Thread: Test Release v3.2.0
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September 30th, 2016, 03:57 #391Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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September 30th, 2016, 03:59 #392
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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September 30th, 2016, 04:01 #393Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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September 30th, 2016, 05:06 #394
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 1st, 2016, 09:05 #395
Having issues across my campaigns that if players are in the combat tracker when people join, they are visible and work correctly, but any new players added to the tracker as friendly are invisible to people already connected. Turning them to enemies reveals them, but returning them to friendly doesn't change how they appear (they still show as enemy)
5th edition ruleset that is
Tested again, no extentions, new campaign and recreated.Last edited by spite; October 1st, 2016 at 09:25.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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October 2nd, 2016, 17:31 #396
Can we get the Modules list, where we turn on/off modules to sort (maybe optionally) as their module type like the Library does? Core Books, Adventures, etc. I have an awful long list of modules available.
Bryan Britt, a.k.a. Brynnan the High
Adventurers League Online, Local Coordinator for Fantasy Grounds
Adventurers League Online, Quest of the Week DM Team
Ultimate License Holder, any license can play
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October 2nd, 2016, 17:49 #397
I watched the video on the new version. I can't tell you how stoked I am about it. It's been too long.

Is there a discussion somewhere about the "foldering" system of the modules and how the updates are changing?
I have the Complete D&D Bundle, so as we have noted, updating both Wizards and Steam content is excruciating. Part of that is because all of the modules are merged into a single huge file. When you do an update, the file is regenerated (apparently) even if there are no changes. This causes you to need nearly 2GB to even do an update as well as the time to physical recopy the file into the new one. How is the new update engine different?
Will this change also help out on the FG Initial load time and/or Campaign load times? Will this or some other changes help out on the client load time when people join your game? If this has already been discussed in relation to 3.2, please point me to it.
Thanks!Bryan Britt, a.k.a. Brynnan the High
Adventurers League Online, Local Coordinator for Fantasy Grounds
Adventurers League Online, Quest of the Week DM Team
Ultimate License Holder, any license can play
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October 2nd, 2016, 18:14 #398FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 2nd, 2016, 19:13 #399rob2e - Join me on Discord!
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October 2nd, 2016, 23:04 #400
Has anyone noticed the color of enemies in the combat for trackers is almost green now?
https://puu.sh/rvCXN/ce8fa39757.png
This is only for players connected, for the GM, it remains the normal red as pictured
https://puu.sh/rvDBt/10593e7669.pngLast edited by spite; October 2nd, 2016 at 23:14.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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