Thread: Release v3.2 is live
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November 6th, 2016, 17:57 #231
So another thing that I've noticed, is that FG tends to crash, it asks if I want to close the program or wait for the program to respond. I'll usually wait, and it responds then I'll make another selection, and the program will go completely full screen (overlapping the taskbar) and stall out. I even started a test campaign with no extensions activated and it does the same thing. I even tried it on my wife's license and it was doing the same thing and she doesn't have any extensions.
Edit: I shouldn't say every time, but often.
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November 6th, 2016, 21:54 #232
Well, sure enough, everyone read my e-mails and texts with instructions to not upgrade until after our session (last night)... everyone, but one, that is. The one that is notorious for not reading e-mails and texts. He couldn't join the game.
Rather than do without him, we decided to go for it, and I had everyone upgrade. I turned off all the extensions I had been using (that, likely, would not have worked), and played extension-less.
The session went well enough. We had a few little oddities, but nothing that prevented us from making progress.
Regarding 'oddities', I do have a couple of questions. I had only read up through page 15, when I posted what Nickademus quoted above, and I have not, today, read the rest of what has been posted (24 pages). However, I will ask my questions anyway.
My group is playing a PFRPG campaign, and after the upgrade we experienced [UNTRAINED] results on Skill checks, even though the player had ranks in the Skill. Also, the number that FG rolled for the Skill checks were the correct numbers (with ranks and other modifiers applied). No other errors were seen when that occurred.
The second problem occurs if I click on certain 'Special Abilities' links on the Character Sheet. Anything Class-related always returns (in the Chat window):
Has anyone else experienced either of these?Code:Could not open sheet with data from unloaded module. (PFRPG Classes)
Thanks,
- s.west
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November 6th, 2016, 22:50 #233
This isn't normal, nor should be expected. Seems like it would be best to start a thread in the House of Healing. My first guess would be you have too many tokens in your shared folder or maybe too many maps in your campaign.
To start on this, what o/s are you running? Can you figure out what to do to repeat this? How large does the FG process get?
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November 6th, 2016, 23:33 #234
In Savage Worlds, trying to export a token module. When dragging the folder with the tokens in it, I get the following error:
Script Error: [string "utility/scripts/export_tokens.lua"]:25: setPrototype: Invalid parameter
When I drag individual tokens, they appear in the box fine... problem is who wants to drag a couple hundred tokens individually."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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November 7th, 2016, 00:44 #235
This is the same issue I get when opening larger modules in the 4th edition ruleset such as heroic feats or all powers. Check your CPU and memory usage when this occurs and let me know if one or both of them spike to 100%. If so, its the exact issue I have for sure.
Sadly I don't know how to fix it >.<Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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November 7th, 2016, 01:44 #236
spite and Talley Darkstar - what windows are you working in when this happens?
Can you make those windows taller? I know, i know... just try it.
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November 7th, 2016, 04:11 #237Adept
- Join Date
- Jan 2016
- Posts
- 3
Forgive me if you've figured this out already as I have not taken the time to read through this entire thread to see (I have to get ready for a game tomorrow!). But, your problem looks like exactly the same problem I had after I updated.
Solution: Click on "Library" bottom right. Then on "GM" in the upper left of that Library window. Everything comes back.
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November 7th, 2016, 04:41 #238I never claimed to be sane. Besides, it's more fun this way.
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November 7th, 2016, 05:35 #239Warrior-Priest
- Join Date
- Aug 2015
- Posts
- 36
I am visiting my brother and just saw the update and was excited to have a look. Now I wish I would have waited. I am afraid it messed up his fantasy grounds. When I try to open any button I get an error message it says Console (GM) then copy to clipboard
Script Error: [string "scripts/data_library.lua"]:53:attempt to call field 'toggleWindow' [a nil value]
The numbers vary as per the button used. I appreciate any help to fix this issue.
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November 7th, 2016, 05:37 #240
Hi Celegar please check this post for a summary of the most common issues and fixes.
https://www.fantasygrounds.com/forum...ipt-errors-etc
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