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  1. #151
    Is there a way to get this to work with the d20 modern ruleset? I was looking to add modern languages into my game. If not, is there some way to make a basic 'database' entry in my d20 modern game to include languages and if the character doesn't know them to simply say [speaks in XXXXXX] in chat.

  2. #152
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    Quote Originally Posted by Moon Wizard View Post
    2. If a character has one of the following entries in their language list, it is treated as special case:
    * Speaks all
    * Understands all
    * Comprehend languages
    * Polyglot
    * Tongues
    Why is Polyglot on this list in PFRPG? It is a 'normal' language in Golarion.
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  3. #153
    https://www.google.com/webhp?ie=UTF-...ne%3A+Polyglot

    That's a strange choice of a language name, given it's meaning.

    JPG

  4. #154
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    It's an amalgam language used by the natives of the Mwangi Expanse. Like a bunch of tribal languages.. but not a universal language.
    Quote Originally Posted by Pathfinder Campaign Setting
    Polyglot
    Polyglot is the collective name given to the numerous dialects of the Mwangi tribesfolk inhabiting central and western Garund. Surprisingly, the various tribes can generally understand each other, and it is believed all the dialects are derived from an unknown root language.[6] Polyglot is spoken mainly in the Mwangi Expanse, the Shackles, and Sargava.
    Last edited by Blackfoot; October 4th, 2016 at 07:00.
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  5. #155

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    Call the language "Mwangi" and move on...

  6. #156
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    Except that it's wrong. There's no reason for Polyglot to be broken in PFRPG. We have been calling it 'Polyglott' to get around it the issue... but the issue is a error.
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  7. #157

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    Quote Originally Posted by Blackfoot View Post
    Except that it's wrong. There's no reason for Polyglot to be broken in PFRPG. We have been calling it 'Polyglott' to get around it the issue... but the issue is a error.
    It's not broken. 'Polyglot" is a word with a specific meaning, and it applies that meaning in the software. Using a common word as a language name is the "broken" concept.

  8. #158
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    Quote Originally Posted by Andraax View Post
    It's not broken. 'Polyglot" is a word with a specific meaning, and it applies that meaning in the software. Using a common word as a language name is the "broken" concept.
    I don't really want to argue with you but this is a 'game' thing. In Pathfinder, Polyglot is the name of a language. So for the purposes of PFRPG it is an error to have it auto translate everything. To use a work around is fine for folks who are 'in the know' but for the general user it just seems broken if they are playing Pathfinder and using the Golarion world.
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  9. #159

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    So write an extension to handle this *one* *case* instead of insisting that your *one* *case* should guide the rules for everyone else. It's not broken, it works as designed. Your failure to understand the documented options does not make the software "broken".

  10. #160
    Blackfoot is 100% correct. This has bothered me for some time!

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