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  1. #31
    JohnD's Avatar
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    Quote Originally Posted by spite View Post
    Not sure if it is intentional, but all my players can now see and use combat tracker as if they are the DM, they can roll, see hidden NPCs, see all actions and use them. They can not hide or show NPCs but they can still see it all and utilise everything.

    For example, this is what my players see when connected with the hidden NPCs and the sword clicked to show actions, the rolls on the left are the rolls made by players not GM https://puu.sh/pnnkB/f558ad2279.jpg
    Any chance they are using a different version than 3.2? I had this once when a player was on an older version number.
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  2. #32
    Quote Originally Posted by JohnD View Post
    Any chance they are using a different version than 3.2? I had this once when a player was on an older version number.
    When I had the 3.2 test installed, I was not able to connect to a host running the live version. Can players with the live version connect to hosts running the test?

  3. #33
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    Quote Originally Posted by callahan09 View Post
    When I had the 3.2 test installed, I was not able to connect to a host running the live version. Can players with the live version connect to hosts running the test?
    Everyone can connect but obviously if a player or GM is using a different version then things won't necessarily go as planned.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #34
    Quote Originally Posted by JohnD View Post
    Any chance they are using a different version than 3.2? I had this once when a player was on an older version number.
    No they couldnt connect with the live version, they all had to update before connecting would happen (They had a "incompatible version" error when trying). But I think Moon is able to recreate this issue so sounds like it's in great hands!

    Also thanks for the responses in thread about everything guys, it's excellent.

  5. #35
    The GM and the players must be on the same major and minor version number. There are some changes to the way that the database works in this version, which I usually save for these revisions that prevent talking to each other to avoid database issues when talking with older versions.

    In regards to the question about the PC sheet, the open tab on the PC sheet is remembered after you close the PC sheet. So, once you open the PC sheet and change to the Actions tab, it should stay that way.

    Regards,
    JPG

  6. #36
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    Generally a single minor version (X.Y.minor) difference will connect (but you may see inconsistent behaviours) but major version changes are pretty much always incompatible with the previous version (X.major.Z)

  7. #37
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    Hey Moon Wizard what about the ability to type /alias while in game to report/find your current alias? Is that a possibility?

  8. #38
    I don't know that I want to tie alias to the next version, and I think it's only available in launcher. I'd have to look into it.

    You can always start another instance, and find it on the load screen.

    Cheers,
    JPG

  9. #39
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    Quote Originally Posted by Moon Wizard View Post
    I don't know that I want to tie alias to the next version, and I think it's only available in launcher. I'd have to look into it.

    You can always start another instance, and find it on the load screen.
    Yep - no worries. Just a thought

  10. #40
    Just a couple of layout-style notes (these are all for the CoreRPG): on the Library Window the Help and Close Bittons (top-right hand corner) appear to me to be sitting strangley - they're not lined up and one seem to overlap the other. With the Menubar/Sidebar, when all of the Buttons are shown and the FG Window is at its default/opening size/resolution, so that there are two columns of large buttons, the left-hand edge of the left-hand colum of buttons are getting "clipped" - I'd estimate by about 3-5 pixels - just enough to make it look strange. The small buttons are also being "clipped". If I had to guess, I'd say the window defining the Menubar/Sidebar isn't wide enough - or the Buttons need to be scalled down vy a few percent so that they fit properly - either way.

    Finally, not a problem but a design suggestion to consider - does the new windowlist at the top of the Library Window need to be so high? Its taking up some real estate I think would be better used for the Libraby Modules and their content. Have you considered reducing the height of this windowlist by 25% or 33%?

    Just my $0.02 worth

    Cheers

    Edit: on fi=urther experimentation the Menubar/Sidebar "Clipping" seems to be more related to the scale of the Buttons than the size of the Menubar/Sidebar window - at least for the large buttons
    Last edited by dulux-oz; June 11th, 2016 at 05:32.
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