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Thread: DCC RPG Ruleset

  1. #51
    GunnarGreybeard's Avatar
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    I hope to be poking around in this a lot more once I get my rulebook. For now I have little clue how this system really works.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
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  2. #52
    leozelig's Avatar
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    I want to make some video tutorials if I can find the time. I think you get the current edition pdf right away - I will probably organize a one-shot in December, maybe you can take it for a spin!

  3. #53
    GunnarGreybeard's Avatar
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    I've been messing with the ruleset some already. Did you want me to PM you with any bugs/issues I encounter or post here?
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  4. #54
    I've been having issues getting characters to "understand" languages. I added the language spoken to the character sheet that matches what's setup on the Settings panel. However, when attempting any chat, "understood by:" is always blank. Anyone having better luck getting this functionality to work and could nudge me along on setting it up proper? Thanks.

  5. #55
    leozelig's Avatar
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    Quote Originally Posted by benjihad View Post
    I've been having issues getting characters to "understand" languages. I added the language spoken to the character sheet that matches what's setup on the Settings panel. However, when attempting any chat, "understood by:" is always blank. Anyone having better luck getting this functionality to work and could nudge me along on setting it up proper? Thanks.
    I will check it out. This is a layered ruleset on CoreRPG, but it's very possible that I am missing some code to make it work. If anyone knows what files are necessary for the full language functionality, let me know.

  6. #56
    GunnarGreybeard's Avatar
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    Quote Originally Posted by benjihad View Post
    I've been having issues getting characters to "understand" languages. I added the language spoken to the character sheet that matches what's setup on the Settings panel. However, when attempting any chat, "understood by:" is always blank. Anyone having better luck getting this functionality to work and could nudge me along on setting it up proper? Thanks.
    Hmm, seems to be working for me. I added a language from the GM side, added that language to the PC sheet and typed some text.
    Last edited by GunnarGreybeard; November 25th, 2015 at 14:05.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  7. #57
    Trenloe's Avatar
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    Quote Originally Posted by benjihad View Post
    I've been having issues getting characters to "understand" languages. I added the language spoken to the character sheet that matches what's setup on the Settings panel. However, when attempting any chat, "understood by:" is always blank.
    Did you have a player connected and a PC selected (i.e. the PC portrait showing in the top left of the desktop)? The language functionality only works for currently selected PCs, there's no need for it to check unselected PCs for translation of text.
    FG Wiki: How to Compile the FG Logs

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  8. #58
    leozelig's Avatar
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    It works for me too, but only if I connect as a PC (server 'localhost'). Thanks for the assist, Trenloe and Gunnar

  9. #59

    Thanks

    Yeah, that was the issue I was having, had a client connect, selected a character, and then it worked for that character. I thought the language function was tied to the current chat "voice" used as well as the characters selected.

    I probably should've posted this over on the language extension thread, I'm all over the place this week, woops. Thanks for all of your help with using these great tools, keep up the great work! @leozelig & @Trenloe

  10. #60
    leozelig's Avatar
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    The update to v1.8 created a script error for items - now fixed. You will need to re-download the ruleset if your initial download was between 11/21-11/28.

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