Fantasy Grounds Merchandise
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  1. #391
    Quote Originally Posted by dulux-oz View Post
    Thanks for the offer, I'll keep it in mind for the next round of changes/updates. The current FGv3.2 versions are working (unless Moon changes something radically) so at the moment its all good - thanks.

    FYI my "onAdd" issue is dealing with a brand new Ruleset which is still in alpha/pre-alpha, so I don't need any help with that yet (apart from Moon fixing the underlying issue, if that's what's best to happen).

    Glad you like the Extensions

    Cheers
    Oooh ooh I wonder what ruleset that is? Could it be 13th age? Or perhaps CoC 7th? The possibilities are positively titillating.

  2. #392
    Quote Originally Posted by spite View Post
    Oooh ooh I wonder what ruleset that is? Could it be 13th age? Or perhaps CoC 7th? The possibilities are positively titillating.
    I'm not doing CoC7 (someone else is - damned, I think), and its not for 13A either - its for something else (ooooooh)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  3. #393
    Quote Originally Posted by dulux-oz View Post
    I'm not doing CoC7 (someone else is - damned, I think), and its not for 13A either - its for something else (ooooooh)
    Oh god you're evil!
    Finally just picked up Savage Worlds, and trying it this weekend. Finally close to completing my ruleset collection and you are all trying to throw new ones at me. WON'T ANYONE THINK OF MY WALLET.

  4. #394
    Quote Originally Posted by spite View Post
    Oh god you're evil!
    And this is news because... ?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #395
    Having issues across my campaigns that if players are in the combat tracker when people join, they are visible and work correctly, but any new players added to the tracker as friendly are invisible to people already connected. Turning them to enemies reveals them, but returning them to friendly doesn't change how they appear (they still show as enemy)

    5th edition ruleset that is

    Tested again, no extentions, new campaign and recreated.
    Last edited by spite; October 1st, 2016 at 09:25.

  6. #396
    Can we get the Modules list, where we turn on/off modules to sort (maybe optionally) as their module type like the Library does? Core Books, Adventures, etc. I have an awful long list of modules available.
    Bryan Britt, a.k.a. Brynnan the High

    Adventurers League Online, Local Coordinator for Fantasy Grounds
    Adventurers League Online, Quest of the Week DM Team

    Ultimate License Holder, any license can play

  7. #397
    I watched the video on the new version. I can't tell you how stoked I am about it. It's been too long.

    Is there a discussion somewhere about the "foldering" system of the modules and how the updates are changing?

    I have the Complete D&D Bundle, so as we have noted, updating both Wizards and Steam content is excruciating. Part of that is because all of the modules are merged into a single huge file. When you do an update, the file is regenerated (apparently) even if there are no changes. This causes you to need nearly 2GB to even do an update as well as the time to physical recopy the file into the new one. How is the new update engine different?

    Will this change also help out on the FG Initial load time and/or Campaign load times? Will this or some other changes help out on the client load time when people join your game? If this has already been discussed in relation to 3.2, please point me to it.

    Thanks!
    Bryan Britt, a.k.a. Brynnan the High

    Adventurers League Online, Local Coordinator for Fantasy Grounds
    Adventurers League Online, Quest of the Week DM Team

    Ultimate License Holder, any license can play

  8. #398
    Trenloe's Avatar
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    Quote Originally Posted by Brynnan View Post
    Part of that is because all of the modules are merged into a single huge file.
    Not in 3.2 - each encrypted module is a separate file.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #399
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    Quote Originally Posted by Brynnan View Post
    Can we get the Modules list, where we turn on/off modules to sort (maybe optionally) as their module type like the Library does? Core Books, Adventures, etc. I have an awful long list of modules available.
    This is a fantastic idea.
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  10. #400
    Has anyone noticed the color of enemies in the combat for trackers is almost green now?
    https://puu.sh/rvCXN/ce8fa39757.png

    This is only for players connected, for the GM, it remains the normal red as pictured
    https://puu.sh/rvDBt/10593e7669.png
    Last edited by spite; October 2nd, 2016 at 23:14.

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