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  1. #331
    Quote Originally Posted by Weepdrag View Post
    AWESOME EXTENSION!

    Now the questions begin.
    I've looked through the preceding 33 pages of this thread and couldn't find answers to the following :

    1. How does a PC use this?
    2. If a PC sells an item, is the base price used, a calculation, or some other algorithm?
    3. When I created a test PC, and connected, the locations section was blank, configuration issue?
    4. Items can't be pulled directly from a library, is this as intended? Or, again a configuration issue?

    I have data, I've already input the whole city of Sassarine in preparation for a Savage Tides scenario, so I'm reasonably sure that something should be there.

    Thanks for any input in advance and thanks for your great work.
    Thanks, glad you like it.

    1. PCs really don't (at least, not yet) - at this stage its more for the GM to use to record the relevant details. Before I developed this most GMs (when they recorded this info at all) used Story Records. The Locations Extension is simply a more structured and "auto-linking" way to record the information. If the GM shares a Place Record with one or more Players then the Players will be able to see the info, but not manipulate it.
    2. There is no "shop" function in version 3 (the current version) or earlier, so the question is null. Any Item Record dragged to or from a Building Inventory simply copies the Item Record to the new Record, similar to dragging an Item Record to the Character Sheet. HOWEVER (Warning: Teaser Alert), in the Soon(TM) To Be Released version 4 I've written a full shop/shopping function so PCs can Buy and Sell Items (& Services - a special type of Item) form Buildings designated as "Shops" to their hearts content: the price is determined on a "Shop"-by-"Shop" basis using the original Item's Cost and percentages in a (relatively) simple calculation - all fully controllable by the GM, including "Shop" Purchase Limits, "Out of Stock" settings, Limited and Unlimited Stock, and "Shops" that Buy but not Sell and vice-versa. For Buildings not designated as "Shops" Items can be Dragged and Dropped and the currency calculations won't be applied.
    3. Yes, PCs won't see anything unless the GM shared the record.
    4. One of the reasons v4 is taking so long to get out is that I've completely re-written the NPC and the Item/Inventory linking sub-systems because: (1) I've never been entirely happy with it and (2) it would throw up issues such as this. So to answer your question: it's neither a configuration issue nor as intended - its probably a bug. Which Library Module and which Ruleset is doing this: I'd like to confirm is not an issue in the new version.


    If you like this Extension then check out my other Extensions (all on the Extensions page of the FG Wiki) and the Soon(TM) To Be Released Organisations Extension.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

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    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #332
    Thanks Dulux,
    Geez, do you Aussies sleep?
    1-3. Got it, I jumped the gun a bit. I hope the 500+ entries that I've already created will transfer to the next release. Just as a little bug in your ear, It would be peachy to have an option for basing prices bought / sold on a PC's CHA or other factors such as alignment, etc. in a future release. My philosophy on GMing is to bilk the PC's put of every CP to keep them adventuring.
    4. I tried every library mod I have. Some that I created, and some contributed. Even tried the core libraries for the 3.5e ruleset. I haven't tried any other rulesets as of yet.

    Thanks for the quick reply.

  3. #333
    Quote Originally Posted by Weepdrag View Post
    Thanks Dulux,
    Geez, do you Aussies sleep?
    1-3. Got it, I jumped the gun a bit. I hope the 500+ entries that I've already created will transfer to the next release. Just as a little bug in your ear, It would be peachy to have an option for basing prices bought / sold on a PC's CHA or other factors such as alignment, etc. in a future release. My philosophy on GMing is to bilk the PC's put of every CP to keep them adventuring.
    4. I tried every library mod I have. Some that I created, and some contributed. Even tried the core libraries for the 3.5e ruleset. I haven't tried any other rulesets as of yet.

    Thanks for the quick reply.
    Do we sleep? I sometimes sleep, but when I do I receive telepathic messages from certain individuals who's names shall be withheld (hi Redemption77, hi gmdmb3, hi everyone else) to hurry up and get my Extensions done!

    The entries should go over to the new version OK, but the Inventory "stuff" you'll probably want to re-do due to the extra functionality, etc.

    This Extension is written for ALL CoreRPG-child Rulesets, so putting in a Ruleset-specific function (as opposed to a single entry which has no code behind it, like the Alignment Entry) is fraught with "issues". I've done it once with the Alignment-dependencies on the Plane Records and thought long and hard before I did - AND I made sure that it could be safely ignored for those Ruleset that don't follow a DnD-style alignment system.

    So tieing "shop" price to something like Charisma is problematic - not only for Rulesets that don't have a Charisma Score but for those that do. For example: One of the games I play (and am writing a Ruleset for) is the old TSR Alternity game. It uses Charisma (Personality, actually) but scores it from 4-14, not the DnD 3-18.

    So, no, while something like that helps a single Ruleset it harms all the others. And besides, if you want to bilk your Players then you should be doing it interactively as the GM, not relying upon an (semi-)automatic system.

    Cheers
    Last edited by dulux-oz; November 29th, 2015 at 03:21.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #334
    Boo, hiss, this extension should satisfy my every whim! ��

    Understood, the functionality that I'm dreaming of would compromise the universality of the extension. Just thought I'd throw it out there.

    Oh, and about the telepathy thing; they make tin foil hats for that problem.

    Thanks again

  5. #335
    Quote Originally Posted by Weepdrag View Post
    Oh, and about the telepathy thing; they make tin foil hats for that problem.
    Yeah, but have you ever tried to sleep in a tin foil hat????
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #336
    Hi Everyone,

    I'm giving everyone an early Christmas Present - A new version (v4) of the Extension has been attached to post #1. Please note the dependency that this new version has on the DOE Base Extension.

    If anyone finds any bugs please let me know - this was a pretty major re-write so something almost certainly slipped through the testing net - Cheers

    Enjoy

    And Merry Christmas!
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #337

    Join Date
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    I get this:

    Script Error: [string "sOrbitMeasure"]:1: attempt to index field 'sOrbitBody' (a nil value)

    when ever I try to make a new "system" in the locations extention or if I try to open a closed link of said system. Tested in a totally new campaign, with no data in it or any other extensions running. It was made for testing your new extensions.

    Only error I've found so far. Thanks man. These extensions look quite amazing and can't wait to put them to good use.


    Vires Animi

  8. #338
    Quote Originally Posted by viresanimi View Post
    I get this:

    Script Error: [string "sOrbitMeasure"]:1: attempt to index field 'sOrbitBody' (a nil value)

    when ever I try to make a new "system" in the locations extention or if I try to open a closed link of said system. Tested in a totally new campaign, with no data in it or any other extensions running. It was made for testing your new extensions.

    Only error I've found so far. Thanks man. These extensions look quite amazing and can't wait to put them to good use.


    Vires Animi
    And there's the first bug that slipped through Thanks V - I'll get that sorted.

    Edit: Right, try that (bl00dy typos!)
    Last edited by dulux-oz; December 8th, 2015 at 02:24.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #339
    looks awesome thanks for all your hard work. I'm gona have time in the next couple of weeks to really test things out. I just created a couple of new campaigns just for testing things out.

  10. #340
    Check out the new Organisations Extension as well - they really work well together!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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