View Poll Results: Which style of tokens do you like for D&D monsters in the current version of FG?
- Voters
- 59. You may not vote on this poll
Multiple Choice Poll.
-
May 26th, 2016, 15:44 #21
-
May 26th, 2016, 19:28 #22High Templar
- Join Date
- Aug 2015
- Posts
- 175
You're either at least ten years older or five years younger than me.
https://en.wikipedia.org/wiki/Milk_caps_(game)
-
May 26th, 2016, 20:05 #23
-
May 26th, 2016, 21:05 #24High Templar
- Join Date
- Aug 2015
- Posts
- 175
-
May 28th, 2016, 21:09 #25Templar
- Join Date
- Jan 2015
- Location
- Naperville, Illinois
- Posts
- 106
I am partial to the pogs, in fact, I use that system for my games @ conventions, especially GenCon.
Classic & Unity Ultimate License
Timezone: US Central Time [CST = GMT-6/CDT = GMT-5]
-
May 28th, 2016, 21:39 #26Crusader
- Join Date
- Jul 2015
- Posts
- 19
i like the mini's in the first post. The 2.5D standups look pretty good as well.
-
May 28th, 2016, 21:57 #27
Cough *3d rendered top-down* cough, lol. I got sold on them from back in the Dundjinni days.
-
May 29th, 2016, 00:46 #28
I use and like pogs myself, as this makes creating tokens that fit very easy if making homebrew monsters from artwork, as I am unable to model and render a 3d image to make a topdown view.
I am partial to 3d top down though, as it fits the look of maps and whatnot quite well.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
-
May 29th, 2016, 23:37 #29
When I DMed at conventions, I was partial to Starburst fruit chews. You could write on them and I had a diehard rule that you ate what you killed. Almost put a kid in diabetic shock at a battle interactive one time. He had a wand of fireballs and his position was being swarmed by a zombie horde.
True story!
-
May 30th, 2016, 22:34 #30Templar
- Join Date
- Jan 2015
- Location
- Naperville, Illinois
- Posts
- 106
More on why I favor pogs:
1) It is easy to create professional-looking pogs with existing tools like tokentool, while top-down 3d renders are beyond the capabilities of most. So you can make what you need.
2) They are more uniform and clean looking.
3) They are easier to handle when there are large numbers of them.Classic & Unity Ultimate License
Timezone: US Central Time [CST = GMT-6/CDT = GMT-5]
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks