Starfinder Playlist
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  1. #451
    Updates

    • [5E/PFRPG/3.5E/CnC] Weapons will be equipped by default, and will be hidden in the PC Actions tab combat mode or mini window if not equipped.
    • [FG] Crash could occur if target of an open radial menu deleted by another client and radial menu selection completed. Fixed.
    • [FG] When creating characters in Manage Characters mode after deleting other characters, the new window would sometimes contain existing character data. Fixed.
    • [5E/4E/PFRPG/3.5E] Effect not working and script warning when using IF: CUSTOM effect conditional option used. Fixed.
    • [DEV] Wild card token paths would not display any token after using /reload command. Fixed.


    • [SW] Pirates theme updated.
    • [CoreRPG+] Links to non-table records within rollable tables used by story templates will now be shown as link lists in generated story records.
    • [CoreRPG+] When using replacement tags in story templates, table names with hyphens were ignored. Fixed.
    • [CoreRPG+] Unable to drag tables or story templates onto their campaign lists to make a copy. Fixed.


    Regards,
    JPG

  2. #452
    I just added a wiki entry about Story Templates.
    https://www.fantasygrounds.com/wiki/...tory_Templates

    Cheers,
    JPG

  3. #453

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by JohnD View Post
    As in, the GM has an attack, wants it to miss, so rather than putting -10 or something into the Modifier box (which the players then see),
    The players don't see modifiers put into the box. Here are two screenshots - first is the GM side, showing two sets of attack rolls, the first without a fudge, the second with a "GM fudge" of -5. Notice there is no difference in appearance for the player view...

    Attachment 15616
    Attachment 15617

  4. #454
    I just added a wiki entry about Story Templates.
    https://www.fantasygrounds.com/wiki/i...tory_Templates

    Cheers,
    JPG
    Reading that wiki entry in isolation, it seems to me that there's context and/or additional information that are needed to really make sense of the page. It seems like that wiki page should have a couple other pieces of information at least:

    Creating a Template When creating a story entry do you do something different to make a template, or is a template just like any other story entry, but it becomes a template as soon as you put replacement brackets/tags in it?

    Using a Template to Create Story Entry Is this a right-click option on a template? Are you then prompted for the name of the new story entry? It's not at all clear how you use a template to create a new story entry.

    An example of how and why you would use templates would probably be very useful and instructive.

  5. #455
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,632
    If you click on the story menu you'll see a new icon called 'template' click on that to open a new blank template. Formatted text can now be entered as normal and if you place text in square brackets it will look for a table with that name. Once you are done click on Generate and a new story will be created based on the template. Templates are listed in the library (if they exist in a module)

    Essentially their purpose is to output table entries in a more readable fashion rather than as a very hard to read bunch of stuff in Chat.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #456
    I added a bit more detail at the top to specify that story templates are different than story records, and managed in a different area.

    Cheers,
    JPG

  7. #457
    Updates

    • [CoreRPG+] Random encounters added to generate encounters with variable numbers of monsters using dice expressions.
    • [SW] Updated Sundered Skies theme extension.
    • [5E] Updated PHB modules with new reference manual layout
    • [CoreRPG+] Removed dice field from encounter record.


    Regards,
    JPG

  8. #458

    Join Date
    May 2016
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    Jacksonville, FL
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    Quote Originally Posted by Moon Wizard View Post
    • [CoreRPG+] Random encounters added to generate encounters with variable numbers of monsters using dice expressions.
    Um... it's not letting me drop an NPC on it to test that out... I've tried several methods of doing so.

  9. #459
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,700
    Quote Originally Posted by Talyn View Post
    Um... it's not letting me drop an NPC on it to test that out... I've tried several methods of doing so.
    Works fine for me. Try unlocking the encounter maybe? If it is unlocked, what ruleset?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #460

    Join Date
    May 2016
    Location
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    Quote Originally Posted by Trenloe View Post
    Works fine for me. Try unlocking the encounter maybe? If it is unlocked, what ruleset?
    It was unlocked. I could create a normal encounter fine but the random one would not let me drop an NPC. I forget which ruleset but a very high probability it was C&C.

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