DICE PACKS BUNDLE
Page 42 of 104 First ... 32 40 41 42 43 44 52 92 ... Last
  1. #411
    zeracool2k's Avatar
    Join Date
    Jun 2015
    Location
    Santiago, Chile
    Posts
    55
    Hello,
    the "nil" error when typing any character occurs when you create a <<new something>> and then create <<another something>> without naming the first.

    It has happened consitently when I change tabs with an unnamed element, but I said nothing because it had already been posted in earlier pages.

  2. #412
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by zeracool2k View Post
    Hello,
    the "nil" error when typing any character occurs when you create a <<new something>> and then create <<another something>> without naming the first.

    It has happened consitently when I change tabs with an unnamed element, but I said nothing because it had already been posted in earlier pages.
    zeracool2k Im almost positive that this matches my scenario. im pretty sure that I did create 2 new entries before editing the first.
    And - confirmed - I have just confirmed that is exactly what is happening and it continue to happen as long as you have on or more of these <<new somethings>>

  3. #413
    Hi Guys,

    OK, for the life of me I cannot reproduce this error (the 348 one) - I've tried (or think I've tried) every combination you guys have told me about, but I can't do it!

    Would someone please be able to list (in excruciating detail) exactly what they did to get this error - thanks.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #414

  5. #415
    Nope, can't reproduce it (or should that be )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #416
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    I just tested it with Organisations and same thing.
    One other thing Ive just remembered - Im on 3.1.6 as Im testing some other stuff.

  7. #417
    zeracool2k's Avatar
    Join Date
    Jun 2015
    Location
    Santiago, Chile
    Posts
    55
    Dulux-Oz, maybe the irreproducibility of the error is due to the configuration of your programming environment? The error is an "attempt to index a nil value", which means it may not show for you given that all your "path" variables are set as they should.

    Perhaps if you tried it on another device?

    By the way, I'm using FG 3.1.5, so I don't think the error is related to the FG version... oh, and here is a video of the error (will be removed shortly).

  8. #418
    Right, I've determined what the issue is, now I've got to relove it - so we're making progress.

    It appears to be a db save issue ie the system is trying to access information from the database that doesn't yet exist in the database, only in the memory copy of the database which is yet to be written to disk - could someone try this:

    In a virgin campaign, create two new Locations, issue a /save command in the chat window, and then try to change the name of one of the new locations - thanks
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #419
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    i dont think FG ever reads from the disk version of the DB once the session has loaded?
    either way - it didnt make any difference - same behaviour using the /save

    the work around from a user perspective is of course to label both or only create one at a time so its not a show stopper by any means.

  10. #420
    Yeah, it does - if you explicitly request it (and the DOEs do) - or at least it appears to. Bottom line is that there are times when data isn't where its supposed to be and a /save always resolves those times - so I then write code to handle the situation and everythings OK from that point on.

    So that was with a brand new campaign? Damn! There goes a potential solution - back to the drawing board!

    Thanks mate
    Last edited by dulux-oz; December 28th, 2015 at 08:33.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

Page 42 of 104 First ... 32 40 41 42 43 44 52 92 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in