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  1. #81
    hawkwind's Avatar
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    attached are some morecore 13th age character sheets, feel free to use or modify

  2. #82
    Someone brought this thread to my attention on Google+, and I talked with other folks from Fire Opal and Pelgrane about it over the weekend. We created the 13th Age SRD for just this kind of thing, and recently released version 3.0 which includes content from all three core books: 13th Age, the Bestiary, and 13 True Ways.

    We would love for someone to release a 13th Age compatible rules set on Fantasy Grounds using the SRD, under the terms of the compatibility license. If that's something you want to do, please contact Simon Rogers at Pelgrane Press -- he's out of the office now but will be back later in the week.

    But yes, at this point there's nothing stopping anyone from creating and releasing a 13th Age compatible FG rules set as long as they follow the terms of the compatibility license and use what's in the SRD. Go for it, and Simon will be glad to answer any questions you may have. He's spread thin running several small companies at once, so it sometimes takes a bit for him to reply.

  3. #83
    Quote Originally Posted by waderockett View Post
    Someone brought this thread to my attention on Google+, and I talked with other folks from Fire Opal and Pelgrane about it over the weekend. We created the 13th Age SRD for just this kind of thing, and recently released version 3.0 which includes content from all three core books: 13th Age, the Bestiary, and 13 True Ways.

    We would love for someone to release a 13th Age compatible rules set on Fantasy Grounds using the SRD, under the terms of the compatibility license. If that's something you want to do, please contact Simon Rogers at Pelgrane Press -- he's out of the office now but will be back later in the week.

    But yes, at this point there's nothing stopping anyone from creating and releasing a 13th Age compatible FG rules set as long as they follow the terms of the compatibility license and use what's in the SRD. Go for it, and Simon will be glad to answer any questions you may have. He's spread thin running several small companies at once, so it sometimes takes a bit for him to reply.
    Fantastic news! Thanks so much for your help, Wade.

  4. #84

  5. #85
    hawkwind's Avatar
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    lets hope the authors /owners of the revised rule set arrive at some some arrangement with Pelgrane and smiteworks whereby the ruleset can be released, looks like they will even be able to charge for it. I'm very keen to start some 13th Age organised play on Fantasy grounds as the material released so far is excellent, much better than some of the frankly rubbish adventures put out for the Adventurers League/5e.

  6. #86
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    Quote Originally Posted by hawkwind View Post
    lets hope the authors /owners of the revised rule set arrive at some some arrangement with Pelgrane and smiteworks whereby the ruleset can be released, looks like they will even be able to charge for it. I'm very keen to start some 13th Age organised play on Fantasy grounds as the material released so far is excellent, much better than some of the frankly rubbish adventures put out for the Adventurers League/5e.
    At last check, I thought the owners / authors of the revised ruleset had walked away from Fantasy Grounds for now, so we may be too late. Unless someone want to start a new one from scratch...
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  7. #87

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    Looks down... sees flag lying on the bloody ground... picks up banner and haltingly begins to struggle forward...

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    I think SmiteWorks still has agreements with Pelgrane for other products, maybe there's hope for 13th Age?

  9. #89

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    I've downloaded the latest version of the 13th Age SRD and am in the process of creating an entirely new Ruleset for it based on CoreRPG.

    I'm new to Fantasy Grounds but I'm not new to XML or programming. I think I'm picking up on the framework pretty fast but there is still plenty to do both in migrating all the text into appropriate modules as well as getting an integrated, fully-functional character sheet that supports drag-and-drop Feats and Class Options.

    It's going to take some time but I'll update people as I have things to show

  10. #90

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