Starfinder Playlist
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  1. #221
    All that the minimum size error is saying is that one of the 9-slice regions for the frame is smaller than 3 pixels in a direction that it may be tiled. This can translate to a performance hit when displaying these frames, especially as the frame grows larger. This happened for frames that were defined with 1-pixel regions, of which I found many. In those cases, I just tiled the frames myself to make the regions larger, and updated the frame definition.

    I'm guessing that CoreRPG already has replacements for most of those frames that are throwing issues anyway, and probably don't need to be redefined separately in the ruleset anyway.

    JPG

  2. #222
    Updates

    • [CoreRPG+] Master index campaign list updated to use result pages for faster performance.
    • [CoreRPG+] Updated manual roll button graphics.
    • [CoreRPG+] Added roll button to manual roll entries.
    • [5E] Lair actions category added to NPC record powers.
    • When reverting module records, category information would be reset incorrectly to the empty category. Fixed.
    • [CoreRPG+] When an unidentified item link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
    • [CoreRPG+] When values entered for negative dice in the manual roll, they will be negated before being applied.
    • [CoreRPG+] When an unidentified image link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
    • [PFRPG/3.5E] Conditional effect checks for alignment and size would sometimes fail based on line breaks in the Type field. Fixed.
    • [5E] Temporary hit points not resetting on long rest when the slow healing option set for campaign. Fixed.
    • [5E] Extra invisibile conditions triggered by wearing/carrying text in creature powers and spells. Fixed.
    • [DEV] onDelete handlers registered via DB.addHandler not getting called when module unloaded. Fixed.


    JPG

  3. #223
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [CoreRPG+] Master index campaign list updated to use result pages for faster performance.
    • [CoreRPG+] Updated manual roll button graphics.
    • [CoreRPG+] Added roll button to manual roll entries.
    • [5E] Lair actions category added to NPC record powers.
    • When reverting module records, category information would be reset incorrectly to the empty category. Fixed.
    • [CoreRPG+] When an unidentified item link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
    • [CoreRPG+] When values entered for negative dice in the manual roll, they will be negated before being applied.
    • [CoreRPG+] When an unidentified image link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
    • [PFRPG/3.5E] Conditional effect checks for alignment and size would sometimes fail based on line breaks in the Type field. Fixed.
    • [5E] Temporary hit points not resetting on long rest when the slow healing option set for campaign. Fixed.
    • [5E] Extra invisibile conditions triggered by wearing/carrying text in creature powers and spells. Fixed.
    • [DEV] onDelete handlers registered via DB.addHandler not getting called when module unloaded. Fixed.


    JPG
    And with this list, great happiness was felt around the lands.
    Awesome list of stuff Moon, as always

  4. #224
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    Im getting:

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:540: attempt to index field '?' (a nil value)

    in a blank brand new CoreRPG ruleset when I do the following:
    Create a New Group
    Switch to Group
    Create a new entry in group

    In this case it is Items but I get the same result from all the ones that Im trying....

    Edit: Tested in 5e and get the same behaviour/error.

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:540: attempt to index field '?' (a nil value)

  5. #225
    Updates

    • [CoreRPG+] Script error when adding a new campaign record to a master index list when viewing a non-empty category. Fixed.


    JPG

  6. #226
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    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [CoreRPG+] Script error when adding a new campaign record to a master index list when viewing a non-empty category. Fixed.


    JPG
    Hey Moon Wizard in the previous 3.2.0 you had a bunch of files:

    \utility\scripts

    masterindexcategory_window.lua
    masterindexitem_category.lua
    masterindexitem_name.lua
    masterindexitem_window.lua
    masterindex_list.lua
    masterindex_window.lua

    That have all gone...
    What did you change these too?
    My ruleset is still throwing the error that you fixed in CoreRPG...

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:365: attempt to call field 'setRecordType' (a nil value)
    Ruleset Warning: Could not load script file (Ruleset: MoreCore) (utility/scripts/masterindexitem_window.lua)
    Ruleset Warning: Could not load script file (utility/scripts/masterindexitem_window.lua)
    Script Error: [string "campaign/scripts/masterindex_window.lua"]:365: attempt to call field 'setRecordType' (a nil value)

  7. #227
    They're located under campaign/scripts now.

    Any reason you need to call them directly outside of the classes already defined? (Regular, id, note)

    I thought I already replaced all references in CoreRPG.

    Thanks,
    JPG

  8. #228
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    Thanks Moon Wizard - perfect!

    MoreCore has a new class/window called Rolls that is drag and droppable onto the MoreCore tab of the CharSheet and NPC Sheet.
    It accepts some additional roll types:
    exploding dice (courtesy Ikael)
    roll and keep (d10s only - courtesy Ikael)
    drop lowest (courtesy DMfirmy)
    count successes (courtesy Trenloe)
    powered by the apocalypse (courtesy ianmward)
    and it will automatically pickup/accept any new dice-handler classes that are added by extension(s).

    Attachment 14921

  9. #229
    I don't know whether this is my problem or something in the latest 3.2 installer. I have never had this problem
    installing and update before, so I am uploading a screen shot, just in case there is an issue. After completion,
    I can bring up fantasy grounds and successfully create campaigns with the affected rulesets.. I have not
    actually played any of the campaigns, so i don't know if later on I might run into corrupted data.
    Attachment 14926


    Chumbly

  10. #230
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    Quote Originally Posted by chumbly View Post
    I don't know whether this is my problem or something in the latest 3.2 installer. I have never had this problem
    installing and update before, so I am uploading a screen shot, just in case there is an issue. After completion,
    I can bring up fantasy grounds and successfully create campaigns with the affected rulesets.. I have not
    actually played any of the campaigns, so i don't know if later on I might run into corrupted data.
    Attachment 14926


    Chumbly
    Keep trying until you can do a complete update without any timeout errors, otherwise you will have missing/incorrect modules.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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