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August 25th, 2016, 05:36 #151Warrior-Priest
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Is there a way to get this to work with the d20 modern ruleset? I was looking to add modern languages into my game. If not, is there some way to make a basic 'database' entry in my d20 modern game to include languages and if the character doesn't know them to simply say [speaks in XXXXXX] in chat.
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October 4th, 2016, 06:00 #152
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October 4th, 2016, 06:20 #153SmiteWorks
Supreme Deity
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https://www.google.com/webhp?ie=UTF-...ne%3A+Polyglot
That's a strange choice of a language name, given it's meaning.
JPG
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October 4th, 2016, 06:23 #154
It's an amalgam language used by the natives of the Mwangi Expanse. Like a bunch of tribal languages.. but not a universal language.

Originally Posted by Pathfinder Campaign Setting
Last edited by Blackfoot; October 4th, 2016 at 07:00.
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October 4th, 2016, 12:42 #155Celestial Paragon
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Call the language "Mwangi" and move on...
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October 4th, 2016, 12:53 #156
Except that it's wrong. There's no reason for Polyglot to be broken in PFRPG. We have been calling it 'Polyglott' to get around it the issue... but the issue is a error.
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October 4th, 2016, 13:45 #157Celestial Paragon
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October 4th, 2016, 14:32 #158
I don't really want to argue with you but this is a 'game' thing. In Pathfinder, Polyglot is the name of a language. So for the purposes of PFRPG it is an error to have it auto translate everything. To use a work around is fine for folks who are 'in the know' but for the general user it just seems broken if they are playing Pathfinder and using the Golarion world.
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October 4th, 2016, 16:03 #159Celestial Paragon
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So write an extension to handle this *one* *case* instead of insisting that your *one* *case* should guide the rules for everyone else. It's not broken, it works as designed. Your failure to understand the documented options does not make the software "broken".
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October 4th, 2016, 16:14 #160
Blackfoot is 100% correct. This has bothered me for some time!
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