DICE PACKS BUNDLE
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  1. #41
    If the 5E Ruleset with the WotC Theme Loaded, the Help Button on all the windows is way too high up the window

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #42
    Hmm, I'm not seeing any clipping of the sidebar buttons on my version. See attached pictures.

    For the Library record type list, it currently takes up about half the library vertical height at the minimum library size, but does not increase in size as the library window is vertically resized. So, the idea is that if you wanted to see more modules in the list, then you would resize bigger. Also, the concept is that you wouldn't need to use the modules as much, since the raw data would be in the campaign lists. Also, for the library record type list, I wanted to present a little more than 3 full rows of record types at the top, since this is a mechanism to access the campaign lists as well as to control sidebar placement. The idea is that you could get to any of the campaign lists with only a single extra click, even if you don't have them enabled on the sidebar currently. (such as tables, quests, or other potentially lesser used record types).

    Regards,
    JPG

  3. #43
    Updates

    • Module records without a category group will be assigned a default category group using the module name.
    • [CoreRPG+] Group drop down will open when clicking on the current group display.
    • [CoreRPG+] New records added to campaign lists via radial menu, add button or drop will inherit current group (if any).
    • [PFRPG/3.5E] CC effect tag supports targeted and conditional options.
    • [PFRPG/3.5E] Spell DC calculation option added for CL / 2. (was DCPlus extension)
    • [CoreRPG+] Die slash command when using manual roll option would incorrectly skip first die. Fixed.
    • [CoreRPG+] Script error when dragging record names in the campaign lists. Fixed.
    • [CoreRPG+] Script error when renaming category groups. Fixed.
    • [CoreRPG+] Wrong combat tracker opening for players. Fixed.
    • [CoreRPG+] Players incorrectly able to locally modify groups of content they did not own. Fixed.
    • [5E/PFRPG/3.5E] Reference item records showing unidentified name in campaign list. Fixed.
    • [5E/PFRPG/3.5E] Reference item records displaying with wrong window type (i.e. unidentified). Fixed.
    • [5E] Help button not placed correctly in character selection and campaign lists. Fixed.
    • [PFRPG/3.5E] Core bestiary NPCs missing from NPC campaign list. Fixed.
    • [4E] Help button not placed correctly in campaign lists. Fixed.
    • [DEV] setCategory, addChildCategory, updateChildCategory and removeChildCategory now return errors when attempting to edit nodes which are not owned.


    Unable to Reproduce
    • [CoreRPG+] Unable to delete groups.
    • [5E] Missing weight fields
    • QUESTION: If still an issue, were these player-side issues, or host-side issues? Which records/groups were affected?


    Known Issues
    • GM group changes not propagated to players. Players only see groups from library modules. After digging, I discovered this is because categories were built as a GM only feature originally. I will need to write some new database and networking code to allow these to propagate.


    Regards,
    JPG

  4. #44
    Quote Originally Posted by Moon Wizard View Post
    Hmm, I'm not seeing any clipping of the sidebar buttons on my version.
    Yeap, sorry, that was my fault - I hadn't cleaned up all the Sidebar code in my DOEBase Extension (I missed a frame definition) and I forgot the DOEBase was loaded - my bad
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #45
    DCPlus RIP, thanks MW!

  6. #46
    I am not being able to set time of day in the calendar using CoreRPG. I can set Year and Date. But nothing happens when you click the hour min area

    Chumbly

    PS Using the Gregorian Calender

  7. #47
    Quote Originally Posted by chumbly View Post
    I am not being able to set time of day in the calendar using CoreRPG. I can set Year and Date. But nothing happens when you click the hour min area

    Chumbly

    PS Using the Gregorian Calender
    Embarrassed I am...

    Turns out if I replace mouse battery...mouse wheel does change times...
    Real bug is: FG does not work reliably with failing mouse battery.... shock the outrage...

    My fault.. replace mouse battery things work fine

    Chumbly

  8. #48

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Currently in CoreRPG, when you create a note, a shortcut field is not created. New campaign, no extensions. I worked around this in my Dark Heresy set by changing the data_library.lua
    The fDisplayIndex line I commented out. Not sure if this is known, and some unfinished work, or a bug. Notes work fine in my DH set now.

    ["note"] = {
    aDataMap = { "notes" },
    aDisplayIcon = { "button_notes", "button_notes_down" },
    --fDisplayIndex = displayNoteIndex,
    sRecordDisplayClass = "note",


    -Paul

  9. #49
    Quote Originally Posted by Paul Pratt View Post
    Currently in CoreRPG, when you create a note, a shortcut field is not created. New campaign, no extensions. I worked around this in my Dark Heresy set by changing the data_library.lua
    The fDisplayIndex line I commented out. Not sure if this is known, and some unfinished work, or a bug. Notes work fine in my DH set now.

    ["note"] = {
    aDataMap = { "notes" },
    aDisplayIcon = { "button_notes", "button_notes_down" },
    --fDisplayIndex = displayNoteIndex,
    sRecordDisplayClass = "note",


    -Paul
    I think you'll find that was as designed - the Note-List Window is different from the Story-List window (for eg): the Note-Window doesn't have (and never had) a Category functionality
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #50

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    I understood that about notes, no category functionality. However, as written, there is no note index. If I started a new campaign, created notes, there would be no way to open that note after it was created. No shortcut is created. The stringfield of the note name also doesn't open the note currently. I figured this may be unfinished work on notes.

    For my own ruleset no index allows me to group notes.

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