Thread: DCC RPG Ruleset
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November 29th, 2015, 08:32 #61
I just got my copy of DCC printed out so once I get through it a little I can poke around with this some more.
Kinda OT: I love the roll 3d6, assign in order, that's old school awesomeness!FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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November 29th, 2015, 09:32 #62
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November 29th, 2015, 12:51 #63
Yep, that's one reason I have the digital version!
Gunnar, I am also a big fan of the 3d6 in order method. Playing a low ability score can be just as fun, but of course you can always reroll. Some players are turned off by that... The monsters in the published modules are mostly unique, so you don't really know how tough it is or what exactly it's all about. DCC is not afraid to send a low level party into another plane or dimension, and it has been known to mix genres at times, so the weirdness of it all is really great.DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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November 29th, 2015, 12:54 #64
Last edited by GunnarGreybeard; November 30th, 2015 at 19:29. Reason: Spelling issues. :-(
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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December 2nd, 2015, 21:48 #65
I just recently discovered DCC and am happy to see a ruleset for FG. Cheers!
Teamwork is essential, it gives them someone else to shoot at.
Read me: http://chaosmeister.games/
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January 2nd, 2016, 22:12 #66
Updated to v1.85 with a very small addition:
- Added "Action Dice" text field to the Main tab of the character sheet.
Have fun!DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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January 15th, 2016, 22:46 #67Warrior-Priest
- Join Date
- Apr 2015
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- 42
Thanks so much for taking the time to build this ruleset and keep improving it.
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January 15th, 2016, 23:57 #68Warrior-Priest
- Join Date
- Apr 2015
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I was going to add one note on Skills. It looks like you have a d20 hardcoded. If you note on pg 66 of the rules untrained skills are made with a d10 and trained/occupation skills are with a d20. Maybe I just missed something and don't know how to change it?
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January 16th, 2016, 01:28 #69
You're welcome, we need more DCC players here!
You can drag a die onto the skill, and a die field will appear. When you double-click or drag the modifier, the roll will use that die. If no die is specified, then it defaults to a d20. I should really make some video tutorials
DCC/MCC Ruleset Wiki: https://fantasygroundsunity.atlassia...CC+MCC+Ruleset
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January 16th, 2016, 05:49 #70Warrior-Priest
- Join Date
- Apr 2015
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- 42
Hmmm . . . This is what I see in the skills section of the character sheet (under the 'Abilities' tab), it doesn't exactly square up with your description.
Attachment 12679
I've tried dragging and dropping a die (d10) to the area circled in the image and onto the text line just in case, but it doesn't seem to take. I'm not sure what I'm missing.
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