View Poll Results: How should Autosounds Trigger?
- Voters
- 49. You may not vote on this poll
Multiple Choice Poll.
Thread: DOE: Sound Extension
-
November 15th, 2016, 19:09 #361
As Dulux said, I am streaming my sessions. I'm including a link below which should go directly to my session from the past sunday for Unknown Whom by Rob2e. The chatsounds worked great! I had my internet go out in my neighborhood roughly two hours into the session, so the twitch video ends abruptly! You'll get the idea, though, if you watch for a bit. Hope it is helpful. Let me know if the link does not work. Thanks!
https://www.twitch.tv/gwydione/v/100831713Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
November 15th, 2016, 22:35 #362
I'm in the middle of setting this up and thinking I want music I have downloaded, or have on Steam, like "Baldurs Gate" soundtracks to play in the background while there are no sounds coming from Syrinscape.
Is this the case where I will need another VB Cable for the music application?
-
November 15th, 2016, 22:45 #363
You use the same one - so that the same TeamSpeak profile captures your music and Syrinscape. Just make sure that your music player is outputting to the Virtual Cable that's setup.
You might also want to look at the DOE OLE extension that allows you to start playing audio files, web audio links, etc. in a similar fashion to the sound extension. https://www.fantasygrounds.com/forum...-OLE-ExtensionFG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
November 16th, 2016, 06:55 #364
Hi Everybody,
I've just placed an update to the Extension on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.
As of this post all reported issues have been resolved - except for the issue(s) around sharing SoundLinks (via MiniBoards) with players - I'm still working on that one.
ChatSounds and AutoSounds will now play correctly directly from Modules, and the issue with a Module's MiniBoard's SoundLinks showing up as a Campaign's MiniBoard's Soundlinks has been fixed (thanks darrenan for pointing that out).
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
November 16th, 2016, 12:47 #365
-
November 16th, 2016, 13:31 #366
Absolutely. The Fire Bolt is triggered with the following string:[CAST] Fire Bolt
By setting it this way I avoid having the sound trigger multiple times. If I set the trigger to "Fire Bolt" and someone hits the cast button, chat will show [CAST] Fire Bolt and [ATTACK (R)] Fire Bolt. Then when he rolls damage it will show [DAMAGE] Fire Bolt. So, the way I set it, the sound only triggers upon cast. Hope that helps!Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
November 16th, 2016, 13:42 #367
You know, you could put a "Wilhelm Scream" on a "[DAMAGE] Fire Bolt", or even on just "[DAMAGE]". Then the poor NPC (or PC) taking the damage screams appropriately.
There are also some 'damage taken' grunts and gasps available in the Character Soundsets of Syrinscape which would work just as well (although maybe not as fun
)
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
November 16th, 2016, 14:01 #368
Ok. So I uploaded the new DOE: Base, Sound and OLE extensions. I also upgraded to 3.2.1 version of FG. When I open my sound module now I get the script error in the attached picture. So, I wiped out all of my sounds that I built except for the chatsounds and autosounds. Now I still get the same error when I click on the sound button to open the sounds. In addition, I tested something. Even after I wiped ALL my sounds except autosounds and chat, I have a weird thing happening. I check the sound tab (see screenshot) and confirm it is blank. I close the sound tab and then click the shield to reopen sounds and a random sound link now appears in the sound tab (see screenshot). To be clear, the soundlink that populates is NOT in my autosounds or chatsounds. It might be a legacy of a sound I already deleted.
Just to confirm, I am only running the DOE Base, Sound and OLE updated extensions. I have no other extension running. I confirmed I am on version 3.2.1 of FG and my ruleset of 5e (3.2.1) looks fine as well. No clue what is going on. It stinks as I had everything rolling! I'm sure I'll get it back. Just all part of a new upgrade that has awesome functionality.
Any guidance would be much appreciated!Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
November 16th, 2016, 14:07 #369
One other bit of info. I do have your sound link library if that makes a difference...
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
-
November 16th, 2016, 14:09 #370Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks