Thread: Release v3.2 is live
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November 2nd, 2016, 11:32 #81
Are there issues with players and GM not running the same version?
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November 2nd, 2016, 11:47 #82If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 2nd, 2016, 12:49 #83
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November 2nd, 2016, 14:09 #84
Maybe a bug, maybe not: I am able to click-drag races and classes back to the originating window and make an editable version of each (example in screenshot). Didn't try with any of the other new window types. The only thing not editable is the title.
https://dl.dropboxusercontent.com/u/18969129/FG.PNG
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November 2nd, 2016, 15:38 #85
Seems pretty cool to me.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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November 2nd, 2016, 16:41 #86Templar
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[stupid question deleted by OP]
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November 2nd, 2016, 16:55 #87
Turn on Dice: Manual Entry in your Campaign Options
Initiate an action that would normally automatically roll dice. For instance, drag an attack from an NPC to a player or vice versa. A new window should pop up with a box for each dice and a default value of 0 for each. Put in the value that the player or GM actually rolled into the proper "bucket" and hit enter to move through the fields and then commit or click on the checkmark to roll all.
If you want Fantasy Grounds to roll it as normal, just click on the dice icon on the pop-up window and it will roll as usual.
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November 2nd, 2016, 17:39 #88
The User Manual has been updated with some more info for 3.2. We will probably continue to add a few more sections to this, but it should help introduce you to several of the new features.
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November 2nd, 2016, 17:55 #89Crusader
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November 2nd, 2016, 18:12 #90SmiteWorks
Supreme Deity
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rob2e,
The limited view of tabs is not that different than the previous version, since you could only see about 5-6 tabs before having to expand the window to see more. In fact, the additional tabs weren't even accessible at all without expanding in the previous version.
You can drag the link to change the group that a record is assigned to from either the list or the individual record, and drop on the group you want it to belong in. It works very similar to a folder paradigm, and that's where we want to go long term. This is just the first step down that transition.
The group window was deliberately limited in size, so that you could still have room to display the records list as well. If we make more room for the groups, then there is less room for the records. Since people will be navigating records much more than groups, it was a tradeoff. I will look at whether we can make it a little more dynamic with the height of the list window. It's not something built into the FG client, so it will require some extra coding.
poobah_1,
You can share these spells with the players by dragging the link onto the chat window to make them public. This is just the first step in making spells a more full-fledged record type that can be managed and shared by GMs, and eventually placed into modules.
benjihad,
It's a bug, but it shouldn't hurt anything. While you can edit the text of the classes and races, it does not change the mechanical aspects of those races and classes, so you wouldn't be able to create custom races or classes like this. Custom races and classes will still require a new custom module, made from Par5E or by directly editing XML. This is why the list is set up to not allow creation of new records.
markdowney,
I'm seeing scroll bars on my version (at least if there are enough groups to warrant scroll bars). See attached picture. Can you show me what you are seeing?
Thanks,
JPG
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