Thread: Test Release v3.2.0
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August 4th, 2016, 06:14 #241Warrior-Priest
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Ah ok.
I have removed MoreCore but it looks like it was permissions.
Thanks Damned!
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August 5th, 2016, 01:43 #242

Crusader
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Hi, I am just starting to get more involved in the FG community and I thought I would chip in and help do some testing.
I found a bug/issue in 3.2. I recently got the module "Tome of Beasts" from Kobold Press. It works fine in 3.1.7 but in 3.2 I found that there are no tokens assigned to the creatures. The tokens exist if I looks them in the tokens list, but when you open up a creature , it shows a blank circle for the creature token in the upper right corner.
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August 8th, 2016, 07:52 #243
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August 8th, 2016, 09:05 #244Grand Patriarch
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Yep. Opening Notes gives that error in Core.
Edit for clarity: Making a note will result in that error.
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August 8th, 2016, 10:29 #245
Yes, getting that when opening and when trying to edit a new note (5e ruleset).
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August 8th, 2016, 23:54 #246Grand Patriarch
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As well as Call of Cthulhu, Castles & Crusades, Fate, Numenera, Savage Worlds.
I stopped testing after those.
BoomerNo signature needed, please leave parcel on the porch.
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August 9th, 2016, 21:03 #247
Just got 3.20 Test today and ::stretch::blink:: read this entire thread.
Couple things: since we're switching to the category drop-down rather than tabs, is it safe to assume (knowing full well what they say about assuming, hence asking here first lol) that for:
We would no longer need anything past the name="" bit?Code:<category name="PROJECT NAME" mergeid="" baseicon="1" decalicon="0">
The Library page: Um... while it's awesome the GM can select which icons she and the players see, could that be minimizable? Seems like that's something that would likely only need to be once during the campaign creation, or at most only every once in awhile. In the meantime that's taking up a whole lot real estate.
On a somewhat similar note is it possible to run an onUpdate() or some similar script function so that, let's say I share the NPC window with players. Normally I can't even think of a reason players need that. But on Savage Worlds, players can add Allies to their character sheet and control them. In that case, there's something for the players to see, so then and only then the button would appear on their sidebar. Similarly with Story, normally that's the GMs purview but if he happened to share a Story page or use the MOTD extension then and only then would the Story button appear. ie. if the windows are completely empty on certain windows that are "normally" GM-only don't display them, even if the GM checks that they should be displayed, unless that window is populated with something to show.
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August 10th, 2016, 08:59 #248
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August 10th, 2016, 15:36 #249High Patriarch
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Erin, it is odd you don't have the error in 3.5. Do you have extensions running? You should be getting the error, I do when I run 3.5.
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August 10th, 2016, 20:58 #250
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