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  1. #241

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    Ah ok.

    I have removed MoreCore but it looks like it was permissions.

    Thanks Damned!

  2. #242
    Hi, I am just starting to get more involved in the FG community and I thought I would chip in and help do some testing.

    I found a bug/issue in 3.2. I recently got the module "Tome of Beasts" from Kobold Press. It works fine in 3.1.7 but in 3.2 I found that there are no tokens assigned to the creatures. The tokens exist if I looks them in the tokens list, but when you open up a creature , it shows a blank circle for the creature token in the upper right corner.

  3. #243
    damned's Avatar
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    Quote Originally Posted by Paul Pratt View Post
    CoreRPG, fresh campaign, opening the note masterindex window causes an error:

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:363: attempt to index field 'category' (a nil value)
    Quote Originally Posted by damned View Post
    Hi Paul Pratt - good point! I didnt test Notes - my CoreRPG one is fine but CoC and MoreCore are giving the same error and line for me.... and Notes still dont have categories... so Im not sure where/why this is happening.
    Is anyone else getting this with their CoreRPG layered rulesets on 3.2.0?

  4. #244

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    Yep. Opening Notes gives that error in Core.

    Edit for clarity: Making a note will result in that error.

  5. #245
    El Condoro's Avatar
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    Yes, getting that when opening and when trying to edit a new note (5e ruleset).

  6. #246
    As well as Call of Cthulhu, Castles & Crusades, Fate, Numenera, Savage Worlds.

    I stopped testing after those.


    Boomer
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  7. #247

    Join Date
    May 2016
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    Just got 3.20 Test today and ::stretch::blink:: read this entire thread.

    Couple things: since we're switching to the category drop-down rather than tabs, is it safe to assume (knowing full well what they say about assuming, hence asking here first lol) that for:
    Code:
    <category name="PROJECT NAME" mergeid="" baseicon="1" decalicon="0">
    We would no longer need anything past the name="" bit?

    The Library page: Um... while it's awesome the GM can select which icons she and the players see, could that be minimizable? Seems like that's something that would likely only need to be once during the campaign creation, or at most only every once in awhile. In the meantime that's taking up a whole lot real estate.

    On a somewhat similar note is it possible to run an onUpdate() or some similar script function so that, let's say I share the NPC window with players. Normally I can't even think of a reason players need that. But on Savage Worlds, players can add Allies to their character sheet and control them. In that case, there's something for the players to see, so then and only then the button would appear on their sidebar. Similarly with Story, normally that's the GMs purview but if he happened to share a Story page or use the MOTD extension then and only then would the Story button appear. ie. if the windows are completely empty on certain windows that are "normally" GM-only don't display them, even if the GM checks that they should be displayed, unless that window is populated with something to show.

  8. #248
    Erin Righ's Avatar
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    Quote Originally Posted by damned View Post
    Is anyone else getting this with their CoreRPG layered rulesets on 3.2.0?
    No problem on 3.5 ruleset, weird everyone else seems to be getting i, i feel left out

  9. #249

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    Erin, it is odd you don't have the error in 3.5. Do you have extensions running? You should be getting the error, I do when I run 3.5.

  10. #250
    Erin Righ's Avatar
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    Quote Originally Posted by Paul Pratt View Post
    Erin, it is odd you don't have the error in 3.5. Do you have extensions running? You should be getting the error, I do when I run 3.5.
    Yeah, really weird. I am running a few extensions, so i created a new extensionless campaign and nothing

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