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  1. #21
    LordEntrails's Avatar
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    Quote Originally Posted by Morgentaler View Post
    Making a video tutorial as this is a hot topic aparently
    By chance is this ready yet? Been wanting to add audio for awhile, but haven't jumped in yet.

    Also, LMoP Echo Cave has a specific sound background in the description. Has anyone found a wave sound and a wave to setup so it goes off every 2 minutes? Would LOVE to do this when my party gets to the cave in a week or two!

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  2. #22

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    There are several listed here.

  3. #23
    Here's the video hope it helps!
    https://youtu.be/NZ3XhyZ1f5U

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  4. #24
    Morgentaler, doesn't this method send ALL of your machine's audio to Teamspeak? Is there a way to send just the browser's audio to the VAC? Tabletop Audio's ambiance files can be played through win amp or Scene Sound or similar apps and sent to the VAC (and on to TS), but the Soundpad (which is truly epic) is resident only on the web.
    Last edited by Craw; February 9th, 2016 at 04:58.

  5. #25
    Quote Originally Posted by Trenloe View Post
    Could you link some please so that other people can try them? Thanks.
    https://vb-audio.pagesperso-orange.fr/Cable/index.htm

    This links to the free virtual audio cable by the guys who make Voice Meeter Banana.

  6. #26
    Quote Originally Posted by Craw View Post
    Morgentaler, doesn't this method send ALL of your machine's audio to Teamspeak? Is there a way to send just the browser's audio to the VAC? Tabletop Audio's ambiance files can be played through win amp or Scene Sound or similar apps and sent to the VAC (and on to TS), but the Soundpad (which is truly epic) is resident only on the web.
    Sadly no I haven't figured out how to single out only the browser. But if you were to set up your own soundboard the method would work.

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  7. #27
    Honken's Avatar
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    Sorry I am late to this discussion. I myself prefer to choose my own music, and therefore use Ambient-mixer.com/ for ambience.

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  8. #28
    Trenloe's Avatar
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    Quote Originally Posted by Craw View Post
    Is there a way to send just the browser's audio to the VAC?
    If you're using Windows, before you start your browser set the default audio to the VAC input. Start the browser and play some music/SFX. Then, keeping the browser open, change the Windows default audio device back to what you want for usual audio. It's a bit of a pain that you have go through this each time, keeping the browser open will help.
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  9. #29
    Good to know. I poked around a little (for four hours -- time is distorted when you go down the rabbit hole of tech discussions on the internet) and found CheVolume. It can send Google Chrome's output to any audio device. Firefox and IE are not currently supported, though the website claims they are working on it. I downloaded the free trial and played with it a bit and got it to work. It's a little clunky and the full license is $20. I think I'll stick with Trenloe's suggestion as long as I have just the one web source I want to send to TS.

  10. #30
    Quote Originally Posted by Morgentaler View Post
    Sadly no I haven't figured out how to single out only the browser. But if you were to set up your own soundboard the method would work.
    Quote Originally Posted by Trenloe View Post
    If you're using Windows, before you start your browser set the default audio to the VAC input. Start the browser and play some music/SFX. Then, keeping the browser open, change the Windows default audio device back to what you want for usual audio. It's a bit of a pain that you have go through this each time, keeping the browser open will help.
    A problem I encounter with this set up is reduced audio quality of the sound being piped through the Virtual Audio Cable to Teamspeak to the speakers heard by both the GM and players. I'm not sure why, and I haven't had a tone of time to experiment with Teamspeak configuration settings to see if it can be solved there. (Any advice from others? Experience on this front would be most helpful.)

    In the meantime, I think I've figured out a partial improvement by taking a hybrid of all the advice on this thread, combined with post #12 by Benjamin Loomes on this thread:
    1. follow Morgentaler's virtual audio cable install and Teamspeak configuration instructions in his video here:
    2. follow Benjamin Loomes'
      instructions on combined with post #12 by on this thread
    3. then set your audio device back to your original speakers
    4. then (optionally) use SoundPad's new (beta) broadcast feature here


    This allows the GM to broadcast voice plus Syrinscape sounds via the Teamspeak/Virtual Audiocable set up AND to broadcast Tabletop Audio Soundpad directly via its new Broadcast feature (which is great but sometimes buggy in that the connection between the GM broadcast and the Player receiving it seems to drop or time out fairly quickly, requiring the GM to generate a new broadcast link, share it, and have the players refresh). The pro's and con's of this set up:
    1. PRO: This allows both Syrinscape and Tabletop Audio Soundpad to be used simultaneously;
    2. PRO: It allows the Tabletop Audio Soundpad to be heard in higher quality by both the GM (since the audio device was switched back to default local speakers) and players (since their sound is not going through the Virtual Audio Cable and Teamspeak), but pulled directly from Tabletop Audio's server via their own browser;
    3. CON: You wrestle with the above-mentioned Tabletop Audio Soundpad timeout issue (at least until the beta is improved);
    4. CON: You cannot use this configuration to broadcast either Tabletop Audio Ambiences looping 10 minute sound files or the Ambient Mixer sounds on this site.

    NOTE: If you want to do #4 above, you have to change your default sound device back to the Virtual Audio Cable Input, which then results in a audio quality loss for both players and the GM.



    All in all, there's far more positive than negative here. But I'm a stickler for sound quality, so I'm hoping address that audio quality loss issue. If I can work that out, I'll edit this post.

    EDIT: See updated instructions in post #32 here.
    Last edited by Hector Trelane; February 6th, 2017 at 09:50. Reason: Update to instructions

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