Thread: DCC RPG Ruleset
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February 27th, 2016, 00:27 #91
Ah of course, now I know what you mean. The fumble die field has plenty of room for a number modifier, but the crit die is a little more crowded. I will see how it looks. It shouldn't be a problem for the crit/fumble roll to check the birth augur and apply the lucky roll modifier, but maybe that's too much going on behind the scenes. I think there is always a balance between convenience and confusion when it comes to the automated bookkeeping.
For now, you can drag the lucky roll modifier to a hotkey, but then you just have to remember to click the hotkey before making a crit/fumble roll. Or just double-click or drag the lucky roll modifier each time. Not ideal, but it works.DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 8th, 2016, 01:45 #92
I finally got around to fixing the combat tracker display. Download the ruleset here for the latest version.
Thanks for picking that up, FlightlessScotsman....DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 14th, 2016, 03:25 #93Crusader
- Join Date
- Apr 2015
- Posts
- 17
Hey Leo,
Just curious... on trying to use custom dice, all I see are a d14 and a d16, the rest are missing. Are we just supposed to roll those with a /die command?
Thanks in advance!
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March 14th, 2016, 23:39 #94
No need to use the /die command - they should be linked to the other dice. The funky dice are distributed according to the workaround suggestion posted on the Goodman Games forums. Here is the breakdown:
d20 - d16, d14
d12 - d24
d10 - d30, d5
d8 - d7
d6 - d3
Here is the link to post on the GG forums...
Dice: generating "Zocchi results" using "normal" polyhedronsDCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 21st, 2016, 23:14 #95
Updated to v2.0
- Fixed alignment of help button for multiple windows.
- Critical hit rolls add lucky roll modifier for "Warrior's arm" birth augur.
- Fumble rolls subtract lucky roll modifier for "The broken star" birth augur.
Join me if you can for FG8 on April 8 at 9:00 pm EDT (UTC -4) for The Jeweler That Dealt in Stardust!DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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March 22nd, 2016, 01:45 #96
I wanna bump this post - the inestimable leozelig is running a one shot at FG Con!
Dont be shy - this is a great ruleset and its a fun system.
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April 7th, 2016, 02:27 #97
I added an attack bonus field for items.
Attachment 13698
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April 9th, 2016, 22:36 #98
Updated to v2.1
- Added attack bonus field to the item record for weapons
- Added short range option to the modifiers, which adds your strength bonus to ranged damage (for dagger, dart, handaxe, etc.)
Attachment 13756Last edited by leozelig; April 10th, 2016 at 16:54. Reason: Rearranged buttons - download the ruleset again if your buttons are not arranged like the screenshot
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April 10th, 2016, 17:00 #99
I rearranged the buttons in the modifiers window so that [Short Rng] is listed under Damage. I had it grouped with the Attack buttons - it works the same either way, but technically, it is a damage modifier. Re-download the ruleset if your modifiers window does not look like the screenshot in post #100...
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April 17th, 2016, 14:17 #100
Just a quick fix - the SHORT RANGE modifier button was not applying the bonus for NPC strength. Most NPCs don't really have ability scores, but they might, so this should be working now. It seems to be applying any "STR" effects from the combat tracker without any issues.
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