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  1. #111
    damned's Avatar
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    Moon Wizard how do we define what buttons are visible by default for players? Can see where to do it for GMs but players by default seem to pickup the default options which include GM only tools.
    Do you have a guess as to when this might go live?

  2. #112

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    The folders / tabs i Mutants and Masterminds are a complete mess in 3.2.0. If you add any, all content vanishes. But if you don't everything is just in one confusing pile i a single folder. I get that M&M isn't made for core, but I sure hope it will get fixed.

    Vires Animi

  3. #113

  4. #114
    There are engine changes, so M&M may be effected.

    I asked Moon about "Default Buttons" and there is an array where they can be listed - Moon has said that he doesn't want that list being modified, so there is noway to add or subtract to it except as part of an overright. The array is hard-coded in the data_library.lua file.

    At least, that's how I understand things
    Dulux-Oz

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  5. #115
    damned's Avatar
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    Quote Originally Posted by dulux-oz View Post
    There are engine changes, so M&M may be effected.

    I asked Moon about "Default Buttons" and there is an array where they can be listed - Moon has said that he doesn't want that list being modified, so there is noway to add or subtract to it except as part of an overright. The array is hard-coded in the data_library.lua file.

    At least, that's how I understand things
    But anything thats written in an XML can be overwritten...

    Code:
      LibraryManager.setDefaultSidebarState("play", "charsheet,story,image,npc,battle,item,table,note,cas");
    Sets the default sidebar buttons for the GM to Characters, Story, Images, NPCs, Encounters, Items, Tables, Notes and Rolls.
    Havent as yet found where to set it for the Client connection.

  6. #116
    Quote Originally Posted by damned View Post
    But anything that's written in an XML can be overwritten...
    Yeah, that's what I said (or implied)
    Dulux-Oz

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  7. #117
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    You'll have to forgive my lua newbishness, but couldn't you do a check for host/client status using an "if/then/else" function and setting defualts respectively that way?
    Ultimate License Holder

  8. #118

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    Damned, the way it is set up is by modes not GM/client. "Play", "Live", "Local". I added to the "play" and made GM and client versions of "play". In the end I abandoned the effort, by adding the GM buttons to keep the stack single column. If you want to make changes it as Dulux states... "array" away!

  9. #119
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    Quote Originally Posted by Paul Pratt View Post
    Damned, the way it is set up is by modes not GM/client. "Play", "Live", "Local". I added to the "play" and made GM and client versions of "play". In the end I abandoned the effort, by adding the GM buttons to keep the stack single column. If you want to make changes it as Dulux states... "array" away!
    Thanks Dulux_oz and Paul Pratt where did you find where the players sidebar was being specified?
    The above code doesnt specify GM or Player but sets the GM play mode.

  10. #120

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    Damned,
    That's true, only modes are left. You have to take the "play" mode and change it to allow for gm and player stacks; ala "playplayer" and "playgm".
    This is from the manager_library.lua first few lines.

    aDefaultSidebarState = {
    ["play"] = "charsheet,note,image,table,story,quest,npc,battle ,item,treasureparcel",
    ["create"] = "charsheet",
    };

    change it to something like this:
    aDefaultSidebarState = {
    ["playgm"] = "charsheet,note,image,table,story,quest,npc,battle ,item,treasureparcel",
    ["playplayer"] = "charsheet,note,table"
    ["create"] = "charsheet",
    };

    The functions: "function reset()" and "function resetSidebar" have to be changed to allow the new modes. I don't remember changing much else to make this work. If you want to change icon sizing placement etc, then you need to enter the manager_desktop.lua.

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