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  1. #511
    Updates

    • [DEV] Add support for custom reference manual window titles.
    • [DEV] DB.import will create target node, if it doesn't exist already.
    • Portrait tokens not being shown after loading campaign. Fixed.


    JPG

  2. #512
    spite,

    I'm unable to recreate the untargeted heal scenario. I tried dropping a heal from a PC on both the chat window and a CT entry with the manual dice option enabled, and didn't get any errors.

    Any extensions enabled? Do you have a sample campaign/PC/NPC that does this?

    Thanks,
    JPG

  3. #513
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
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    24,754
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    1
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [DEV] Add support for custom reference manual window titles.
    • [DEV] DB.import will create target node, if it doesn't exist already.
    • Portrait tokens not being shown after loading campaign. Fixed.


    JPG
    Hi JPG can you provide more info on Add support for custom reference manual window titles?

    Thanks!

  4. #514
    Quote Originally Posted by damned View Post
    Hi JPG can you provide more info on Add support for custom reference manual window titles?

    Thanks!
    Ditto
    Dulux-Oz

    √(-1) 2^3 Σ Π
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  5. #515
    If there is a name string tag under the reference manual base node, then that value will be used for the window title.

    <reference static="true">
    <refmanualindex>
    <name type="string">Custom Window Title</name>
    <chapters>
    ...
    </chapters>
    </refmanualindex>
    </reference>

    Basically, I added a default to the windowtitlebar class where it looks for a "name" field if the window is linked to a database node.

    Cheers,
    JPG

  6. #516

    Join Date
    Jul 2010
    Location
    Germany, Frankfurt
    Posts
    155
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [DEV] Add support for custom reference manual window titles.
    • [DEV] DB.import will create target node, if it doesn't exist already.
    • Portrait tokens not being shown after loading campaign. Fixed.


    JPG
    With PFRPG ruleset i get allways this message when a Window with title bar was opened:

    [24.10.2016 07:55:56] Script Error: [string
    "common/scripts/windowtitlebar.lua"]:21: attempt to index global 'field'
    (a nil value)

  7. #517

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    Script Error: [string "common/scripts/windowtitlebar.lua"]:21: attempt to index global 'field' (a nil value)

    This also occurs in 5e / CoreRPG. Tested with and without extensions.


    Vires Animi

  8. #518
    Same with me on the 5e, 4e DnD systems

  9. #519
    Phystus's Avatar
    Join Date
    Aug 2008
    Location
    Central Indiana
    Posts
    451
    Blog Entries
    20
    I'm getting the same error (Script Error: [string "common/scripts/windowtitlebar.lua"]:21: attempt to index global 'field' (a nil value) ) in 3.5. It seems to occur with all the sidebar items (characters, notes, etc.) the first time I open them in the campaign. Once I have opened them once the errors stop. EXCEPT for Characters, the error happens every time I open that.

    The same occurs for a player (at least on the same machine, connected via localhost) - each window issues the error when first opened, but not on subsequent opens, even if still empty, except for characters, which always throws the error, even when not empty.

    BTW, "DEV] DB.import will create target node, if it doesn't exist already" seems to be working fine - imported NPC's show up even if they are the first NPC in the campaign.

    ~P

    ~P

  10. #520
    I ran the update this morning and within 20 min Windows Defender reported a malware.
    I am pretty sure it is not from anything I have done but just in case your package has it or it is a false positive from windows defender.

    Attachment 15837

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