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  1. #321
    Mortar's Avatar
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    [SW] Inventory tab - Items can only be dragged from the sidebar buttons to the "mundane items" tab regardless of the actual class of the item.
    Last edited by Mortar; September 20th, 2016 at 03:52. Reason: Adding info.
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  2. #322
    Paul Pratt,
    I'm unable to recreate the script error in 3.5E. Are you running any extensions? They may be replacing the PartyManager2 script, which is being updated as part of this release.

    Mortar,
    Yeah, the SW migration of all the DLC was like climbing a mountain. It didn't seem like a big task at the beginning, but it just kept looming larger as I worked on it.
    I'm not as familiar with the SW character sheet, but I'll see what I can do to fix that issue and pass back to phantomwhale.

    Thanks,
    JPG

  3. #323
    Updates

    • [CoreRPG+] Map centering option is now a per-user option.
    • [5E] NPC lair actions added to CT entry.
    • Client running out of memory when opening modules with lots of records that opened without issue on v3.1.7. Fixed.
    • Category controls not displaying correct categories for a given window list. Fixed.
    • [CoreRPG+] Targets being forgotten when using the manual roll option and pressing the Roll Anyway button. Fixed.
    • [DEV] DB - Removed return value from setValue function.
    • [DEV] windowinstance - Added getControls function.


    JPG

  4. #324

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    [5E] NPC lair actions added to CT entry.

    I had no clue what that was and wanted to investigate it. And if I as far as I can see it a bunch of actions on a given npc. However, when I threw a couple of dragons from the Monster's Manual into the CT, the links for the lair actions were there and were working fine. However, the descriptions of said links on the npc sheet itself, were missing.

    I don't know how else do describe, how I created this issue. Just added a couple of dragons and some text was missing.

    Anyhoo... pretty cool thing to add!


    Vires Animi



    P.S: The latest update did indeed fix the issues I had with missing tabs, windows, what-ever-the-technical-term-is! Sweet!

  5. #325
    Mortar's Avatar
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    I think what I was seeing last night intended activity, just unexpected by me. I was expecting the usual character seection screen to be full of pregens They appear under the "Archetypes" button for the player after the GM shares them.
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  6. #326
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    Agreed, although the Lair Actions section is now shown on the CT the actual actions themselves are not showing; only a link to said action. Therefore no possible/damage/save etc effects are showing up. I can confirm that the NPCs in the (revised) Tome of Beasts have the same problem.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #327
    Mortar,
    The pregens were moved to their own record area, since it made the character selection a closer match to CoreRPG, and pregens are usually only selected initially.

    spite,
    I'm not seeing the issue with the Draconic language. (see pics) Do you get the same issue in a new campaign?

    Thanks,
    JPG

  8. #328
    Updates

    • [5E] Lair actions were not being parsed when NPC added to CT. Fixed.
    • [SW] Armor and weapon links dragged from master items list not pointing to right record type (i.e. armor, weapon). Fixed.


    JPG

  9. #329
    Mortar's Avatar
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    Totally got it, and like it. Just wasn't expecting what I saw. Once I clued into how things were set up I realized I needed to add the pregen select syntax back in if the GM wants to share directly from the module instead of from the masterlist
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  10. #330
    Quote Originally Posted by Moon Wizard View Post


    spite,
    I'm not seeing the issue with the Draconic language. (see pics) Do you get the same issue in a new campaign?

    Thanks,
    JPG
    Just tried a new campaign and it's working correctly. Not sure what's caused it as the campaign it showed up in was a new campaign haha. I'll have to remake it and see what happens. Thanks JPG

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