might be a legacy of a sound I already deleted.

    Just to confirm, I am only running the DOE Base, Sound and OLE updated extensions. I have no other extension running. I confirmed I am on version 3.2.1 of FG and my ruleset of 5e (3.2.1) looks fine as well. No clue what is going on. It stinks as I had everything rolling! I'm sure I'll get it back. Just all part of a new upgrade that has awesome functionality.

    Any guidance would be much appreciated!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #369
    One other bit of info. I do have your sound link library if that makes a difference...
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #370
    Quote Originally Posted by dulux-oz View Post
    You know, you could put a "Wilhelm Scream" on a "[DAMAGE] Fire Bolt", or even on just "[DAMAGE]". Then the poor NPC (or PC) taking the damage screams appropriately.

    There are also some 'damage taken' grunts and gasps available in the Character Soundsets of Syrinscape which would work just as well (although maybe not as fun )
    Yep. Good point. Lot of stuff you can do. Just scratching the surface!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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