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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #311
    Hello !
    Trying to get all my extensions setup again for the new FG 3.2. I am having issues with the most excellent sound extension. I have downloaded the new extension (and base) and have just those two turned on. Did get the message

    "Ruleset Error: subwindow: Could not find windowclass () for control (swSoundSetupList) in windowclass (wcSoundMasterListsWindow)
    Ruleset Error: subwindow: Could not find windowclass () for control (swMiniBoardList) in windowclass (wcSoundMasterListsWindow)
    Ruleset Error: subwindow: Could not find windowclass () for control (swAutoSoundList) in windowclass (wcSoundMasterListsWindow)
    Ruleset Error: subwindow: Could not find windowclass () for control (swChatSoundList) in windowclass (wcSoundMasterListsWindow)
    "
    when I had all the DOE stuff turned on (but I am not sure all were updated).

    With just the two (base and Sound) turned on, it looks like its working but will not trigger any sounds. Any suggestions on what to do next?
    Drat. Not Again.

  2. #312
    Two issues there:

    1) Yes, you don't have all the DOE's updated to their latest versions.

    2) Have you turned on the Sounds option in the FG Options Window? (and read the documentation )

    If these don't work let me know and we'll get things sorted for you

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
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    Alpha-Geek
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  3. #313
    Dulux-Oz:

    Thanks. I decided to go over the documentation again (I had looked at the old file, not the new one) and noticed the Options setting. That was it. Works now. Thanks! FYI - I am updating the Savage World Supplement and will put a link to your sound extension in the next version of this documentation.

    Cheers.
    Drat. Not Again.

  4. #314
    Hi Dulux, im experiencing an issue with the Chat sound.
    It looks like it is not linking correctly. Like merging one configuration with the last one.
    Happened twice. The first time i had to delete and redo the configuration of the sound.
    Pl look at this video:
    https://www.dropbox.com/s/l8xo2bbtpr...ure-5.mp4?dl=0
    Thank you

  5. #315
    @Salva: I'm pretty sure your issue is coming from the "*" in the first Sound Trigger - as I've said in a previous post, the character recognition system isn't that sophisticated and we already know it doesn't like "[", "]", "(" and ")".

    Try it without the "*"and see how you go

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

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  6. #316
    Quote Originally Posted by dulux-oz View Post
    @Salva: I'm pretty sure your issue is coming from the "*" in the first Sound Trigger - as I've said in a previous post, the character recognition system isn't that sophisticated and we already know it doesn't like "[", "]", "(" and ")".

    Try it without the "*"and see how you go

    Cheers
    No luck
    https://www.dropbox.com/s/bdpze1gicz...ure-1.mp4?dl=0

    Actualization: I deleted all the Chat Sounds and make them all again and seems its working now.
    Question: Can you link one chat sound to various different Triggers. In other words: can you have more than one Chat Sound with the same sound string but different Triggers?
    Thank you very much
    Last edited by Salva; November 7th, 2016 at 16:36.

  7. #317
    Quote Originally Posted by Salva View Post
    Can you link one chat sound to various different Triggers. In other words: can you have more than one Chat Sound with the same sound string but different Triggers?
    Yes, you can, as each ChatSound Entry is a separate record - in the same way that each Character Sheet is a separate record. You can link the same Longsword (Item) record to more than one character, so you can have the same SoundString in more than one ChatSound Entry.

    But if you are trying to get two sounds to trigger off the same piece of ChatBox text then no, it won't work, because each ChatBox piece of text is treated as one "thing" and is scanned for the first matching ChatSound Entry - once the system finds a match it stops searching, so one of the Chatsounds will be triggered but not the other(s).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #318
    Nice. I had accomplished that and also to make "*string" works but with issues as you know so i wanted to know if there will be any conflict in doing so.
    Thanks

  9. #319
    Hi Everyone,

    I've just placed a new version of the DOE: Sound Extension into the first post (v2.1). This version should help with some of the issue that have been reported around extra AutoSound Entries being created and the ChatSound String recognition code has also been reworked - it now successfully recognizes characters such as "[" and ")".

    The ChatSound system now also matches on the longest strings first, so you can have (for eg) "Hit" and "Critical Hit" as ChatSound Triggers and they will be matched correctly (previously sometimes "Hit" would match against "Critical Hit" which, why correct, was not waht we wanted).

    As normal, if you find any odd behavior then please let me know

    Cheers.
    Last edited by dulux-oz; November 12th, 2016 at 02:52.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #320
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    Quote Originally Posted by dulux-oz View Post
    The ChatSound system now also matches on the longest strings first...
    Nice.
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