Thread: Release v3.2 is live
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November 14th, 2016, 17:20 #321Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
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Discord = @PatouLeFou
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November 14th, 2016, 18:08 #322Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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November 14th, 2016, 18:19 #323
Great, that's exactly what we need to know.
Devs: In The Rise of Tiamat, the Story entry "P2-12 Arauthator's Treasure" has an invalid link to the treasure parcel.
EDIT: Linked in 5E issues thread: https://www.fantasygrounds.com/forum...l=1#post301174Last edited by Trenloe; November 14th, 2016 at 18:24.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 15th, 2016, 01:57 #324
v3.2.0
PFRPG
I can pre-place the token for a Haunt. When I do so, the token is scaled properly. Later, when I drop the Encounter into the combat tracker, the token appears, and appears to be scaled properly, however, there is some sort of bright yellow 'flare' (perhaps indicating that this is a haunt?) that is not scaled, and can obscure the token completely. No other errors, or messages, appear.
Here is what it looks like. When I pre-place the token from the Encounter, it looks like:

When I close the Encounter, it disappears, as it should.
Later, when I drop the Encounter into the Combat Tracker, this is what I see:

If I enlarge the background image, the token scales up with the image/grid size, but that yellow 'flare' remains the same size:

I have searched these 3.2.0 and 3.2.1 threads for 'haunt', but have found nothing. So, I assume that no one else has reported this.
Is this broken? Or am I doing something wrong?
Thanks.
- s.west
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November 15th, 2016, 02:06 #325
Nothing to do with a haunt, Fantasy Grounds isn't designed to change indicators like that for creature types.
It's a facing indicator. Try turning it off and then back on in the campaign options. Turn it off if you don't use facing.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 15th, 2016, 06:33 #326
Found another minor thing. When equipping a shield, it adds the AC value to the armor category and not to shields.
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November 15th, 2016, 11:14 #327If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 15th, 2016, 15:46 #328
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November 15th, 2016, 15:51 #329
Requests for new functionality should be added to the wishlist here; https://fg2app.idea.informer.com/
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 15th, 2016, 15:54 #330
I'm aware of this, thanks.
Already did.
https://fg2app.idea.informer.com/proj/?ia=54565
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