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  1. #231
    So another thing that I've noticed, is that FG tends to crash, it asks if I want to close the program or wait for the program to respond. I'll usually wait, and it responds then I'll make another selection, and the program will go completely full screen (overlapping the taskbar) and stall out. I even started a test campaign with no extensions activated and it does the same thing. I even tried it on my wife's license and it was doing the same thing and she doesn't have any extensions.

    Edit: I shouldn't say every time, but often.
    Last edited by Talley Darkstar; November 6th, 2016 at 18:42. Reason: Clarification

  2. #232
    Quote Originally Posted by Nickademus View Post
    Quote Originally Posted by swest
    So, I will not allow my FG to update, and I will, preemptively, tell my players to not update, until after our Saturday session.
    I've done this a few times in the past; it's never worked. Players see a red button and mindlessly push it, even if you told them not to update.
    Well, sure enough, everyone read my e-mails and texts with instructions to not upgrade until after our session (last night)... everyone, but one, that is. The one that is notorious for not reading e-mails and texts. He couldn't join the game.

    Rather than do without him, we decided to go for it, and I had everyone upgrade. I turned off all the extensions I had been using (that, likely, would not have worked), and played extension-less.

    The session went well enough. We had a few little oddities, but nothing that prevented us from making progress.

    Regarding 'oddities', I do have a couple of questions. I had only read up through page 15, when I posted what Nickademus quoted above, and I have not, today, read the rest of what has been posted (24 pages). However, I will ask my questions anyway.

    My group is playing a PFRPG campaign, and after the upgrade we experienced [UNTRAINED] results on Skill checks, even though the player had ranks in the Skill. Also, the number that FG rolled for the Skill checks were the correct numbers (with ranks and other modifiers applied). No other errors were seen when that occurred.

    The second problem occurs if I click on certain 'Special Abilities' links on the Character Sheet. Anything Class-related always returns (in the Chat window):
    Code:
    Could not open sheet with data from unloaded module. (PFRPG Classes)
    Has anyone else experienced either of these?

    Thanks,

    - s.west

  3. #233
    LordEntrails's Avatar
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    Quote Originally Posted by Talley Darkstar View Post
    So another thing that I've noticed, is that FG tends to crash, it asks if I want to close the program or wait for the program to respond. I'll usually wait, and it responds then I'll make another selection, and the program will go completely full screen (overlapping the taskbar) and stall out. I even started a test campaign with no extensions activated and it does the same thing. I even tried it on my wife's license and it was doing the same thing and she doesn't have any extensions.

    Edit: I shouldn't say every time, but often.
    This isn't normal, nor should be expected. Seems like it would be best to start a thread in the House of Healing. My first guess would be you have too many tokens in your shared folder or maybe too many maps in your campaign.

    To start on this, what o/s are you running? Can you figure out what to do to repeat this? How large does the FG process get?

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  4. #234
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    In Savage Worlds, trying to export a token module. When dragging the folder with the tokens in it, I get the following error:

    Script Error: [string "utility/scripts/export_tokens.lua"]:25: setPrototype: Invalid parameter

    When I drag individual tokens, they appear in the box fine... problem is who wants to drag a couple hundred tokens individually.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

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  5. #235
    Quote Originally Posted by Talley Darkstar View Post
    So another thing that I've noticed, is that FG tends to crash, it asks if I want to close the program or wait for the program to respond. I'll usually wait, and it responds then I'll make another selection, and the program will go completely full screen (overlapping the taskbar) and stall out. I even started a test campaign with no extensions activated and it does the same thing. I even tried it on my wife's license and it was doing the same thing and she doesn't have any extensions.

    Edit: I shouldn't say every time, but often.
    This is the same issue I get when opening larger modules in the 4th edition ruleset such as heroic feats or all powers. Check your CPU and memory usage when this occurs and let me know if one or both of them spike to 100%. If so, its the exact issue I have for sure.


    Sadly I don't know how to fix it >.<

  6. #236
    damned's Avatar
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    spite and Talley Darkstar - what windows are you working in when this happens?
    Can you make those windows taller? I know, i know... just try it.

  7. #237
    Quote Originally Posted by Asgurgolas View Post
    Dammit, I just finished updating and all of my campaign stopped working.. it loads a few errors and that's it, no buttons, no icons, only chat and dice are there... no characters, no maps, no miniatures, nothing else.. the rightmost bar (various "notes, PCs, etc) is completely empty. Tried loading 4 of my campaigns, only the demo 5e adventure seems to work :/
    Forgive me if you've figured this out already as I have not taken the time to read through this entire thread to see (I have to get ready for a game tomorrow!). But, your problem looks like exactly the same problem I had after I updated.

    Solution: Click on "Library" bottom right. Then on "GM" in the upper left of that Library window. Everything comes back.

  8. #238
    Quote Originally Posted by swest View Post
    The second problem occurs if I click on certain 'Special Abilities' links on the Character Sheet. Anything Class-related always returns (in the Chat window):
    Code:
    Could not open sheet with data from unloaded module. (PFRPG Classes)
    Has anyone else experienced either of these?
    That is an old link to the base module. A while back I combined the race and class module together; this will change the module reference name so FG won't find the old link.

    Just delete that link and drag a new one in from the PFRPG Classes and Races module.
    I never claimed to be sane. Besides, it's more fun this way.

  9. #239
    I am visiting my brother and just saw the update and was excited to have a look. Now I wish I would have waited. I am afraid it messed up his fantasy grounds. When I try to open any button I get an error message it says Console (GM) then copy to clipboard

    Script Error: [string "scripts/data_library.lua"]:53:attempt to call field 'toggleWindow' [a nil value]

    The numbers vary as per the button used. I appreciate any help to fix this issue.

  10. #240

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