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March 23rd, 2016, 13:48 #11
I tried using the beta version but had several problems.
The library did not always populate for the players, and the modules seemed to close themselves for the players when the module screen was closed. In addition, at one point we had a blank left library pane, but you could still click at the top and open one of the books...
Also, when you drag the damage from the weapon table to a character in the combat tracker, it did not add the damage on. Critical effects have to be dragged directly to the effects line, otherwise they will not be added either.
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March 24th, 2016, 01:19 #12Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
Thanks for the feedback Arion.
The modules occasionally need to be reopened by the players. Once opened and downloaded it should keep them open. Did it close them when the module window was closed?
If you have the library window open when you open a module, the icon for that module doesn't get loaded until you close and reopen the library window.
When you were dragging the effects to the characters in the combat tracker were you dropping it on the character's name or damage? Those are the only two field configured to receive the effect. One other option with the beta is you can drop the effects on the tokens on the map if they are linked to the combat tracker. You can link them by dragging the token from the combat tracker to the map.
Please let me know if you see any other issues.
Thanks,
Dakadin
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March 24th, 2016, 21:10 #13Grand Templar
- Join Date
- Apr 2010
- Posts
- 243
I would love to see a quick document like the stat gain one, for skills. I could have sworn it was auto-calculating way back when.
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March 25th, 2016, 03:00 #14Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
I will try to put something together for skills over the next couple days.
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March 25th, 2016, 05:14 #15
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