Thread: Test Release v3.2.0
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June 13th, 2016, 09:27 #51
OK, that's good to know about new Campaigns - thanks
Dulux-Oz
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June 13th, 2016, 12:22 #52Grand Patriarch
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A couple of things regarding images.
In CoreRPG: If you right click on an image an select: Resize -> Original size, it does not resize correctly. Some of the height is missing. I suspect, that the missing height is equal to the height of the imagebox header, but that is just a guess.
What is the Identification on images for? I mean. Its probably cool and all, but what use does it actually have? I feel like I am missing something obvious here *smile*
Vires Animi
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June 13th, 2016, 21:40 #53
Images with names that can give out spoilers such as "dragon hatchery" or "lair of King kong" can now be hidden or renamed under this masking to allow you to retain mystery where needed. Previously players could read the names associated with any picture shared to them
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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June 14th, 2016, 04:54 #54
I'm not sure if anyone has noted this or not.. but 'most' of the sidebar buttons no longer 'toggle' their windows, they open them but do not close them again if clicked twice. I'm not sure if this was a deliberate design choice or not.. but I don't believe it to be an improvement. The Library, Tokens, and all the small buttons still seem to toggle... but the other large do not.
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June 14th, 2016, 05:03 #55
Also... The 'Items' window in PFRPG has extra space at the top, it seems to be using the format for 'Images & Maps' instead of the one the other windows (the one without links) use.
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Interested in Custom Character Portraits and Tokens? Contact me.
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June 14th, 2016, 06:42 #56Grand Patriarch
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*DOH*Images with names that can give out spoilers such as "dragon hatchery" or "lair of King kong" can now be hidden or renamed under this masking to allow you to retain mystery where needed. Previously players could read the names associated with any picture shared to them
That was obvious! Actually that is pretty cool. I never thought of that.
Vires Animi
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June 14th, 2016, 08:09 #57
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June 14th, 2016, 09:38 #58If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 14th, 2016, 18:01 #59SmiteWorks
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Updates
- [CoreRPG+] Sidebar buttons would not close campaign lists when already open. Fixed.
- [CoreRPG+] Notes campaign list not setting up links correctly. Fixed.
- [CoreRPG+] Script errors when changing access state of note records. Fixed.
- [CnC] Touch attacks from NPCs losing the touch property. Fixed.
JPG
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June 14th, 2016, 18:04 #60SmiteWorks
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Also, after discussion, I wanted to note that we have decided not to propagate the category information from the GM to the players. We have some concerns about inadvertent sharing of information through exposure of the category information, especially in adventure modules. However, any categories from modules locally loaded by a player will retain their category information. So, this only affects records specifically shared by the GM to a player.
Regards,
JPG
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