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  1. #51
    OK, that's good to know about new Campaigns - thanks
    Dulux-Oz

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  2. #52

    Join Date
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    A couple of things regarding images.

    In CoreRPG: If you right click on an image an select: Resize -> Original size, it does not resize correctly. Some of the height is missing. I suspect, that the missing height is equal to the height of the imagebox header, but that is just a guess.

    What is the Identification on images for? I mean. Its probably cool and all, but what use does it actually have? I feel like I am missing something obvious here *smile*


    Vires Animi

  3. #53
    Images with names that can give out spoilers such as "dragon hatchery" or "lair of King kong" can now be hidden or renamed under this masking to allow you to retain mystery where needed. Previously players could read the names associated with any picture shared to them

  4. #54
    Blackfoot's Avatar
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    I'm not sure if anyone has noted this or not.. but 'most' of the sidebar buttons no longer 'toggle' their windows, they open them but do not close them again if clicked twice. I'm not sure if this was a deliberate design choice or not.. but I don't believe it to be an improvement. The Library, Tokens, and all the small buttons still seem to toggle... but the other large do not.
    Standard License Operator - You must have a License to play in my games.
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  5. #55
    Blackfoot's Avatar
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    Also... The 'Items' window in PFRPG has extra space at the top, it seems to be using the format for 'Images & Maps' instead of the one the other windows (the one without links) use.
    Standard License Operator - You must have a License to play in my games.
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  6. #56

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    Images with names that can give out spoilers such as "dragon hatchery" or "lair of King kong" can now be hidden or renamed under this masking to allow you to retain mystery where needed. Previously players could read the names associated with any picture shared to them
    *DOH*

    That was obvious! Actually that is pretty cool. I never thought of that.


    Vires Animi

  7. #57
    damned's Avatar
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    Quote Originally Posted by Blackfoot View Post
    I'm not sure if anyone has noted this or not.. but 'most' of the sidebar buttons no longer 'toggle' their windows, they open them but do not close them again if clicked twice. I'm not sure if this was a deliberate design choice or not.. but I don't believe it to be an improvement. The Library, Tokens, and all the small buttons still seem to toggle... but the other large do not.
    I also find that feature useful.

  8. #58
    Zacchaeus's Avatar
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    Quote Originally Posted by damned View Post
    I also find that feature useful.
    Whilst I didn't know it existed
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #59
    Updates

    • [CoreRPG+] Sidebar buttons would not close campaign lists when already open. Fixed.
    • [CoreRPG+] Notes campaign list not setting up links correctly. Fixed.
    • [CoreRPG+] Script errors when changing access state of note records. Fixed.
    • [CnC] Touch attacks from NPCs losing the touch property. Fixed.


    JPG

  10. #60
    Also, after discussion, I wanted to note that we have decided not to propagate the category information from the GM to the players. We have some concerns about inadvertent sharing of information through exposure of the category information, especially in adventure modules. However, any categories from modules locally loaded by a player will retain their category information. So, this only affects records specifically shared by the GM to a player.

    Regards,
    JPG

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