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Thread: DCC RPG Ruleset

  1. #111
    leozelig's Avatar
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    Good luck! Feel free to post any questions on the forums - the community is pretty helpful. If you run some DCC, let me know. I was thinking about organizing some games myself if I can stop messing around with the ruleset, but I would be interested in playing if the time works (EDT for me)

  2. #112
    Well, I need to get more familiar with DCC and FG before I try to GM/DM a game in general. I may try to run a module for my family this weekend. The more I read the rules, the more excited I get about DCC. It sounds like it'll be a blast. I am not 100% sold on every part of the rules (like alignments not having the good/neutral/evil component and only chaotic/neutral/lawful and the dwarf/elf/halfling is a race + class), but I am willing to give those a chance. The rest of the rules (that I have read) seem well thought out and interesting.

    I started reading one of the modules (Starless Sea), but then started reading the rules. So far, overall, this seems quite promising.

    Quote Originally Posted by leozelig View Post
    Good luck! Feel free to post any questions on the forums - the community is pretty helpful. If you run some DCC, let me know. I was thinking about organizing some games myself if I can stop messing around with the ruleset, but I would be interested in playing if the time works (EDT for me)

  3. #113
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    Here is another screenshot of the modules I have been building for personal use. I blurred the details because I wasn't sure about copyright limitations. The next logical step seems like core rule book monsters. If you want them, email Goodman Games and tell them to support Fantasy Grounds!

    Attachment 14146

  4. #114
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    Update coming soon. In the meantime, I am putting the finishing touches on the monster module. I also am going to make a YouTube video featuring tables, in which I have a little fun crafting some magic swords using the tables from the DCC rule book.

    Attachment 14184

  5. #115
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    Ruleset update v2.3

    • NPC attack line was not parsing correctly for descriptions starting with "+" (i.e. magic weapons).
    • Improved critical hit range was not working for NPCs.
    • Critical hit notification was not triggering in some cases (e.g. d24 attack die with crit range 20-24).
    • Shortcut links in the weapon list were not working for weapons dropped into inventory from the item list. (Note: Weapons created directly in the weapon list will now display an empty link.)
    • NPC attacks now use the action die defined on the NPC sheet (default d20). Only one attack per roll is made, even if multiple action dice are specified.
    • Module formats were created for items and spells. These can be dropped into the appropriate lists on the character sheet.


    I attached a module template for spells in case you find yourself compelled by Sezrekan to make your own.

  6. #116
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    I added a modifier to the crit and fumble dice fields. The chat message for the crit die will also display the crit table. See screenshots below.

    Attachment 14273Attachment 14274

  7. #117
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    I just finished making a bunch of modules for my DCC ruleset. They contain everything but the spell check tables, but unfortunately I cannot share them with you. If this is something you would like to see for Fantasy Grounds, I would encourage you to send an email to Goodman Games and let them know

    Attachment 14454

  8. #118
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    Can we post this ruleset in the community rulesets section of the wiki?

  9. #119
    Quote Originally Posted by leozelig View Post
    I just finished making a bunch of modules for my DCC ruleset. They contain everything but the spell check tables, but unfortunately I cannot share them with you. If this is something you would like to see for Fantasy Grounds, I would encourage you to send an email to Goodman Games and let them know
    I take it you have spoken to Doug about contacting them to set up an agreement? I asked him once about the 5e modules they have done and he said they don't seem to be interested, but that might change if you can show them a fully functional rule set in action.
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  10. #120
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    Quote Originally Posted by leozelig View Post
    Can we post this ruleset in the community rulesets section of the wiki?
    Hey leozelig great work as always. Ive posted a brief Wiki entry for it. I have linked the Wiki page to the dropbox file for now. When you are ready I will copy a version up to the wiki
    Feel free to email me whatever text you would like on the wiki page.

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