Refer a Friend
Page 1 of 2 1 2 Last
  1. #1

    Basilisk's Thread of Stupid Questions

    Hey guys, I feel like I'm gonna run afoul of alot of questions as i start my way through this zany adventure that is Fantasy Grounds. I think I run into a problem with the shear wealth of information available, I end up spending forever combing through tangentially connected but unhelpful atm information. So i figure instead of cluttering the forums up with question after question, unless you'd prefer that :P, I plan to lump them all here. I feel like many new players without anyone with experiencing assisting them will run into these, so it might be helpful to new players like me.

    QUESTION ONE:
    Im testing with how everything works, I have an ultimate license. My Wife has a demo account to help me figure things out and we are currently working on character creation. I thought she should have access to everything I do as the GM while we are sharing a connection. Yet she cant see the spells to select her sorcerer's spells, and when i drag and drop them into the chat window she gets an error. how does the GM share resources with players? (Yes, she is logged in through the settings and i see the modules loaded)

    Quote Originally Posted by damned View Post
    Go into Libraries and activate the module and then drag the green sharing icon on to it. Players will then have the option to activate this in their own Library modules window.

    QUESTION TWO:
    Is there Healing Potion automation?
    Quote Originally Posted by Zacchaeus View Post
    Have a look at this. It shows you how to set up a healing effect. Obviously you'll want better names and description than are in the graphic. Also you can set this up in 'preparation' mode to be usable only once so when it is consumed it goes away and won't come back again until you get another one.
    It's probably quite useful to have a read through the rest of that effects article if you are just starting out trying to get your head around them
    Quote Originally Posted by damned View Post
    I dont know if the Healing Potion has any automation... I type +2 in the Modifier and then roll 2d4 and then [CTRL] drag the result on to the players Wounds and that subtracts that number from their wounds....
    There are probably better answers... It will actually show this as a Healing action.
    Quote Originally Posted by Trenloe View Post
    Follow these steps as the GM (numbered in the screenshot below):
    1. Roll the 2d4+2 as damned mentions above.
    2. Hold down the CTRL key and drag from the roll result of step #1 and drop on the Wnd column in the combat tracker.
    3. The chat window reflects the -9 being applied to wounds as a healing action.




    The player can do a similar process, but they can't drop on the combat tracker - CTRL+drag the roll result number to the HP "Wnd" field on the first (Main) page of the character sheet.
    Last edited by BasiliskOnline; September 22nd, 2016 at 18:40.

  2. #2
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Go into Libraries and activate the module and then drag the green sharing icon on to it. Players will then have the option to activate this in their own Library modules window.

  3. #3
    OHHH! I had no idea those lil thingies at the bottom were draggable. Thanks man, you're a damned treasure!

  4. #4
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,730
    And, in future, if you get an error please let us know what the error is so we have a better idea about what the problem is - telling us you get an error but no details usually doesn't help. We could kinda guess for this one, but that might not be the case in future.

    And/or look at the error message, it may be informative!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    You re absolutely right, Trenloe! My bad xD

    on another note, *sets up the Damned summoning circle* Im running a mock combat with myself to get use to the features. How does one take a healing potion? its not in the action tab and ive dropped vrious ways of dropping various things on various places xD

  6. #6
    Skellan's Avatar
    Join Date
    Jul 2012
    Location
    Staffordshire, UK
    Posts
    2,179
    *Summoning circle causes a chaos manifestation and you get me instead....*

    Which ruleset are you using? 5E?
    Ultimate License Holder - My games are free to play
    Timezone: GMT

  7. #7
    Quote Originally Posted by Skellan View Post
    *Summoning circle causes a chaos manifestation and you get me instead....*

    Which ruleset are you using? 5E?
    yes! sorry, 5E

  8. #8
    Myrdin Potter's Avatar
    Join Date
    Oct 2015
    Location
    East Bay, SF
    Posts
    1,943
    Blog Entries
    4
    Healing potions are not built in automated. You need to either build an effect or say that you are drinking one, manually lower your inventory, and then roll 2d4 and add 2 and manually adjust your hp (or the DM can adjust)

  9. #9
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    I dont know if the Healing Potion has any automation... I type +2 in the Modifier and then roll 2d4 and then [CTRL] drag the result on to the players Wounds and that subtracts that number from their wounds....
    There are probably better answers... It will actually show this as a Healing action.
    Last edited by damned; September 22nd, 2016 at 15:20.

  10. #10
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,660
    Have a look at this. It shows you how to set up a healing effect. Obviously you'll want better names and description than are in the graphic. Also you can set this up in 'preparation' mode to be usable only once so when it is consumed it goes away and won't come back again until you get another one.
    It's probably quite useful to have a read through the rest of that effects article if you are just starting out trying to get your head around them
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Page 1 of 2 1 2 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in