View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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November 15th, 2016, 11:09 #351
I am able to hear the ChatSounds simply by making sure the text that triggers the ChatSound is in the read aloud text. I don't seem to need to do the whole MiniBoard/Soundlink thing at all. Maybe your system is more powerful than you thought! I like how it works this way, the simpler the better as there is already a ton of complication when running FG
What would be the advantage to using the MiniBoard/Soundlink method instead?
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November 15th, 2016, 11:16 #352
Dulux-Oz
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November 15th, 2016, 11:22 #353
Ah. I see. Makes sense if you want to hide whatever it was that triggered it. I love the fact that the story can now basically autotrigger the voiceover narration or sound effects and so on. This will be so much fun to use!
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November 15th, 2016, 13:10 #354
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November 15th, 2016, 13:25 #355

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Dulux I know you can manually do this now, but it would be so cool to have it just embedded as a slash command in the read aloud text. When you drag the read aloud to the chat box, your environmental mood music would just automagically start and you wouldn't see 'spooky music' or whatever you had used for auto trigger in the chat window.
Slash commands are easy to add in an extension and they don't appear in the chat box when you use them if I remember rightly
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November 15th, 2016, 13:27 #356
Dulux-Oz
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November 15th, 2016, 16:47 #357
One other thought that happened to me once. Get logged into TS and into your channel with your voice profile. Right click on your name in teamspeak and about halfway down in the options that pop up see if "priority speaker" is toggled on. If it is, it should be outlined. Toggle it off! Somehow I accidentally did this once and if it is on then every time you hit push to talk you will cut everyone off and I think it would cut off your fg sounds as well. Only other thing I can think of!
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November 15th, 2016, 17:02 #358
You can't embed slash commands in read-aloud text. It would be a major change within FG to implement this type of functionality. But, if you want it, here's the place to log your request: https://fg2app.idea.informer.com/
FG Wiki: How to Compile the FG Logs
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November 15th, 2016, 18:48 #359

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Well, it is probably not worth all that effort. You could embed the mood music link on the map and start it from there I guess. Although somewhere I remember someone saying not good to embed a music link on a map pin?
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November 15th, 2016, 18:54 #360FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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