Thread: Test Release v3.2.0
-
October 2nd, 2016, 23:19 #401
Also, all languages seem to be understandable by everyone regardless of what's set.
Languages where it's come up that everyone can read, orc, draconic, primordial.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
-
October 3rd, 2016, 05:31 #402
spite I think Moon Wizard responded the first time you posted this as he couldnt recreate?
Can you provide more info? Ruleset, extensions, steps to recreate...?
-
October 3rd, 2016, 07:37 #403
Ahh I must have missed that. I will run some testing tomorrow and try to recreate it with a new campaign and see if I can.
So I've been trying to recreate it with joining my own campaign locally but am unable.
I am not sure how to recreate it, but will do some testing with the players it has been happening with.Last edited by spite; October 3rd, 2016 at 23:22.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
-
October 4th, 2016, 03:38 #404
Is there a reason why Polyglot is a universal translator in PFRPG? We're working around it by adding the language name Polyglott but... is there a reason for this?
Standard License Operator - You must have a License to play in my games.
Interested in Custom Character Portraits and Tokens? Contact me.
-
October 4th, 2016, 03:50 #405Celestial Paragon
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,682
The following are all "special" languages:
* Speaks all
* Understands all
* Comprehend languages
* Polyglot
* Tongues
https://www.fantasygrounds.com/forum...l=1#post235410
-
October 4th, 2016, 06:39 #406SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,299
Updates
- [CoreRPG+] Added story templates to generate story entries using tables lookups.
- [CoreRPG+] Added "Equipped" state to the PC inventory items, in addition to "Carried". (Not used in Fate/SW/Numenera)
- [5E/4E/PFRPG/3.5E] Armor and shields added to inventory will automatically equip if armor and shield not already equipped.
- [5E/4E/PFRPG/3.5E] Equipped armor and shields will calculate armor adjustments automatically.
- [5E] Multiple damage types in weapon damage field will be parsed to weapon entries when added to PC.
- [5E] Racial ability score increase traits will handle racial ability reductions.
- [5E] When initial monk or barbarian level added, the unarmored defense secondary ability will be added to armor class details automatically.
- [5E] Added Stealth field to armor detail record.
- [5E] PC powers with no group defined that used a refresh period of encounter or once would not appear in Combat mode. Fixed.
- [3.5E] Modifier for ability modification effects not calculating correctly. Fixed.
- [DEV] onChildDeleted event not being called for handlers registered via DB.addHandler when image files deleted. Fixed.
- [5E] Added DMG item templates to master items list.
- [5E] Removed subtype appended to Type values, since data was too varied to be useful.
- [SW] Updated War of the Dead theme for v3.2 changes.
- [CoreRPG+] Script errors when changing groups after deleting files in campaign images folder. Fixed.
- [5E/4E/PFRPG/3.5E] Script error when dropping number on party sheet experience fields. Fixed.
- [SW] Script error when rolling attacks from combat tracker. Fixed.
- [SW] Sidebar underlay not expanding to handle 3 columns. Fixed.
- [DEV][CoreRPG+] Added bHidden flag to library record types to hide records from sidebar/library, but still use other features.
- [DEV] onChildAdded event not being called on client for shared nodes. Fixed.
JPG
-
October 4th, 2016, 06:54 #407SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,299
spite,
Here's what I see in the GM and client CT.
There seems like there is something not working right on the client side for your machine. Can you try nuking the cache on the player client machine (even if it's the same machine)?
Also, make sure there is not a CoreRPG folder in your rulesets directory, or any extensions running.
Thanks,
JPG
-
October 4th, 2016, 06:54 #408
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
October 4th, 2016, 06:59 #409
-
October 4th, 2016, 08:48 #410High Templar
- Join Date
- Jul 2010
- Location
- Germany, Frankfurt
- Posts
- 155
This is also something, i realy missed, thanks !
But the armor modifiers for the speed is not calculated and automaticly set for equiped armor, is it possible to do it also ?
I would also prefer the "Armor modifiers" flag to be enabled automaticly for the equiped armor, but maybe others dont want that ...
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks