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  1. #271
    Skellan's Avatar
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    Fair enough I guess it is only a few buttons after all.
    Last edited by Skellan; August 14th, 2016 at 14:28.
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  2. #272
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    Quote Originally Posted by Skellan View Post
    I ran this in test mode for the savage worlds ruleset for the war of the dead and I got this error message
    Runtime Notice: Host session started
    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (campaign/updated_campaign_npcs.xml)

    It also jumbles up the theme
    Attachment 15015

    Is this a known issue?
    That is issue when using SW NPC Maker extension with v3.2. Currently released version is not compatible with it. Nor is the SW Enhanced Library.
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  3. #273
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    Ok, cool. Glad you are aware of it Ikael
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  4. #274
    It has been reported once in page 26, but i got the same bugs poping.

    Just updated to 3.2.0. i created a fresh new campaign to play with CoreRPG and see what's new.

    Clicking the Table, Story, Images, NPC icons : Script Error: [string "campaign/scripts/masterindex_window.lua"]:680: attempt to call field 'getChildCategories' (a nil value)
    Clicking the Notes, Items icon : Script Error: [string "campaign/scripts/masterindex_window.lua"]:243: attempt to call field 'setChildClass' (a nil value)
    Trying to create an Item Category : Script Error: [string "campaign/scripts/masterindex_window.lua"]:663: attempt to call field 'addChildCategory' (a nil value)
    Returning to Launcher : Script Error: [string "campaign/scripts/masterindex_window.lua"]:81: removeHandler: Invalid parameter 2

  5. #275
    Mortar's Avatar
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    Quote Originally Posted by Skellan View Post
    I ran this in test mode for the savage worlds ruleset for the war of the dead and I got this error message
    Runtime Notice: Host session started
    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (campaign/updated_campaign_npcs.xml)

    It also jumbles up the theme
    Attachment 15015

    Is this a known issue?
    The Items buttons have been renamed within the XML, the other ones were tabs and didn't have their own buttons before. You can turn off buttons when you open the library window as well.
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  6. #276
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    Quote Originally Posted by Mortar View Post
    You can turn off buttons when you open the library window as well.
    So I could just turn off Quests and parcels and they won't appear on the sidebar?
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  7. #277
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    Quote Originally Posted by Skellan View Post
    So I could just turn off Quests and parcels and they won't appear on the sidebar?
    Yes
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  8. #278
    Mortar's Avatar
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    The four tabs across the top of the library window (GM, Play, Create PC, All) are presets that will turn on or off various buttons. You can also just hit the little circle/check mark to the right of the button name in the upper half of the library window.
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  9. #279
    I've just noticed something (and this is happening in all "standard" CoreRPG and CoreRPG-Child Rulesets):

    If you create a record that can be assigned to a category and you have a Module open even if the module is not relevant to the current Ruleset but was opened in another campaign but earlier on the same PC the new record will be assigned to the open module's category by default.

    I consider this a bug - or at least an unwanted feature. Should this be happening?
    Dulux-Oz

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  10. #280

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    dulux-oz, thanks for that post. I thought I was either doing something wrong, or losing my mind! As I was testing items in a rule set, I am working on - with the calendar open, and every item was assigned "Calendar". I had no idea why this was happening.

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