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  1. #161
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    It is an issue with, as far as we know, just the Pathfinder rules - it's an oversight, nothing more. So please calm down everyone! Role-playing games will often take commonly used terms and use them for something specific in their rules/world.

    I'd recommend someone making an extension to cover this for the PFRPG ruleset until there's an update for the PFRPG ruleset.

    @Blackfoot - please log this as an issue in the House of Healing, with a request to fix/update for PFRPG. And please use less strong words - it's an oversight, not a deliberate design decision. Thanks.
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  2. #162

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    Extension that changes "Polyglot" to "RealPolyglot" (the latter will work as the former, freeing up the "Polyglot" name to be used as a language name). Took ten minutes to write and test. Setting a character's language to "RealPolyglot" will act like polyglot - translates all languages. Should work with all CoreRPG rulesets, though I only tested in 3.5.
    Last edited by Andraax; October 4th, 2016 at 16:32.

  3. #163

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    Quote Originally Posted by Trenloe View Post
    It is an issue with, as far as we know, just the Pathfinder rules - it's an oversight, nothing more.
    I wouldn't even say it's an issue with these rules - it's only an issue with *that particular game world*. People who play Pathfinder (or 3.5E) in virtually any other game world will not see this as a problem. The advantage to only doing this as an extension, is that you can apply this to *only campaigns in that game world*. If you play Pathfinder with some campaigns in that game world, and other in another game world, you can just use the extension on the ones that need it.

  4. #164
    Blackfoot's Avatar
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    Quote Originally Posted by Trenloe View Post
    It is an issue with, as far as we know, just the Pathfinder rules - it's an oversight, nothing more. So please calm down everyone! Role-playing games will often take commonly used terms and use them for something specific in their rules/world.

    I'd recommend someone making an extension to cover this for the PFRPG ruleset until there's an update for the PFRPG ruleset.

    @Blackfoot - please log this as an issue in the House of Healing, with a request to fix/update for PFRPG. And please use less strong words - it's an oversight, not a deliberate design decision. Thanks.
    Will do.
    I didn't start out with strong words and realized it was an oversight... but some people are obstinate about things for whatever reason. I'm pretty sure that nobody uses Polyglot for any purpose other than the Golarion language... but hey.. maybe I'm wrong there.
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  5. #165
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    Quote Originally Posted by Blackfoot View Post
    Will do.
    I didn't start out with strong words and realized it was an oversight... but some people are obstinate about things for whatever reason. I'm pretty sure that nobody uses Polyglot for any purpose other than the Golarion language... but hey.. maybe I'm wrong there.
    I dont play Pathfinder but I am aware (because I looked) that it is a language used in Golarion - however I have always (always being as long as I can remember) understood the term to be someone who speaks/understands at least three languages.... Not meaning to add any fuel to any fires...

  6. #166

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    Quote Originally Posted by Blackfoot View Post
    Will do.
    I didn't start out with strong words and realized it was an oversight... but some people are obstinate about things for whatever reason. I'm pretty sure that nobody uses Polyglot for any purpose other than the Golarion language... but hey.. maybe I'm wrong there.
    One of your first posts on the subject said, in part, "There's no reason for Polyglot to be broken in PFRPG." I pointed out that it wasn't broken, it worked as documented. Also, the fix is to either call the language something else, or one line of code in an extension file, so I don't see why you continued to make a big deal out of it. If you needed help with the latter, you could have asked for it, instead of trying to force everyone else to agree that it was broken and change the software for your one game world...

    And yes, I've had characters that had "polyglot" in it's original meaning.

  7. #167

  8. #168
    Quote Originally Posted by Andraax View Post
    One of your first posts on the subject said, in part, "There's no reason for Polyglot to be broken in PFRPG." I pointed out that it wasn't broken, it worked as documented. Also, the fix is to either call the language something else, or one line of code in an extension file, so I don't see why you continued to make a big deal out of it. If you needed help with the latter, you could have asked for it, instead of trying to force everyone else to agree that it was broken and change the software for your one game world...
    The thing is, it was this game world that brought the word "Polyglot" into the Language Chat extension, and hence into the core FG code. For that reason, it initially worked as a language in its own right, and then at some point got changed to duplicating the "speaks all" functionality - which meant that PFRPG players lost some functionality that they'd been used to, while other players didn't really gain anything.

  9. #169
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    I think we've exhausted the discussion of this subject now; especially since Moon Wizard has fixed the issue in v3.2.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #170
    Is this extension still compatible with the recent updates? I'm running a modern game and would really like to use this for all those languages....oh so very many of them.

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