View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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June 23rd, 2016, 21:38 #131Warrior-Priest
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- Aug 2009
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- Martinez California
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I've used Softrope, but the lack of any real support for it (namely that the forum is gone & there isn't a manual anywhere I can see) makes it a little rough to work with.
DMing since 2005. Ultimate License holder (You can play without a license!)
* 3.5e Veteran, Favoring 3.P for a wider playerbase.
* Currently Running: Nothing in person, Revolving door E8 on FG.
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June 23rd, 2016, 21:51 #132FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 23rd, 2016, 22:47 #133Warrior-Priest
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- Aug 2009
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- Martinez California
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I'm unfortunately not familiar with them, which is why I was using syrinscape. It's fine though, since I've decided that SS will be fine for ambient sound packs, and I'll do VLC throughput for the triggered sounds (Once I can actually FIND some triggers)
EDIT: In the Pathfinder/3.5 ruleset, I have found "Attack, Damage, end turn, apply initiative, and apply effect". Just in case someone else is searching like I am for a list.
EDIT2: Fun find! If you shift-rightclick a file in Windows, it adds the option to copy the full path of the file, not just the path to the folder. Much easier to add sound links that way.Last edited by nytemare3701; June 25th, 2016 at 04:35.
DMing since 2005. Ultimate License holder (You can play without a license!)
* 3.5e Veteran, Favoring 3.P for a wider playerbase.
* Currently Running: Nothing in person, Revolving door E8 on FG.
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June 25th, 2016, 14:57 #134
Oh no, my version of Syrinscape (ver. 1.2.8 for Mac OSX) doesn't have the option to "Enable for 3rd Party Apps". Is this a user error on my part, or simply a limitation of my version of the software?
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June 25th, 2016, 15:13 #135
I can't answer with 100% certainty, but I seem to remember reading something on the Syrinscape Forums from Ben (the Syrinscape author) that the 3rd Part Aps wasn't yet available on the Mac Version (I think you need v1.2.8.1+ - but again, don't quote me).
Why don't you ask Ben directly if this is the case on the Syrinescape Forum - he's pretty good about getting back to people quickly.Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
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June 25th, 2016, 15:37 #136
Oz, you are correct. It's not ready for Mac yet. :/ Oh well, I'm still having fun with all your other extensions. Thanks!
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June 26th, 2016, 14:20 #137
Hey jajen2003,
If you look on the syrinscape forum under list of API calls topic, I created an excel file list of all API calls for the fantasy modules so people could search for them. You can view all of them but only the ones you have access to will work for you. I now use my list to copy the API call and paste into dulux-oz sound extension and it works great. Maybe you can try to use the spreadsheet instead? Ben was supportive in me creating the list and will stickie it at some point. Hope it helps.
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July 3rd, 2016, 04:23 #138
Hey folks, I'm getting the following error every time I or one of my players clicks ANY THING in FG...
Attachment 14579
This window keeps popping up and covering whatever I am doing on the screen. Every roll, every drag and drop... I'm not sure what all triggered it during the game today. I had to exit and turn off the sound (and base) extension. Doing so made the error go away, but then I couldn't trigger all the cool sounds I prepped for the game.
Actually, the sounds and everything still FUNCTIONED fine, but the above pictured window kept popping up as quickly as I could close it if we were actively rolling and doing stuff.
Please help!
I'm running Fantasy Grounds LIVE 3.1.7 Ultimate, Widows 10. The base and sound extensions are the only extensions outside of decals and themes that were installed/active when the error occurred. As soon as I deactivated the base and sound extensions the error was fixed.
Thanks in advance!
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July 3rd, 2016, 04:48 #139
Yeah, this type of thing has happened before - check the Sound AutoSound entries - from memory its one of them causing the issue. Delete the "bad' sound entry and you should be good
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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July 3rd, 2016, 04:53 #140
Where do I find the "entry" to check to see if it is bad? I'm in the directory C:\Users\Wade\AppData\Roaming\Fantasy Grounds
Is it in there somewhere?
Thanks for your help!
EDIT: Ok, I think I found the XML file that has the AutoSound entries, but how do I know if one of the entries is "bad"? Thanks.Last edited by wthrasherb; July 3rd, 2016 at 05:23.
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