Thread: Test Release v3.2.0
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August 12th, 2016, 22:58 #261
I think you are misunderstanding, what i want to know is; is there any ability to create a group of feats called "Feats from my Home Campaign" and add the feats fastdraw, the universe owes me, and well-connected (which were all made by me or my players) to that group, for quick reference
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August 13th, 2016, 00:02 #262
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
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August 13th, 2016, 00:34 #263
Yes, you can. Look here at the section called Modules.
I never claimed to be sane. Besides, it's more fun this way.
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August 13th, 2016, 15:49 #264
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August 13th, 2016, 18:46 #265
I don't, but I don't do anything with 3.5 anymore. There is this post in the 3.5/PF forum that might help; https://www.fantasygrounds.com/forum...-PFRPG-ruleset
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 13th, 2016, 18:56 #266
You can't add feats directly through the FG interface, they have to come from a module. For 3.5e, you will need to manually create the module (edit the XML etc.) as there is no Par5e for 3.5e. See the link in post #263 above. This contains a number of community created modules that contain feats. Use these as examples to create your own modules.
FG Wiki: How to Compile the FG Logs
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August 14th, 2016, 12:36 #267
I ran this in test mode for the savage worlds ruleset for the war of the dead and I got this error message
Runtime Notice: Host session started
Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (campaign/updated_campaign_npcs.xml)
It also jumbles up the theme
Attachment 15015
Is this a known issue?Ultimate License Holder - My games are free to play
Timezone: GMT
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August 14th, 2016, 12:45 #268
This is the new layout for v3.2 UI. Which reminds me I'll have to update this theme.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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August 14th, 2016, 12:54 #269
I am a bit concerned that this update is going to jumble up all the paid for themes for savage worlds. Does the Savage Worlds ruleset need this update immediately?
Ultimate License Holder - My games are free to play
Timezone: GMT
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August 14th, 2016, 13:22 #270
This is an update to Core Rpg. Since SW is built on top of Core Rpg, it will affect it. And yes, it will affect all the themes. I'm sure Doswelk has been working on his themes for a while now. Since he converted most of the SW material on FG it should be minimal.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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