DICE PACKS BUNDLE
Page 33 of 37 First ... 23 31 32 33 34 35 ... Last
  1. #321
    Patou's Avatar
    Join Date
    Feb 2015
    Location
    South-shore of Montreal, QC. Canada
    Posts
    555
    Quote Originally Posted by Trenloe View Post
    Please provide details of the errors logged in the console - we always need to know what the errors are. You can click "Copy to Clipboard" at the top of the console and then paste here.
    will do. Currently at work and checking this wonderful forum in spare time I'll get you that info
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  2. #322
    Patou's Avatar
    Join Date
    Feb 2015
    Location
    South-shore of Montreal, QC. Canada
    Posts
    555
    Quote Originally Posted by Trenloe View Post
    Please provide details of the errors logged in the console - we always need to know what the errors are. You can click "Copy to Clipboard" at the top of the console and then paste here.
    Here's what I am getting

    Runtime Error: desktop: Unable to create window with invalid class (parcel;P2-12 Arauthator's Treasure : parcel;P2-12 Arauthator's Treasure.parcel@DD The Rise of Tiamat)
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  3. #323
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,681
    Quote Originally Posted by Patou View Post
    Here's what I am getting

    Runtime Error: desktop: Unable to create window with invalid class (parcel;P2-12 Arauthator's Treasure : parcel;P2-12 Arauthator's Treasure.parcel@DD The Rise of Tiamat)
    Great, that's exactly what we need to know.

    Devs: In The Rise of Tiamat, the Story entry "P2-12 Arauthator's Treasure" has an invalid link to the treasure parcel.

    EDIT: Linked in 5E issues thread: https://www.fantasygrounds.com/forum...l=1#post301174
    Last edited by Trenloe; November 14th, 2016 at 18:24.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #324
    v3.2.0
    PFRPG

    I can pre-place the token for a Haunt. When I do so, the token is scaled properly. Later, when I drop the Encounter into the combat tracker, the token appears, and appears to be scaled properly, however, there is some sort of bright yellow 'flare' (perhaps indicating that this is a haunt?) that is not scaled, and can obscure the token completely. No other errors, or messages, appear.



    Here is what it looks like. When I pre-place the token from the Encounter, it looks like:



    When I close the Encounter, it disappears, as it should.

    Later, when I drop the Encounter into the Combat Tracker, this is what I see:



    If I enlarge the background image, the token scales up with the image/grid size, but that yellow 'flare' remains the same size:



    I have searched these 3.2.0 and 3.2.1 threads for 'haunt', but have found nothing. So, I assume that no one else has reported this.

    Is this broken? Or am I doing something wrong?

    Thanks.

    - s.west

  5. #325
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,681
    Nothing to do with a haunt, Fantasy Grounds isn't designed to change indicators like that for creature types.

    It's a facing indicator. Try turning it off and then back on in the campaign options. Turn it off if you don't use facing.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #326
    Found another minor thing. When equipping a shield, it adds the AC value to the armor category and not to shields.

  7. #327
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,625
    Quote Originally Posted by jedorian View Post
    Found another minor thing. When equipping a shield, it adds the AC value to the armor category and not to shields.
    For what ruleset?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #328
    Request: 'Effects' able to be added to 'Link' paragraph types for using in story entries.

    Trying to implement a type of frost aura trap for a DCCRPG adventure and while I see that I can export them at least, would be cool to have them right in the narrative.

  9. #329
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,965
    Blog Entries
    9
    Quote Originally Posted by benjihad View Post
    Request: 'Effects' able to be added to 'Link' paragraph types for using in story entries.

    Trying to implement a type of frost aura trap for a DCCRPG adventure and while I see that I can export them at least, would be cool to have them right in the narrative.
    Requests for new functionality should be added to the wishlist here; https://fg2app.idea.informer.com/

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  10. #330
    Quote Originally Posted by LordEntrails View Post
    Requests for new functionality should be added to the wishlist here; https://fg2app.idea.informer.com/
    I'm aware of this, thanks. Already did.

    https://fg2app.idea.informer.com/proj/?ia=54565
    Last edited by benjihad; November 15th, 2016 at 17:17. Reason: Link to Idea Informer

Page 33 of 37 First ... 23 31 32 33 34 35 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in