Thread: Test Release v3.2.0
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September 20th, 2016, 22:56 #331SmiteWorks
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Definitely let me know, especially if you can recreate.
JPG
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September 21st, 2016, 01:49 #332
Do we have a (tentative) ETA for release yet?
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September 21st, 2016, 01:55 #333
See this post and the next one: https://www.fantasygrounds.com/forum...l=1#post290187
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September 21st, 2016, 04:05 #334High Patriarch
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Moon,
No extensions running fresh campaign, I still got the same error. I unpackaged the 3.5.pak and in the script PartyManger2 the function is awardXPToPC and in the ps_xp.xml the script is calling for PartyManager2.awardXPtoPC
Once I changed them to match, no error.
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September 21st, 2016, 15:05 #335
[SW] When dropping a weapon from the sidebar menu to a character sheet, the cs doesn't recognize the weapon type (ranged, melee or throwing).
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September 21st, 2016, 16:17 #336
I am not sure I am looking forward to this patch much. It is introducing bugs and jumbling up themes but it isn't introducing much for the savage worlds ruleset. Does the savage worlds ruleset have to be updated? Its rock solid as it is.
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September 21st, 2016, 16:32 #337
It messes with my Champions ruleset in a big way as well. I've stopped development until this thing releases as I need to see what the ramifications are before I do any more work on it. While I can see a need to change the functionality of the 'tabs' on the sidebar windows, this solution is going to require nearly across the board small graphic changes. Seems like every ruleset and theme will require at least 'some' tweaking.
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September 21st, 2016, 16:34 #338Grand Templar
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Please know somebody if new version (Release v3.2.0) will have new Fantasy Grounds User Manual too. Or stays ver. 3.17?
Because I want print this manual for self and if new one will came, then is for me better wait.
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September 21st, 2016, 16:39 #339
For the record, I had to do some pretty major re-writes on all the DOE's as well - it took me a while to un-learn and then re-learn some of the basic architecture around windows and how they operate to get the DOE's working properly.
Still, they're all done now (and I kept the old v3.1.7 versions in archive just in case)
Dulux-Oz
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September 21st, 2016, 17:13 #340SmiteWorks
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Skellan,
The changes don't change the majority of the way SW works, just the campaign lists in the sidebar. All the extension issues are mainly just new graphics that are needed, and the reports I've got so far are just interactions with the links from the new campaign lists. The benefit is that the sidebar is customizable, and PC creation mode and campaign lists have been added. Additionally, the DLC modules have been updated so that everything propagates into these new lists.
I have a request to all the SW DLC developers to hopefully address everything before the release.
Cheers,
JPG
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