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October 14th, 2015, 00:03 #141
Once FG Con is out of the way (organizing it takes up around 3 months of my free FG Deb time) I'm planning some minor updates.
This is a very functional ruleset as it is now. Is there anything in particular you're looking for? Don't say automation, as this doesn't really fit within the way the SW dice pool, spending of advantage etc. works and the overall system mechanics. Plus it would be a huge task and even then wouldn't cover that much of the mechanics.
See post #4 for current feature requests.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 14th, 2015, 02:19 #142Grand Templar
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Considering I use an ancient ruleset for Warhammer that features zero automation, automation is not something I'm bothered about lol
But no, I was simply curious as to further updates. As you said, its fully functional and fine as it stands, just wondering if there were any 'goodies' to look forward to in the near future :P
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October 14th, 2015, 06:23 #143
...when you drop ship damage it goes to the ship and not the player that owns the ship?
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October 29th, 2015, 01:39 #144
Trenloe: The work you guys have already done on this is flat out amazing and so appreciated. I would like to request the ability for Players to whisper to GM. My players use that feature A LOT - and they are really missing it from the ruleset as is.
Also, more of a question: Is there a reason the GM does not have access to Player's notes?Last edited by Alydar; October 29th, 2015 at 01:44.
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October 29th, 2015, 08:28 #145Grand Templar
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One feature request I would like to see is for armor soak to be applied to the character's soak value. It's not a biggie, but requires the PC to manually increase his soak value whenever he is wearing armor.
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November 4th, 2015, 16:20 #146
There were a few issues implementing this properly and it was going to take me a lot of recoding to make it work specifically to this ruleset. I'm planning on leaving this until the rewrite into the FG CoreRPG architecture as this will then use the CoreRPG functionality and should just work.
Again, technical issues that would have required custom coding specific to this ruleset to fix. Delaying until the CoreRPG layered ruleset rewrite.
This would also require a miscellaneous soak modifier to allow for other equipment/talents that modify soak. I'll think about where the best place is to squeeze that in on the characters sheets.
All of the above added to the feature request list in post #4.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 29th, 2015, 03:02 #147Crusader
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Thanks for this! And if anyone has an opening in one of their games please let me know.
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January 8th, 2016, 16:52 #148
Nice to see Star Wars EotE being the highest played of the "other" rulesets last year (not including the generic base CoreRPG): https://www.enworld.org/forum/conten...D-D!)#comments
Over 5000 games last year.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 8th, 2016, 17:31 #149
That is great news Trenloe. Well done!
It is only going to grow now that the Force has Awakened.
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January 11th, 2016, 03:36 #150My YouTube: https://www.youtube.com/channel/UCzz...8HEYmAemPeaDsA
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