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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #241
    Hi Everybody,

    I've decided to make the raw files that make up this and the other DOEs available via Bitbucket and Git. So if you're a fellow dev, know how to drive a Git-client (btw I prefer GitKracken) and would like to contribute and/or help beta-test the DOE Updates before they go live then feel free to contribute via Git and Bitbucket.

    Please see the first post in this Thread for details.

    Note that all working versions of the Dulux-Oz Extensions will be released in the first Post of their relevant Thread as per normal.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #242

  3. #243
    rob2e's Avatar
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    The wiki refers to (when referencing non-VOIP setup - "The only other thing that needs to be done is turn on Sound from the Fantasy Grounds Options window. The Sound Option is turned off by default so that no errors are caused if Syrinscape is not installed."

    I don't understand exactly where that setting is.
    rob2e - Join me on Discord!
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  4. #244
    Quote Originally Posted by rob2e View Post
    The wiki refers to (when referencing non-VOIP setup - "The only other thing that needs to be done is turn on Sound from the Fantasy Grounds Options window. The Sound Option is turned off by default so that no errors are caused if Syrinscape is not installed."

    I don't understand exactly where that setting is.
    Because as I said in a previous Post (#204) the Wiki is for v2, which hasn't been released yet because it relies on FGv3.2 - as I said, I got a little ahead of myself and FGv3.2 kept getting pushed back. The v1 doco is in the Manual on the first post. When FGv3.2 is released I'll update the DOE: Sound and the Manual and then the Wiki will be the correct version as well.

    So, to make a long story short: the non-VoIP functionality does not yet exist (its only in v2 of the DOE: Sound).
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #245
    Erin Righ's Avatar
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    3.2 is live

  6. #246
    Quote Originally Posted by Erin Righ View Post
    3.2 is live
    Give me a chance - it was 2am local time when FGv3.2 was released - I've got to sleep sometime.

    Don't worry, they're coming, just hold your horses
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #247
    Hi Everybody,

    I've just placed an update to the Extension (and the Manual) on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.

    Please read the Manual/Wiki as the functionality has changed somewhat between v1 and v2.

    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #248
    Trenloe's Avatar
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    Can't enable the new extension as the dependency is set to DOEBase of v1.2.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #249
    Quote Originally Posted by Trenloe View Post
    Can't enable the new extension as the dependency is set to DOEBase of v1.2.
    Sorry - I pulled the file from my archive, not my working directory - try that now
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #250
    Trenloe's Avatar
    Join Date
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    Colorado, USA
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    It loads.

    But...

    When creating a new "Sounds" record:

    Runtime Error: desktop: Unable to create window with invalid class ( : MJB_Sound.SoundBoard.id-00003)
    Script Error: [string "DOEBase/Scripts/lsLibMasterList.lua"]:63: attempt to call field 'fpSetRecordType' (a nil value)

    And when creating a new "Mini-Board" record:

    Ruleset Warning: Could not find template (tButIconEditURLLink) in windowclass (wcMiniBoardMain)
    Ruleset Warning: Could not find template (tWindowlistSoundLinksFull) in windowclass (wcMiniBoardMain)
    Script Error: [string "wcMiniBoardMain"]:1: attempt to index global 'wlListIconEdit' (a nil value)
    Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)
    Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)
    Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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