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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #201
    I don't consider myself "tech-savvy" but rather "tech-semi competent". That being said, the teamspeak-syrinscape instructions worked great for me and surprisingly easy to integrate in my campaigns. I'm a new DM but it's still been pretty easy for me to integrate and not overwhelming. At times I've had issues with the volume on teamspeak but Trenloe's suggestions are spot-on. I'm very much anxious for the option of "syrinscape local". It does add cost/complexity for the group, but for my regular group I think it will work and think they might be open to it.

    Thanks, Dulux-Oz as always and I will continue to support your work!

  2. #202
    Great work mate Really appreciate the effort. Just in relation to the manual's use of pronouns - In future you can just use gender-neutral pronouns such as 'they' instead of 'he/she' or 'them' instead of 'him/her' and 'their' instead of 'his/hers'.

  3. #203
    Sorry for the dumb question but is the Chatsound portion of this extension up-in-the-air? I ask because I have installed the latest DOE: Sound Extension (along with the Base), and I have successfully been through the steps (with Teamspeak and Syrinscape) to create a Sound Link, which works when 'clicked' (i.e., I hear it in my headphones). Next I wanted to create a Chatsound. However, there is no 'Chatsound' page button (down the right hand side of the Sound Board), and there is one for the Autosound creation... So, I went ahead and clicked on 'Autosound', thinking that a Chatsound is just an Autosound with a custom trigger string (the documentation is not 100% clear about this.

    But, no matter what I send out the Chat window, I never hear the sound triggered. I made sure that I had one of my rebular players log into FG so that the Chat would have to go out to the internet (per the directions).

    There are no errors in the console. Just silence.

    ?

    Thanks.

    - s.west

    (Windows 7, latest FG, fprpg, latest syrinscape, etc...)

  4. #204
    Quote Originally Posted by swest View Post
    Sorry for the dumb question but is the Chatsound portion of this extension up-in-the-air? I ask because I have installed the latest DOE: Sound Extension (along with the Base), and I have successfully been through the steps (with Teamspeak and Syrinscape) to create a Sound Link, which works when 'clicked' (i.e., I hear it in my headphones). Next I wanted to create a Chatsound. However, there is no 'Chatsound' page button (down the right hand side of the Sound Board), and there is one for the Autosound creation... So, I went ahead and clicked on 'Autosound', thinking that a Chatsound is just an Autosound with a custom trigger string (the documentation is not 100% clear about this.

    But, no matter what I send out the Chat window, I never hear the sound triggered. I made sure that I had one of my rebular players log into FG so that the Chat would have to go out to the internet (per the directions).

    There are no errors in the console. Just silence.

    ?

    Thanks.

    - s.west

    (Windows 7, latest FG, fprpg, latest syrinscape, etc...)
    No, the Chatsound function isn't in place yet - it's done and ready to go out (v2), but we're waiting on FGv3.2 - I made an assumption that FGv3.2 wouldn't take too long so I updated all the DOE Wiki Entries - this, in hindsight, was... a less then optimal decision.

    So, the current doco for all the DOE's is the doco as per the FG Module on the first post of each DOE Thread. Once FGv3.2 is released and therefore the new versions of all the DOEs the FG Wiki Entries will match up with reality.

    FYI the Chatsound and the Autosound do use a similar process, but they "trigger" off different messages that FG sends in the background.

    Cheers

    (PS Thanks for the generous donation )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #205
    Quote Originally Posted by dulux-oz View Post
    No, the Chatsound function isn't in place yet - it's done and ready to go out (v2), but we're waiting on FGv3.2
    .
    .

    Cheers
    Thanks for the explanation. That clears up everything. I wonder how close we are to FGv3.2?

    (PS Thanks for the generous donation )

    Oh, man, that's a pittance compared to the amount of work you've put in. I'm hoping to use everything you have produced (both new and updated), so it's definitely going to be worth every penny.

    - s.west

  6. #206
    Would this extensions work in Mac OSX?

  7. #207
    Hey Dulux-Oz!

    Just found this extension thanks to a FG videos on youtube and I just came here to say thanks!

    Its an incredible job. Well done!
    Haven't tried it but it seems awesome, the idea behind it is great!
    Congrat for all the good work!
    ___________________

    whiteTiki: Adventurers League Player
    Experience: 10 years; DM and Player
    Games: D&D, Pathfinder, World of Darkness

  8. #208
    Quote Originally Posted by antdread View Post
    Would this extensions work in Mac OSX?
    Not sure - the Extension should work AOK but I seem to recall reading something on the Syrinscape Forums which said the Syrinscape 3PI (3rd Party Integration) wasn't working on the MAC version of Syrinscape yet - you could always try it and see - Syrinscape is free and so is the Extension

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #209
    Quote Originally Posted by whiteTiki View Post
    Hey Dulux-Oz!

    Just found this extension thanks to a FG videos on youtube and I just came here to say thanks!

    Its an incredible job. Well done!
    Haven't tried it but it seems awesome, the idea behind it is great!
    Congrat for all the good work!
    Thanks

    Which video? (Maybe post a link here?)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #210
    Hi Dulux,

    I installed Syrinscape and the extensions. The sound icon now is visible in FG but there is no link with Syrinscape. I don't see any playable sound, it's empty. It could be that Syrinscape is running in Mac OSX and not in Windows? Could that be the reason the link is not working?

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