View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 1st, 2016, 09:48 #241
Hi Everybody,
I've decided to make the raw files that make up this and the other DOEs available via Bitbucket and Git. So if you're a fellow dev, know how to drive a Git-client (btw I prefer GitKracken) and would like to contribute and/or help beta-test the DOE Updates before they go live then feel free to contribute via Git and Bitbucket.
Please see the first post in this Thread for details.
Note that all working versions of the Dulux-Oz Extensions will be released in the first Post of their relevant Thread as per normal.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 14th, 2016, 17:21 #242
Hmm, found this and seemed interesting.
https://www.ambient-mixer.com/Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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October 30th, 2016, 18:12 #243
The wiki refers to (when referencing non-VOIP setup - "The only other thing that needs to be done is turn on Sound from the Fantasy Grounds Options window. The Sound Option is turned off by default so that no errors are caused if Syrinscape is not installed."
I don't understand exactly where that setting is.rob2e - Join me on Discord!
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October 31st, 2016, 01:21 #244
Because as I said in a previous Post (#204) the Wiki is for v2, which hasn't been released yet because it relies on FGv3.2 - as I said, I got a little ahead of myself and FGv3.2 kept getting pushed back. The v1 doco is in the Manual on the first post. When FGv3.2 is released I'll update the DOE: Sound and the Manual and then the Wiki will be the correct version as well.
So, to make a long story short: the non-VoIP functionality does not yet exist (its only in v2 of the DOE: Sound).Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 1st, 2016, 18:59 #245
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November 2nd, 2016, 01:43 #246
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 2nd, 2016, 03:35 #247
Hi Everybody,
I've just placed an update to the Extension (and the Manual) on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.
Please read the Manual/Wiki as the functionality has changed somewhat between v1 and v2.
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 2nd, 2016, 03:49 #248
Can't enable the new extension as the dependency is set to DOEBase of v1.2.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 2nd, 2016, 04:07 #249
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 2nd, 2016, 04:24 #250
It loads.

But...
When creating a new "Sounds" record:
Runtime Error: desktop: Unable to create window with invalid class ( : MJB_Sound.SoundBoard.id-00003)
Script Error: [string "DOEBase/Scripts/lsLibMasterList.lua"]:63: attempt to call field 'fpSetRecordType' (a nil value)
And when creating a new "Mini-Board" record:
Ruleset Warning: Could not find template (tButIconEditURLLink) in windowclass (wcMiniBoardMain)
Ruleset Warning: Could not find template (tWindowlistSoundLinksFull) in windowclass (wcMiniBoardMain)
Script Error: [string "wcMiniBoardMain"]:1: attempt to index global 'wlListIconEdit' (a nil value)
Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)
Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)
Ruleset Error: window: Control() anchoring to an undefined control (wlList) in windowclass (wcMiniBoardMain)FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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