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Thread: DCC RPG Ruleset

  1. #91
    leozelig's Avatar
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    Quote Originally Posted by FlightlessScotsman View Post
    The rolls for "warriors arm" and "broken star" being "Lucky Rolls" would stay static based on the initial Luck score even as Luck gets burned. I leave it up to you how best to implement it, but a simple manual entry box would be completely sufficient from my perspective.

    Thanks again.
    Ah of course, now I know what you mean. The fumble die field has plenty of room for a number modifier, but the crit die is a little more crowded. I will see how it looks. It shouldn't be a problem for the crit/fumble roll to check the birth augur and apply the lucky roll modifier, but maybe that's too much going on behind the scenes. I think there is always a balance between convenience and confusion when it comes to the automated bookkeeping.

    For now, you can drag the lucky roll modifier to a hotkey, but then you just have to remember to click the hotkey before making a crit/fumble roll. Or just double-click or drag the lucky roll modifier each time. Not ideal, but it works.

  2. #92
    leozelig's Avatar
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    I finally got around to fixing the combat tracker display. Download the ruleset here for the latest version.

    Thanks for picking that up, FlightlessScotsman....

  3. #93
    Hey Leo,

    Just curious... on trying to use custom dice, all I see are a d14 and a d16, the rest are missing. Are we just supposed to roll those with a /die command?

    Thanks in advance!

  4. #94
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    Quote Originally Posted by driador View Post
    Hey Leo,

    Just curious... on trying to use custom dice, all I see are a d14 and a d16, the rest are missing. Are we just supposed to roll those with a /die command?

    Thanks in advance!
    No need to use the /die command - they should be linked to the other dice. The funky dice are distributed according to the workaround suggestion posted on the Goodman Games forums. Here is the breakdown:

    d20 - d16, d14
    d12 - d24
    d10 - d30, d5
    d8 - d7
    d6 - d3

    Here is the link to post on the GG forums...

    Dice: generating "Zocchi results" using "normal" polyhedrons

  5. #95
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    Updated to v2.0


    • Fixed alignment of help button for multiple windows.
    • Critical hit rolls add lucky roll modifier for "Warrior's arm" birth augur.
    • Fumble rolls subtract lucky roll modifier for "The broken star" birth augur.


    Join me if you can for FG8 on April 8 at 9:00 pm EDT (UTC -4) for The Jeweler That Dealt in Stardust!

  6. #96
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    I wanna bump this post - the inestimable leozelig is running a one shot at FG Con!
    Dont be shy - this is a great ruleset and its a fun system.


    FG Con 8 – Invite A Friend April 8-10th 2016
    Register at www.fg-con.com for all the latest info.

  7. #97
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    I added an attack bonus field for items.

    Attachment 13698

  8. #98
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    Updated to v2.1


    • Added attack bonus field to the item record for weapons
    • Added short range option to the modifiers, which adds your strength bonus to ranged damage (for dagger, dart, handaxe, etc.)


    Attachment 13756
    Last edited by leozelig; April 10th, 2016 at 16:54. Reason: Rearranged buttons - download the ruleset again if your buttons are not arranged like the screenshot

  9. #99
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    I rearranged the buttons in the modifiers window so that [Short Rng] is listed under Damage. I had it grouped with the Attack buttons - it works the same either way, but technically, it is a damage modifier. Re-download the ruleset if your modifiers window does not look like the screenshot in post #100...

  10. #100
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    Just a quick fix - the SHORT RANGE modifier button was not applying the bonus for NPC strength. Most NPCs don't really have ability scores, but they might, so this should be working now. It seems to be applying any "STR" effects from the combat tracker without any issues.

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