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September 18th, 2016, 04:38 #111
Thanks for the image damned. I've updated my other two with it. So when someone can re-approve them. Thanks. Took me a little longer than planned, had a water leak in my front yard I had to take care of.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 18th, 2016, 13:57 #112
Both my listed games are full, crazy players!
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September 18th, 2016, 15:19 #113Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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September 18th, 2016, 16:17 #114
If my game is full and I have pending reservations, what do I do? Reject them?
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September 18th, 2016, 16:31 #115
That is up to you. Just keep in mind it isn't uncommon for players to back out of a game because life happens. Having other pending bookings can come in handy there.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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September 18th, 2016, 19:54 #116
As Mask suggests, keep them. Email them and let them know that your game is currently full, but for them to hang around as it is not unusual for player to drop or not show up. I also would let them know that if they are on the waiting list when the game is scheduled to start, they are still welcome to show up and then if someone is a no show (after 15 minutes late) they will be welcome to join in.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 19th, 2016, 16:34 #117
GM Reminder: Run FG in live (v3.1.7) mode. Do not run in test mode for your FG con events. We've asked SmiteWorks to delay release of v3.2 until after FG Con, which they've very kindly agreed to. Thus you can build/prep etc. for FG Con 9 using v3.1.7 live with no worries of a new version coming along and breaking your convention game.
Players: Make sure you're on v3.1.7 live before the convention!FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 19th, 2016, 18:20 #118
This weirdly looks like a 3.2 release date of OCT 17th? Since it's a delay until after FGCON 9.
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September 19th, 2016, 18:24 #119FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 19th, 2016, 19:32 #120SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
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We're squashing a few final issues, and getting some more beta testing. Also, we are looking at moving to stronger servers in the short term. Both of these items will affect the release date.
Since FG Con is only a few weeks away, we decided to definitively state that the update won't happen before then to prevent any concern or disruption for the con.
Cheers,
JPG
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