Thread: Test Release v3.2.0
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October 24th, 2016, 06:20 #511SmiteWorks
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Updates
- [DEV] Add support for custom reference manual window titles.
- [DEV] DB.import will create target node, if it doesn't exist already.
- Portrait tokens not being shown after loading campaign. Fixed.
JPG
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October 24th, 2016, 06:21 #512SmiteWorks
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spite,
I'm unable to recreate the untargeted heal scenario. I tried dropping a heal from a PC on both the chat window and a CT entry with the manual dice option enabled, and didn't get any errors.
Any extensions enabled? Do you have a sample campaign/PC/NPC that does this?
Thanks,
JPG
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October 24th, 2016, 06:34 #513
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October 24th, 2016, 06:35 #514
Dulux-Oz
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October 24th, 2016, 07:26 #515SmiteWorks
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If there is a name string tag under the reference manual base node, then that value will be used for the window title.
<reference static="true">
<refmanualindex>
<name type="string">Custom Window Title</name>
<chapters>
...
</chapters>
</refmanualindex>
</reference>
Basically, I added a default to the windowtitlebar class where it looks for a "name" field if the window is linked to a database node.
Cheers,
JPG
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October 24th, 2016, 09:01 #516High Templar
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October 24th, 2016, 09:49 #517Grand Patriarch
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Script Error: [string "common/scripts/windowtitlebar.lua"]:21: attempt to index global 'field' (a nil value)
This also occurs in 5e / CoreRPG. Tested with and without extensions.
Vires Animi
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October 24th, 2016, 10:12 #518
Same with me on the 5e, 4e DnD systems
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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October 24th, 2016, 14:44 #519
I'm getting the same error (Script Error: [string "common/scripts/windowtitlebar.lua"]:21: attempt to index global 'field' (a nil value) ) in 3.5. It seems to occur with all the sidebar items (characters, notes, etc.) the first time I open them in the campaign. Once I have opened them once the errors stop. EXCEPT for Characters, the error happens every time I open that.
The same occurs for a player (at least on the same machine, connected via localhost) - each window issues the error when first opened, but not on subsequent opens, even if still empty, except for characters, which always throws the error, even when not empty.
BTW, "DEV] DB.import will create target node, if it doesn't exist already" seems to be working fine - imported NPC's show up even if they are the first NPC in the campaign.
~P
~P
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October 24th, 2016, 17:04 #520

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I ran the update this morning and within 20 min Windows Defender reported a malware.
I am pretty sure it is not from anything I have done but just in case your package has it or it is a false positive from windows defender.
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