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Thread: DCC RPG Ruleset

  1. #121
    leozelig's Avatar
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    Quote Originally Posted by damned View Post
    Hey leozelig great work as always. Ive posted a brief Wiki entry for it. I have linked the Wiki page to the dropbox file for now. When you are ready I will copy a version up to the wiki
    Feel free to email me whatever text you would like on the wiki page.
    Thanks, damned!

  2. #122
    leozelig's Avatar
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    Quote Originally Posted by jshauber View Post
    I take it you have spoken to Doug about contacting them to set up an agreement? I asked him once about the 5e modules they have done and he said they don't seem to be interested, but that might change if you can show them a fully functional rule set in action.
    I exchanged a few emails with them when I finished the ruleset about a year ago, and they definitely did not seem interested. But maybe if enough fans request it, who knows?

  3. #123
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    When I asked The Dark Lord Goodman a few years ago, his answer was "not right now". Hope you have better luck.

  4. #124
    I posted a comment on their kickstarter page. Maybe others will chime in with interest in FG content for DCC

    Quote Originally Posted by leozelig View Post
    I exchanged a few emails with them when I finished the ruleset about a year ago, and they definitely did not seem interested. But maybe if enough fans request it, who knows?

  5. #125
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    Seems like passing up free money/sales.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

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    RIP Canada, February 21, 2022

  6. #126
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    Ruleset updated to v2.4


    • If "Two-Weapon Fighting" is selected on the Combat tab, critical hit determination will apply rules for dual-wielding based on primary/off hand and agility score.
    • "2W" checkbox in the weapon list indicates that the weapon is wielded in the off hand.
    • "[OFF HAND]" message will display in the attack chat message when both "Two-Weapon Fighting" and "2W" are selected.
    • When dual-wielding, the attack die will automatically adjust for changes in Agility score from ability damage or effects. For example, if you have a base Agility 16 and gain a bonus of +2 from an effect, your primary hand attack die improves to a d20 (and your offhand remains a d16) according to the Two-Weapon Fighting table.
    • Added a label for the "Lost/Not Lost" checkbox in the spell list.


    My interpretation of the two-weapon fighting rules for halflings is that they may only score a crit with their primary hand, but the max die roll with that hand (usually d16) is always an automatic hit. There is some confusion about the correct ruling (refer to the Spellburn podcast on Halflings), so I am imposing my personal preference.

    Attachment 14588Attachment 14589
    Last edited by leozelig; July 4th, 2016 at 14:23.

  7. #127
    No response to my post in the comments of the DCC kickstarter... but, have you seen their latest kickstarter?

    https://www.kickstarter.com/projects...cs-rpg-mcc-rpg

  8. #128
    leozelig's Avatar
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    Quote Originally Posted by ddaley View Post
    No response to my post in the comments of the DCC kickstarter... but, have you seen their latest kickstarter?

    https://www.kickstarter.com/projects...cs-rpg-mcc-rpg
    Yeah, looks pretty cool. They keep hitting those stretch goals, so I might swoop in at the last minute and pledge depending on what is included. I was going to look at the rules at some point and possibly make an MCC extension to go with the DCC ruleset.

    Thanks for posting that by the way. Goodman Games isn't the most responsive to things that are not a priority for them. I originally used their "DCC RPG" logo, and the desktop background was the gold-on-black demon skull, which they were not cool with. I think if it wasn't for that, I probably wouldn't have gotten a reply

  9. #129
    I included a comment about Fantasy Grounds support in the MCC comment section as well. Maybe if they see Fantasy Ground enough, they'll give in.

    Quote Originally Posted by leozelig View Post
    Yeah, looks pretty cool. They keep hitting those stretch goals, so I might swoop in at the last minute and pledge depending on what is included. I was going to look at the rules at some point and possibly make an MCC extension to go with the DCC ruleset.

    Thanks for posting that by the way. Goodman Games isn't the most responsive to things that are not a priority for them. I originally used their "DCC RPG" logo, and the desktop background was the gold-on-black demon skull, which they were not cool with. I think if it wasn't for that, I probably wouldn't have gotten a reply

  10. #130
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    Updated to v2.5:

    • Untargeted roll results dragged from the chat window to a target in the combat tracker generated a script error. Fixed.
    • Ability score sequence in the party sheet adjusted to match the character sheet - Str Agi Sta Per Int Luck.

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