Thread: Test Release v3.2.0
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June 10th, 2016, 17:18 #31"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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June 10th, 2016, 17:21 #32
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June 10th, 2016, 18:16 #33If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 10th, 2016, 21:20 #34
No they couldnt connect with the live version, they all had to update before connecting would happen (They had a "incompatible version" error when trying). But I think Moon is able to recreate this issue so sounds like it's in great hands!
Also thanks for the responses in thread about everything guys, it's excellent.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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June 10th, 2016, 22:01 #35SmiteWorks
Supreme Deity
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The GM and the players must be on the same major and minor version number. There are some changes to the way that the database works in this version, which I usually save for these revisions that prevent talking to each other to avoid database issues when talking with older versions.
In regards to the question about the PC sheet, the open tab on the PC sheet is remembered after you close the PC sheet. So, once you open the PC sheet and change to the Actions tab, it should stay that way.
Regards,
JPG
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June 10th, 2016, 23:18 #36
Generally a single minor version (X.Y.minor) difference will connect (but you may see inconsistent behaviours) but major version changes are pretty much always incompatible with the previous version (X.major.Z)
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June 10th, 2016, 23:56 #37
Hey Moon Wizard what about the ability to type /alias while in game to report/find your current alias? Is that a possibility?
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June 11th, 2016, 01:47 #38SmiteWorks
Supreme Deity
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I don't know that I want to tie alias to the next version, and I think it's only available in launcher. I'd have to look into it.
You can always start another instance, and find it on the load screen.
Cheers,
JPG
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June 11th, 2016, 02:25 #39
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June 11th, 2016, 05:05 #40
Just a couple of layout-style notes (these are all for the CoreRPG): on the Library Window the Help and Close Bittons (top-right hand corner) appear to me to be sitting strangley - they're not lined up and one seem to overlap the other. With the Menubar/Sidebar, when all of the Buttons are shown and the FG Window is at its default/opening size/resolution, so that there are two columns of large buttons, the left-hand edge of the left-hand colum of buttons are getting "clipped" - I'd estimate by about 3-5 pixels - just enough to make it look strange. The small buttons are also being "clipped". If I had to guess, I'd say the window defining the Menubar/Sidebar isn't wide enough - or the Buttons need to be scalled down vy a few percent so that they fit properly - either way.
Finally, not a problem but a design suggestion to consider - does the new windowlist at the top of the Library Window need to be so high? Its taking up some real estate I think would be better used for the Libraby Modules and their content. Have you considered reducing the height of this windowlist by 25% or 33%?
Just my $0.02 worth
Cheers
Edit: on fi=urther experimentation the Menubar/Sidebar "Clipping" seems to be more related to the scale of the Buttons than the size of the Menubar/Sidebar window - at least for the large buttonsLast edited by dulux-oz; June 11th, 2016 at 05:32.
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