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  1. #171
    Blackfoot's Avatar
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    Quote Originally Posted by Gwydion View Post
    Option question. Has anyone figured out if the auto-center map new option works for the GM AND the Player? Meaning, if I turn on as the GM, will the players maps auto center during each turn? The reason I ask is I usually do not have the option Turn: Skip hidden actor turned on as I don't want to automatically skip a MOB that I might spring on the players. However, if I have the auto-center turned on and Turn: Skip hidden actor turned off, then my map auto-centers on the hidden creature. Also, I suspect it will work this way for creatures hidden under the mask.

    I'm just trying to determine if I want the auto-center turned on if it might tip off my players where hidden creatures are. I love the release! Very cool stuff, just trying to figure it all out.
    It works differently for players and the GM. The players only center on THEIR turn... the GM centers on everyone.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  2. #172
    Quote Originally Posted by Trenloe View Post
    Look in your \rulesets directory for a 5E directory or 5E.pak file. If either of these exist, delete them and run an update again. Check for 5E.pak (about 6,423KB in size) after running the update.
    Totally worked. Thanks

  3. #173
    Hey Doug. I tried following those instructions without any success.

    I followed steps 1A-D

    But in part 2 where you say

    2. Back in the Steam properties dialog, click on VERIFY INTEGRITY OF GAME CACHE. It should report the number of changed files and it will revert it back to a beginning state

    I got a message saying several files failed to validate. I wasn't sure whether this was the same as the 'changed files' you mention above but anyway after verifying it does seem to revert back to original state (ie the ID keys disappear from the settings screen.

    But when I attempt to "Update as is" with this free version it fails and gives me the same error message about ERROR: Get Packagefiles

    https://imgur.com/a/YI7dv

    Help

    Current Warhammer 3rd Edition Campaigns:
    The Enemy Within (Revisited) - (Fridays 6pm PST = GMT -7)
    http://theorderofchaosgamers.com
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  4. #174

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    Thanks for hard work Smiteworks on our new ver. 3.2.0 is amazing.
    This is really great update. Many of things it brings I never dreamed. Thumbs UP!
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

    ----
    My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
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  5. #175
    Quote Originally Posted by MarianDz View Post
    Thanks for hard work Smiteworks on our new ver. 3.2.0 is amazing.
    This is really great update. Many of things it brings I never dreamed. Thumbs UP!
    Agreed
    Brice AKA BoringMadman

  6. #176
    ddavison's Avatar
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    Quote Originally Posted by noelyuk View Post
    Hey Doug. I tried following those instructions without any success.

    I followed steps 1A-D

    But in part 2 where you say

    2. Back in the Steam properties dialog, click on VERIFY INTEGRITY OF GAME CACHE. It should report the number of changed files and it will revert it back to a beginning state

    I got a message saying several files failed to validate. I wasn't sure whether this was the same as the 'changed files' you mention above but anyway after verifying it does seem to revert back to original state (ie the ID keys disappear from the settings screen.

    But when I attempt to "Update as is" with this free version it fails and gives me the same error message about ERROR: Get Packagefiles

    https://imgur.com/a/YI7dv

    Help
    That image indicates that something is blocking the Updater from running on the Internet or blocking you from contacting our patch server. What anti-virus are you running and can you check to see if you can add an exception for it?

    Also, shoot an email to [email protected] with your external IP address and I can check the server to make sure you aren't in an area that would be under additional security constraints.

  7. #177
    Is there a tutorial or an updated list on the wiki of how the new things work? Finding a lot of really cool things in this new update, that just don't work correctly (As far as I know), and I can't tell if it is user-error, or something is seriously amiss. An example would be wit the new Quests Feature. I have filled out as a GM the list of quests available to each player, an dplaced them in proper catagories...but when I log in on my other computer as a player. This list isn't seen anywhere? Are these shared? Or is it something local to the computers?

  8. #178
    Trenloe's Avatar
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    Quote Originally Posted by RuleofThree View Post
    Is there a tutorial or an updated list on the wiki of how the new things work?
    https://www.fantasygrounds.com/forum...eo-Walkthrough

    Quests, just like any other record in the FG campaign, need to be shared before the players will see them. You might not want them to see them - especially if you're using a ruleset which uses XP for quests, then you might just want to use them as a GM reference and to allow drag/drop quest XP to the party sheet for XP distribution.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #179
    Beerbelly's Avatar
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    PAR5E still working

    I haven't tried it yet, but does the Par5e still work with the 3.2v? I assume so, but before I put in lots of work to find out it didn't, I thought I'd ask.

  10. #180
    This is a hell of a video. Thank you. Still a lot of questions on Quests though. Found you can share them, but it shares with EVERYONE. I can't recall a specific example in which you could share individually within FG, so I suppose I can't expect that from quests. Though if I have individual quests meant to be for their eyes only, I am unable to share with just them.

    Another thing that confuses me is that the GM is able to sort these quests in to created groups, but all the players get for groups is (All) or (none) the groups don't seem to carry over, nor do they have the option to create their own groups.

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