View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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August 19th, 2016, 15:31 #201
I don't consider myself "tech-savvy" but rather "tech-semi competent". That being said, the teamspeak-syrinscape instructions worked great for me and surprisingly easy to integrate in my campaigns. I'm a new DM but it's still been pretty easy for me to integrate and not overwhelming. At times I've had issues with the volume on teamspeak but Trenloe's suggestions are spot-on. I'm very much anxious for the option of "syrinscape local". It does add cost/complexity for the group, but for my regular group I think it will work and think they might be open to it.
Thanks, Dulux-Oz as always and I will continue to support your work!
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August 21st, 2016, 05:31 #202Acolyte
- Join Date
- Jul 2016
- Location
- Sydney
- Posts
- 1
Great work mate
Really appreciate the effort. Just in relation to the manual's use of pronouns - In future you can just use gender-neutral pronouns such as 'they' instead of 'he/she' or 'them' instead of 'him/her' and 'their' instead of 'his/hers'.
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August 23rd, 2016, 02:44 #203
Sorry for the dumb question but is the Chatsound portion of this extension up-in-the-air? I ask because I have installed the latest DOE: Sound Extension (along with the Base), and I have successfully been through the steps (with Teamspeak and Syrinscape) to create a Sound Link, which works when 'clicked' (i.e., I hear it in my headphones). Next I wanted to create a Chatsound. However, there is no 'Chatsound' page button (down the right hand side of the Sound Board), and there is one for the Autosound creation... So, I went ahead and clicked on 'Autosound', thinking that a Chatsound is just an Autosound with a custom trigger string (the documentation is not 100% clear about this.
But, no matter what I send out the Chat window, I never hear the sound triggered. I made sure that I had one of my rebular players log into FG so that the Chat would have to go out to the internet (per the directions).
There are no errors in the console. Just silence.
?
Thanks.
- s.west
(Windows 7, latest FG, fprpg, latest syrinscape, etc...)
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August 23rd, 2016, 03:26 #204
No, the Chatsound function isn't in place yet - it's done and ready to go out (v2), but we're waiting on FGv3.2 - I made an assumption that FGv3.2 wouldn't take too long so I updated all the DOE Wiki Entries - this, in hindsight, was... a less then optimal decision.
So, the current doco for all the DOE's is the doco as per the FG Module on the first post of each DOE Thread. Once FGv3.2 is released and therefore the new versions of all the DOEs the FG Wiki Entries will match up with reality.
FYI the Chatsound and the Autosound do use a similar process, but they "trigger" off different messages that FG sends in the background.
Cheers
(PS Thanks for the generous donation
)
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
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August 23rd, 2016, 07:59 #205
Thanks for the explanation. That clears up everything. I wonder how close we are to FGv3.2?
(PS Thanks for the generous donation
)
Oh, man, that's a pittance compared to the amount of work you've put in. I'm hoping to use everything you have produced (both new and updated), so it's definitely going to be worth every penny.
- s.west
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August 28th, 2016, 20:49 #206Crusader
- Join Date
- Aug 2016
- Posts
- 23
Would this extensions work in Mac OSX?
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August 29th, 2016, 04:40 #207
Hey Dulux-Oz!
Just found this extension thanks to a FG videos on youtube and I just came here to say thanks!
Its an incredible job. Well done!
Haven't tried it but it seems awesome, the idea behind it is great!
Congrat for all the good work!
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August 29th, 2016, 14:24 #208
Not sure - the Extension should work AOK but I seem to recall reading something on the Syrinscape Forums which said the Syrinscape 3PI (3rd Party Integration) wasn't working on the MAC version of Syrinscape yet - you could always try it and see - Syrinscape is free and so is the Extension

CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 29th, 2016, 14:25 #209
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 29th, 2016, 15:20 #210Crusader
- Join Date
- Aug 2016
- Posts
- 23
Hi Dulux,
I installed Syrinscape and the extensions. The sound icon now is visible in FG but there is no link with Syrinscape. I don't see any playable sound, it's empty. It could be that Syrinscape is running in Mac OSX and not in Windows? Could that be the reason the link is not working?
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