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  1. #301
    Valarian's Avatar
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    The 3.2 release is breaking the combat tracker functionality for The One Ring, with with basic combat tracker being shown instead. This works for 3.1.7. I've not yet traced what the problem is as it doesn't seem to be throwing any errors.
    {EDIT} Fixed - This looked like a corrupted version of the combat tracker in the PAK file. Replaced it with the one from the extension and it's working again. Not sure why the version change would have affected it.
    Last edited by Valarian; September 14th, 2016 at 07:54.
    Using Ultimate license - that means anyone can play.
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  2. #302
    damned's Avatar
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    Quote Originally Posted by adonndel View Post
    Hi, I have been exploring a lot more of the functionality (5e ruleset) and have ran into script errors. The script errors usually happen when I am typing text into a filter fields and as they start to apply the auto filter, a popup box appears with the erro. (No unfortunately I don't have the exact error, I was being an idiot and didn't think to capture it, but the next time it does I will)
    When I get the script errors, other than the exact error, is there any other data you would like me to include (such as log file data, etc)?
    A screen shot and description of what you were doing would be good.

  3. #303
    In addition to the Tome of Beasts, the new Ultimate Skulduggery does not link to tokens correctly at all.

    Also, dont know if it should go here, but should there be any links to images in the "other" tab of the ultimate npcs?

  4. #304
    Trenloe's Avatar
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    Quote Originally Posted by spite View Post
    Also, dont know if it should go here, but should there be any links to images in the "other" tab of the ultimate npcs?
    Report Ultimate NPC issues here: https://www.fantasygrounds.com/forum...port-Bugs-Here

    Images not on the other tab has already been reported.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #305
    Yea I posted here because the tokens not linking on these modules (not just skulduggery) is exclusive to 3.2.0
    Also thanks for the link, I wont bother re-reporting the other tab images missing :P

  6. #306
    Updates

    • When dragging link with empty text, a zero is no longer displayed.
    • When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
    • [CoreRPG+] Table name references can now span modules.
    • [CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
    • [CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
    • [CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
    • [CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
    • [CoreRPG+] Auto center map on active combatant at start of turn option added.
    • [5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
    • [5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
    • [5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
    • [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
    • [5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
    • [SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
    • Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
    • [5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
    • [DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
    • [DEV] Interface: Added toggleWindow function
    • [DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.


    Known issues

    [LIST][*] Heavy memory usage and potential crashes when using modules with lots of records (i.e. 4E compendium scrapes). Still looking at this.
    [LIST]

    JPG

  7. #307
    In addition to functional updates below, there are updates to many 5E and SW DLC products, including data fixes and extension updates.

    Updates

    • When dragging link with empty text, a zero is no longer displayed.
    • When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
    • [CoreRPG+] Table name references can now span modules.
    • [CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
    • [CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
    • [CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
    • [CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
    • [CoreRPG+] Auto center map on active combatant at start of turn option added.
    • [5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
    • [5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
    • [5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
    • [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
    • [5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
    • [SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
    • Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
    • [5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
    • [DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
    • [DEV] Interface: Added toggleWindow function
    • [DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.


    Known issues

    • Heavy memory usage and potential crashes when using modules with lots of records (i.e. 4E compendium scrapes). Still looking at this.


    JPG

  8. #308
    Just as an aside, do we re-report issues that have existed through this new update, or consider that everything posted is also part of "known issues"?

  9. #309
    Zacchaeus's Avatar
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    I'd suggest re-reporting since the item(s) might have been missed
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #310
    LordEntrails's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    • [CoreRPG+] Auto center map on active combatant at start of turn option added.

    Can someone test if this is a GM only option or if players can set this for themselves as well?

    Problems? See; How to Report Issues, Bugs & Problems
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