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  1. #161
    Quote Originally Posted by dulux-oz View Post
    Be careful what you ask for, you just might get it - in radians, or in in mils (look that up on Wikipedia, I dare ya)!



    I stand corrected - thanks Moon
    .....and at this point FGNET woke and decided that humans were a threat.....(que Terminator theme music!).
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  2. #162
    El Condoro's Avatar
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    Creating an encounter: drag the NPC icon directly from the NPC list onto the encounter does not show NPC icon nor allow number of creatures to be changed BUT if the NPC record is opened and then dragged onto the encounter, it works as it should.

  3. #163
    Just pushed a bunch of data updates to 5E modules, so you'll probably see some updates today.

    JPG

  4. #164
    El Condoro

    I just tried this on my local version without any issues. (i.e. created a new encounter, opened NPC list, dragged an acolyte and black dragon into the encounter record, it created the entries correctly)

    Any steps I am missing? Are you running any extensions?

    Thanks,
    JPG

  5. #165
    El Condoro's Avatar
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    [scratches head] I just tried again - after updating, removing extensions and with them - and it all works as it should. I guess that's good!

  6. #166
    Zacchaeus's Avatar
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    Quote Originally Posted by El Condoro View Post
    [scratches head] I just tried again - after updating, removing extensions and with them - and it all works as it should. I guess that's good!
    Join the 'wasting JPG's time' club. I've done this more than once
    The man is a saint!
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #167
    Keeps crashing when I have many modules open and try to open items.
    Module count is all official modules, non-crashing when SRD modules arent open, but will freeze and crash if they are.

  8. #168
    Mortar's Avatar
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    Quote Originally Posted by dulux-oz View Post
    Be careful what you ask for, you just might get it - in radians, or in in mils (look that up on Wikipedia, I dare ya)!
    mils as in milliradians? I am used to 6400 mils to a circle...but the exact number depends on nation I believe....but that is just dredging up lessons form a long time ago.
    Last edited by Mortar; July 15th, 2016 at 01:52. Reason: See avatar...couple of uses of the mil system there :P
    Ultimate License Holder

  9. #169
    Quote Originally Posted by Mortar View Post
    mils as in milliradians? I am used to 6400 mils to a circle...but the exact number depends on nation I believe....but that is just dredging up lessons form a long time ago.
    NATO Mils - that seems to be the standard used by most of the world's militaries

    And for those that need/want the definition (as I remember it from my military days): 1 mil is the angle subtended by 1 metre at a distance of 1 kilometre (yes, there are 6400 in a circle)
    Dulux-Oz

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  10. #170
    spite,

    I'm going to look into it, but the current FG client has always had troubles dealing with very large lists of any sort, and even with having lots of modules open at once. I just don't know if the architecture can handle all those modules open at once, at this point.

    I'm guessing that you would have seen some slowness in the primary Story list and NPC list even with v3.1.7 with that many modules open.
    With v3.2.0, we're talking ~2500 NPCs and ~4800 items with just the 5E modules I have on my machine, and trying to display those in a single list.

    There are two things I think might be going on:
    * The drawing code is having trouble handling thousands of individual list record windows (and possibly some numerical boundary considerations).
    * The memory limit is getting reached, since having all those data modules open plus all the memory used by the windows.

    I'm close to 1.7GB with my module set and that's about the boundary for 32-bit applications (2GB including stack) unless the OS supports the extra memory option (which bumps it to 3GB including stack). If it hits this boundary, it will cause a crash. This is what I guess is happening.

    Regards,
    JPG

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