Thread: DOE: Locations Extension
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December 17th, 2015, 01:46 #401
It depends on the DB - in the case of FG's DB(s) that is mostly true, but what we're talking about is not only how a name is stored (by the computer) but how a name is perceived (by a human being). Because the FG DB is non-Relational there has to be explicit code written to change the name of something if that name appears in more than one location (ie more than one record) - in other words, a name can be stored more than once (thus breaking the 1st through 3rd Normal Forms of Database Design).
Now add in the fact that part of the DB can be absent (ie the individual parts of the DB that is in a Module) and things get even more "tricky".
The alternative is to not worry about changing a name in more than one place - but this leads to the situation where a character (for example) is listed as "A" in a list of characters but on the character sheet has a name of "B" - all because the actual "linking" is done via the id-string (as you correctly state)
This is one of the issues we DB-designers have to contend with on a weekly (if not daily) basis - and why I was developing a system under a Relational DB Model when I stumbled across FG and decided to abandon what I was working on in favour of the "more developed" FG.Dulux-Oz
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December 17th, 2015, 10:44 #402Warrior-Priest
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not sure if this is a bug
excerpt From Manual
Locations Page - The Locations Page is used for those Locations which are contained within this Location (eg Baronies within a Kingdom, Islands within an Ocean).
The Locations Page is used for those Locations which are smaller than the Town and which are contained within it, such as Parks, Markets, Ponds, Harbours,
These items in the manual state that the location page within a location page should populate a list. on that page. with a GM checkmark
I'm not getting that result.
1.) i have an edit button but when I click the edit button I dont get the option to add manually(ie everything is drag and drop)
2.) That being the case I have create a new location on the main location page (ie Barony X, or Harbor Y, or Kingdom B, ect)
3.) when dragging from the location main page to the location within a location it doesnt populate the list with the GM check box like it does for building within a town.
4.) it does label (ie Barony X, or Harbor Y, or Kingdom B, ect) and part of Main location C but just doesn't populate into the location tab with in a location.
5.) so far it appears to work with everything else Ive tried like buildings, NPC, ect. but specifically the location with in a location doesnt populate a list.
and as mentioned before clicking the edit button doesn't give me the option to add something manually(which is fine if the list of locations within a location would populate but I'm currently not seeing that)
hope that was clear as mud lol If you need more details or screenshots let me know.
The idiea is to have something like
Country (Main Location tab)
Barony(Location with a location tab)
town(town tab)
Memorial location(town location tab)
Duchy (Location with a location tab)
Island (Location with a location tab)
town(town tab)
Nature Formation(town location tab)
Principality(Location with a location tab)
town(town tab)
garden(town location tab)
harbor(town location tab)
One additional thing I haven't tested but if I cant manually add portals then my main portal list could get pretty big In my world I have a "Franchise" of Inns/Taverns that has lots of portals- extra dimensional space Like example each of maybe 30 buildings might have a portal to a pocket plane for the warehouse, or a portal to the plane of ice to reach in and get fresh ice for what ever they might need. or a portal to the plane of fire for cooking purposes. If Im dragging and dropping from the main portal page for each 30 different building in 30 different towns for 15 different portal uses each that can get cumbersome. Again I haven't yet tested this out but I can foresee running into some potential issues in a case like this.
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December 17th, 2015, 12:49 #403
That's the Bug I got!
I had a structure similar to this:
--Location[Coast Way]
----Location[Rocky Hill]
----Location[Obelisk]
----Location[Hidden Cave]
------Location[Underwater Cave]
--Location[Lion's Way]
----Location[Circle of Stones]
----Location[Druid's Grove]
Location[Lion's Way] showed no children on the "locations" tab, even whe both Location[Circle of Stones] and Location[Druid's Grove] had Lion's Way as their parent on their respective sheets.
On the other hand, Location[Coast Way] showed all its children just fine, BUT when I deleted Location[Obelisk] from Coast Way's children to test the bug, it wouldn't show up anymore when I dragged there again even when its parent name correctly showed Coast Way.
Glad you could replicate the bug (or should I say, "sad"?).
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December 18th, 2015, 00:05 #404Warrior-Priest
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the weird thing so far from what Ive tested is that its only on the location within a location tab. I havent seen it on other tabs yet. though I havent completely tested everything out. I have literally thousands of locations for my home brew campaign setting across multiple planets, planes, and crystal spheres(solar systems). so eventually I will root out any little bug or odd behavior in this awesome extension.
despite all the little issues we have had this Extension is the best addition to my fantasy grounds campaign and to documenting my campaign world as a whole. I would almost venture to say this one eclipses all the rest of the extensions out there in its usefulness and general awesomeness.
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December 18th, 2015, 00:33 #405
Dulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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December 18th, 2015, 07:01 #406Warrior-Priest
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confirmed resolved. on part one. and understood as designed on part 2. Thank you Sir.
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December 19th, 2015, 21:11 #407Warrior-Priest
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on the System tab when creating systems. If you create two system objects <<New System>> and <<New System>> then try to name the second one you get a nil value error every time. and if you delete the second object you cant delete the first object unless you name it first because you get a nil value. I tried it on some other tabs but so far I'm only seeing it on the system page. Because I'm adding several <<New Systems>> I just happened on this error. Its probably rare that anyone would do this but it still is something that consistently repeatable at least for me.
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December 27th, 2015, 06:15 #408
Hi Dulux_Oz,
5e Campaign
Extensions:
DOE Base
DOE Organisations
DOE Locations
all current versions
Created a new Location and on entering a character in the Name I get the following:
Script Error: [string "DOEBase/Scripts/lsMiscFunctions.lua"]:348: attempt to index a nil value
I get it on each character.
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December 27th, 2015, 06:16 #409
I tried editing the name from the Locations list and it does the same thing.
Seems any successive Locations dont suffer this.Last edited by damned; December 27th, 2015 at 06:19.
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December 27th, 2015, 06:34 #410
Thanks damned - I'll see what's going on
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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