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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #351
    Quote Originally Posted by dulux-oz View Post
    The way to do that is to have a SoundLink in the your Story Entry (via a MiniBoard) and click on the SoundLink then click on the Read Aloud button (you can do this now)...
    I am able to hear the ChatSounds simply by making sure the text that triggers the ChatSound is in the read aloud text. I don't seem to need to do the whole MiniBoard/Soundlink thing at all. Maybe your system is more powerful than you thought! I like how it works this way, the simpler the better as there is already a ton of complication when running FG What would be the advantage to using the MiniBoard/Soundlink method instead?

  2. #352
    Quote Originally Posted by ahodges View Post
    I am able to hear the ChatSounds simply by making sure the text that triggers the ChatSound is in the read aloud text. I don't seem to need to do the whole MiniBoard/Soundlink thing at all. Maybe your system is more powerful than you thought! I like how it works this way, the simpler the better as there is already a ton of complication when running FG What would be the advantage to using the MiniBoard/Soundlink method instead?
    Because what Bidmaron asked for was for the text NOT to appear in the Chatbox - hence using a MiniBoard & Soundlink.

    Does that make sense?
    Dulux-Oz

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  3. #353
    Ah. I see. Makes sense if you want to hide whatever it was that triggered it. I love the fact that the story can now basically autotrigger the voiceover narration or sound effects and so on. This will be so much fun to use!

  4. #354
    Quote Originally Posted by ahodges View Post
    I love the fact that the story can now basically autotrigger the voiceover narration or sound effects and so on. This will be so much fun to use!
    I agree! It would be great if some forum members were to contribute short video clips showing their fun uses of this excellent extension...

  5. #355

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    Dulux I know you can manually do this now, but it would be so cool to have it just embedded as a slash command in the read aloud text. When you drag the read aloud to the chat box, your environmental mood music would just automagically start and you wouldn't see 'spooky music' or whatever you had used for auto trigger in the chat window.
    Slash commands are easy to add in an extension and they don't appear in the chat box when you use them if I remember rightly

  6. #356
    Quote Originally Posted by Callum View Post
    I agree! It would be great if some forum members were to contribute short video clips showing their fun uses of this excellent extension...
    Actually Gwydion runs a Twitch channel and he uses the DOE: Sound in that - I dropped in to watch the other day and it was quite a good show
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #357
    Quote Originally Posted by AndreBLJ View Post
    Hey there, I just followed the Manual and I think I've done everything.

    It is working correctly, sending sounds through Syrinscape - TS second identity: the problem occurs everytime I speak and sometimes for no other reason, because the second TS identity (the one using Virtual Audio Cable) suddenly disable itself on TS ("Speakers/Headphones disabled"). What's wrong with that?
    One other thought that happened to me once. Get logged into TS and into your channel with your voice profile. Right click on your name in teamspeak and about halfway down in the options that pop up see if "priority speaker" is toggled on. If it is, it should be outlined. Toggle it off! Somehow I accidentally did this once and if it is on then every time you hit push to talk you will cut everyone off and I think it would cut off your fg sounds as well. Only other thing I can think of!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
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  8. #358
    Trenloe's Avatar
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    Quote Originally Posted by Bidmaron View Post
    Slash commands are easy to add in an extension and they don't appear in the chat box when you use them if I remember rightly
    You can't embed slash commands in read-aloud text. It would be a major change within FG to implement this type of functionality. But, if you want it, here's the place to log your request: https://fg2app.idea.informer.com/
    FG Wiki: How to Compile the FG Logs

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  9. #359

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    Well, it is probably not worth all that effort. You could embed the mood music link on the map and start it from there I guess. Although somewhere I remember someone saying not good to embed a music link on a map pin?

  10. #360
    Trenloe's Avatar
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    Quote Originally Posted by Bidmaron View Post
    You could embed the mood music link on the map and start it from there I guess. Although somewhere I remember someone saying not good to embed a music link on a map pin?
    Link a MiniBoard to the map, not a sound link.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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