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  1. #141
    found
    Last edited by DMReckless; January 4th, 2016 at 21:34.

  2. #142
    Trenloe's Avatar
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    Quote Originally Posted by DMReckless View Post
    where does one find these tables?

    or the extension xml files for that matter
    Link provided in the post immediately prior: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #143
    Quote Originally Posted by Trenloe View Post
    Link provided in the post immediately prior: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
    Sure, a link to the extension.

    You have to extract the .ext to find the .xml file, and I had no idea how to do that. Luckily, I found the extraction method in the developer guides.

    [s]Unfortunately, adding a fgf for Thassilonian to the fonts file and editing the .xml to reference it doesn't seem to be doing a darn thing for me.... can't access the font[/s]

    EDIT Post: So, the aforementioned tables can be found in the languages_extension.lua file under the scripts folder of the extracted .ext file.

    So the steps to add in a new font series and define it are:

    Download the FantasyLanguageFonts extension here, the fgf font generator file and FGPEM utility from the developers guides, use the fgf font generator to create your font, use the FGPEM utility to unzip the FantasyLanguageFonts.ext, move your font to the extracted fonts file, define your font/language in the extension.xml file, define your language/fonts on the languages_extension.lau, and then repack using FGPEM; scrub your db.xml if necessary, then run FG with the FantasyLanguageFonts.ext

    And as long as you've spelled everything the same throughout, you should be good to go, like me!
    Last edited by DMReckless; January 4th, 2016 at 22:44.

  4. #144
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    @DMReckless - glad you got it working.
    FG Wiki: How to Compile the FG Logs

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  5. #145

  6. #146

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    Existing Language Functionality in 3.1.x

    With the existing functionality in FG3, is there a place where fonts are stored, and where new fonts can be added? That seems to be the greatest limitation I can see in the built in language feature in 3.1.5+.
    Last edited by iemckinnon; January 18th, 2016 at 02:46. Reason: Adding a title

  7. #147
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    Quote Originally Posted by iemckinnon View Post
    With the existing functionality in FG3, is there a place where fonts are stored, and where new fonts can be added? That seems to be the greatest limitation I can see in the built in language feature in 3.1.5+.
    Have a look at this thread....
    https://www.fantasygrounds.com/forum...e-fonts-for-5E

  8. #148
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    Quote Originally Posted by iemckinnon View Post
    With the existing functionality in FG3, is there a place where fonts are stored, and where new fonts can be added? That seems to be the greatest limitation I can see in the built in language feature in 3.1.5+.
    Use the languages button accessible from the campaign options window to add new languages based off the inbuilt fonts. If you want to add new fonts, see this extension as an example: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #149

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    Ok, quick question. I seem to be missing something, or I am stymied because I am on a mac.
    I have created fonts I like using Birdfont, saved them as truetype, loaded them up, and converted them using FGFontGenerator into .fgf files.
    Replaced the .fgf files in the directory, modified the .xml file. zipped it up and renamed the file to .ext (it looked like it was just a renamed .zip file)
    I am familiar with editing XML files, and I have the tools.
    Is there a specific compression program that is used to zip up the files into .ext. I am looking around for general guides into properly creating .ext files.

    Addendum: found and working my way through the developer guides.
    Addendum: Found the old .pak .ext .mod utility, put it in my crossover in the utility folder. Works. yay me.
    Last edited by iemckinnon; January 20th, 2016 at 18:18.

  10. #150

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