Refer a Friend
Page 34 of 61 First ... 24 32 33 34 35 36 44 ... Last
  1. #331
    Definitely let me know, especially if you can recreate.

    JPG

  2. #332
    Do we have a (tentative) ETA for release yet?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #333
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,697
    Quote Originally Posted by dulux-oz View Post
    Do we have a (tentative) ETA for release yet?
    See this post and the next one: https://www.fantasygrounds.com/forum...l=1#post290187
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #334

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Moon,

    No extensions running fresh campaign, I still got the same error. I unpackaged the 3.5.pak and in the script PartyManger2 the function is awardXPToPC and in the ps_xp.xml the script is calling for PartyManager2.awardXPtoPC

    Once I changed them to match, no error.

  5. #335
    Mask_of_winter's Avatar
    Join Date
    Feb 2009
    Location
    USA Eastern Time Zone (GMT -5/-4)
    Posts
    1,842
    Blog Entries
    1
    [SW] When dropping a weapon from the sidebar menu to a character sheet, the cs doesn't recognize the weapon type (ranged, melee or throwing).
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  6. #336
    Skellan's Avatar
    Join Date
    Jul 2012
    Location
    Staffordshire, UK
    Posts
    2,179
    I am not sure I am looking forward to this patch much. It is introducing bugs and jumbling up themes but it isn't introducing much for the savage worlds ruleset. Does the savage worlds ruleset have to be updated? Its rock solid as it is.
    Ultimate License Holder - My games are free to play
    Timezone: GMT

  7. #337
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,089
    Blog Entries
    4
    Quote Originally Posted by Skellan View Post
    I am not sure I am looking forward to this patch much. It is introducing bugs and jumbling up themes but it isn't introducing much for the savage worlds ruleset. Does the savage worlds ruleset have to be updated? Its rock solid as it is.
    It messes with my Champions ruleset in a big way as well. I've stopped development until this thing releases as I need to see what the ramifications are before I do any more work on it. While I can see a need to change the functionality of the 'tabs' on the sidebar windows, this solution is going to require nearly across the board small graphic changes. Seems like every ruleset and theme will require at least 'some' tweaking.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  8. #338

    Join Date
    May 2013
    Location
    Slovakia (+1 GMT) after March 29 due to Summer time (+2 GMT)
    Posts
    256
    Blog Entries
    8
    Please know somebody if new version (Release v3.2.0) will have new Fantasy Grounds User Manual too. Or stays ver. 3.17?
    Because I want print this manual for self and if new one will came, then is for me better wait.
    Thank you. Sorry I write here but can't find appropriate thread for this kind of question.
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

    ----
    My timezone: Slovakia +1 GMT (CET), summer time +2 GMT (CET)
    see http://www.greenwichmeantime.com/tim...nion/slovakia/
    License holder: Ultimate License
    --
    (CEL) Central European Languages SK, CZ, PL, RU, FR - Font extension

  9. #339
    For the record, I had to do some pretty major re-writes on all the DOE's as well - it took me a while to un-learn and then re-learn some of the basic architecture around windows and how they operate to get the DOE's working properly.

    Still, they're all done now (and I kept the old v3.1.7 versions in archive just in case)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #340
    Skellan,

    The changes don't change the majority of the way SW works, just the campaign lists in the sidebar. All the extension issues are mainly just new graphics that are needed, and the reports I've got so far are just interactions with the links from the new campaign lists. The benefit is that the sidebar is customizable, and PC creation mode and campaign lists have been added. Additionally, the DLC modules have been updated so that everything propagates into these new lists.

    I have a request to all the SW DLC developers to hopefully address everything before the release.

    Cheers,
    JPG

Page 34 of 61 First ... 24 32 33 34 35 36 44 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in